From 37d39193c1f271e350f3e6e036c19d088a0f40cd Mon Sep 17 00:00:00 2001 From: Sei Lisa Date: Sat, 7 Oct 2017 16:27:57 +0200 Subject: [PATCH] Corrected steps for people using the official viewer. --- AVsitter2/IMPORT_GUIDE.md | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) diff --git a/AVsitter2/IMPORT_GUIDE.md b/AVsitter2/IMPORT_GUIDE.md index 161053f..50890de 100644 --- a/AVsitter2/IMPORT_GUIDE.md +++ b/AVsitter2/IMPORT_GUIDE.md @@ -16,26 +16,35 @@ If you would prefer a packaged version of the latest release, and to receive pac For example, if the script you unpacked was called **[AV]sitA.lslo** then the script you create in Second Life should be named simply **[AV]sitA**. The name of the script is important! Do not add `.lslo` at the end of the name. -5. For each script you just created in Second Life: +5. Only if you are using the official Second Life viewer (skip to step 6 if not): + - Create a box. + - While holding the Ctrl key, drop all scripts you have created in the previous step, from your inventory to the box. + + This is necessary because the scripts must be saved with the Mono checkbox enabled, but the official viewer currently saves them with Mono disabled if saving in inventory. + + - Edit the prim and go to the contents tab. Follow the instructions in the next step using the scripts in the contents of the prim, not in your inventory. + +6. For each script you just created in Second Life: - Open the script in Second Life by double-clicking it. - Open the corresponding `.lslo` file on your computer with a plain text editor (e.g. Notepad). - Select All text in the file (CTRL-A) and Copy (CTRL-C). - In SL, replace the script's content with the text you've copied. You can do this by overwriting the text of the default script by Selecting All (CTRL-A) and pasting the code you've copied from your computer's text editor (CTRL-V). - Once you do this, hit **Save** to compile the script. If you get a script error, then you have not correctly replaced the entire script's contents with the content of the file on your computer. - No errors? Then proceed similarly with the rest of the scripts. + - If you are using the official viewer and followed step 5 above, copy all the scripts back to your inventory and delete the old ones. When you have finished this process you should have created one script for each `.lslo` or `.lsl` file that was in the `.zip` file, copied the file's contents from your computer and saved it in the corresponding Second Life script. -6. Prepare an **[AV]helper** object. +7. Prepare an **[AV]helper** object. - In Second Life, rez a box and name it **[AV]helper**. - Inside its contents, drop the **[AV]helper** script that, at this point, you must have created by following the above procedure. - Take the **[AV]helper** object to your inventory. -7. There's still one thing to do to have the distribution working: +8. There's still one thing to do to have the distribution working: - Create a notecard in your inventory and name it **AVpos**. - - Open it and write this text in it: `This notecard is empty` (any text that is not an AVpos command will do, even a space). + - Open it and write this text in it: `This notecard is empty` (any text that is not an AVpos command will work instead of that, even a space). - *Save* it. This step is very important. Notecards that have never been saved after being created will cause problems. - Use that notecard as an empty notecard when following the user instructions below.