Add code that forces an error if compiled in LSO to all scripts
This should prevent accidents when saving in inventory in the official viewer.
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22 changed files with 46 additions and 32 deletions
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@ -27,7 +27,6 @@ list SITTERS;
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integer SWAPPED;
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key MY_SITTER;
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key CONTROLLER;
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list SITTER_INFO;
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string CUSTOM_TEXT;
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list ADJUST_MENU;
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integer SET = -1;
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@ -51,6 +50,7 @@ string FIRST_MALE_ANIMATION_SEQUENCE;
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string FEMALE_POSENAME;
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string FIRST_FEMALE_ANIMATION_SEQUENCE;
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string CURRENT_ANIMATION_FILENAME;
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list SITTER_INFO = [FIRST_POSENAME]; //OSS::list SITTER_INFO; // Force error in LSO
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integer SEQUENCE_POINTER;
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vector FIRST_POSITION;
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vector FIRST_ROTATION;
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