Add code that forces an error if compiled in LSO to all scripts
This should prevent accidents when saving in inventory in the official viewer.
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22 changed files with 46 additions and 32 deletions
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@ -16,10 +16,9 @@
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/*
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* Things not implemented:
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* ~ perms of the object
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* ~ creator of the object
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* ~ which platform/world (OpenSim/SL)
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*/
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* ~ which platform/world (OpenSim/SL) and version
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*/
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integer sendToSupport=FALSE;
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integer sendItems = TRUE;
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