AVsitter/AVsitter2/Plugins/AVprop/shared props via POSE.lsl
Builder's Brewery 5c4f5b3418 Update repo (#1)
* Update README.md

* Update and rename [AV]LockGuard-object.lslp to [AV]LockGuard-object.lsl

* Update [AV]LockGuard-object.lsl

* Update [AV]LockGuard-object.lsl

* Update [AV]LockGuard-object.lsl

* Update and rename [AV]LockGuard.lslp to [AV]LockGuard.lsl

* Update and rename shared props via BUTTON.lslp to shared props via BUTTON.lsl

* Update and rename shared props via POSE.lslp to shared props via POSE.lsl
2016-06-06 11:25:56 +10:00

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// Shared prop script (alpha) v0.04a
//
// - Allows props to be "shared" i.e. props will rez while any one of a number
// of POSE/SYNC are playing for any avatar.
// - Also replaces the need for the "Rez Same Prop for Several Poses" script.
// - Requires [AV]prop script from AVsitter2 box 2.1-09 or later.
// - Shared props should use PROP3 in the AVpos notecard (a special prop type
// specifically for shared props).
// - Shared props can be set up in SITTER 0 section of the AVpos notecard in a
// regular setup prim, or in a dedicated rezzer prim.
// - Props for a specific sitter can use PROP, PROP1 or PROP2.
// - All props referenced by this script should be named different from pose
// names (unlike basic props, which do have names that match poses).
//
// - SITTER_SITTER_PROPS_N_POSES is your list of SITTER#, PROP names, and
// POSE/SYNC names the props are for.
// e.g: 0, "weights", "stand1,stand2"
// - SITTER with -1 indicates the prop is for all sitters (i.e. shared prop,
// that should use PROP3 in the AVpos notecard).
// e.g: -1,"prop1", "sit1,sit2,sit3"
//
// - "*" for POSE name indicates the prop should rez for all poses.
list SITTER_PROPS_N_POSES = [
-1, "prop1", "sit1,sit2,sit3",
-1, "prop2", "sit4,sync2",
-1, "prop3", "sync1,sync2",
0, "hat", "*",
0, "weights", "weights1,weights2",
1, "weights", "weights1,weights2"
];
list SITTER_PRIMS; // which prims have AVsitter setups
list SITTER_POSES_BY_PRIM; // which poses are playing for each sitter in each prim
list SITTERS_BY_PRIM; // which sitters are occupied in each setup prim
list REZZED; // which props are rezzed, for which avatars
integer ANY_SITTERS; // if avatars are sitting
rez_derez()
{
integer i;
for (; i < llGetListLength(SITTER_PROPS_N_POSES); i += 3)
{
integer wasRezzed = llList2Integer(REZZED, i);
integer forSitter = llList2Integer(SITTER_PROPS_N_POSES, i);
list poses = llParseString2List(llList2String(SITTER_PROPS_N_POSES, i + 2), [","], []);
integer j;
for (; j < llGetListLength(poses); j++)
{
integer k;
for (; k < llGetListLength(SITTER_PRIMS); k++)
{
list SITTER_POSES_IN_PRIM = llParseStringKeepNulls(llList2String(SITTER_POSES_BY_PRIM, k), ["|"], []);
integer found = llListFindList(SITTER_POSES_IN_PRIM, [llList2String(poses, j)]);
if (~found || llList2String(poses, j) == "*")
{
list SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(SITTERS_BY_PRIM, k), ["|"], []);
integer l = found;
for (; l < llGetListLength(SITTERS_IN_PRIM); l++)
{
if (forSitter == -1 || forSitter == l)
{
if ((llList2String(SITTER_POSES_IN_PRIM, l) == llList2String(poses, j) || llList2String(poses, j) == "*") && llList2String(SITTERS_IN_PRIM, l) != "")
{
if (!llList2Integer(REZZED, i))
{
string uuid;
if (forSitter == l)
{
uuid = llList2String(SITTERS_IN_PRIM,l);
}
// llOwnerSay("===REZ====" + llList2String(SITTER_PROPS_N_POSES, i + 1) + "for uuid:" + uuid);
// rez our prop
llMessageLinked(LINK_THIS, 90220, llList2String(SITTER_PROPS_N_POSES, i + 1), uuid);
REZZED = llListReplaceList(REZZED, [TRUE, uuid], i, i + 1);
}
jump done;
}
}
}
}
}
}
if (wasRezzed)
{
string uuid;
if (~llList2Integer(SITTER_PROPS_N_POSES, i))
{
uuid = llList2String(SITTER_PROPS_N_POSES, i);
}
// llOwnerSay("===DEREZ====" + llList2String(SITTER_PROPS_N_POSES, i + 1) + "for uuid:" + uuid);
// remove our prop
llMessageLinked(LINK_THIS, 90220, "remprop_" + llList2String(SITTER_PROPS_N_POSES, i + 1), uuid);
REZZED = llListReplaceList(REZZED, [FALSE], i, i);
}
@done;
}
}
list fill_array(integer x)
{
list array;
integer i;
for (; i < x; i++)
{
array += "";
}
return array;
}
default
{
state_entry()
{
REZZED = fill_array(llGetListLength(SITTER_PROPS_N_POSES));
}
link_message(integer sender, integer num, string msg, key id)
{
// if props were cleared with a BUTTON
if (msg == "[CLEAR]")
{
REZZED = fill_array(llGetListLength(SITTER_PROPS_N_POSES));
}
// pose played
else if (num == 90045)
{
list data = llParseStringKeepNulls(msg, ["|"], []);
integer SITTER_NUMBER = (integer)llList2String(data, 0);
string POSE_NAME = llList2String(data, 1);
list SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(data, 4), ["@"], []);
list LAST_SITTERS_IN_PRIM;
list SITTER_POSES_IN_PRIM;
integer index = llListFindList(SITTER_PRIMS, [sender]);
if (~index)
{
SITTER_POSES_IN_PRIM = llParseStringKeepNulls(llList2String(SITTER_POSES_BY_PRIM, index), ["|"], []);
SITTER_PRIMS = llDeleteSubList(SITTER_PRIMS, index, index);
SITTER_POSES_BY_PRIM = llDeleteSubList(SITTER_POSES_BY_PRIM, index, index);
LAST_SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(SITTERS_BY_PRIM, index), ["|"], []);
SITTERS_BY_PRIM = llDeleteSubList(SITTERS_BY_PRIM, index, index);
// if the sitters have swapped, consider any props for the changed sitters derezzed
integer i;
for (; i < llGetListLength(LAST_SITTERS_IN_PRIM); i++)
{
if (llList2String(SITTERS_IN_PRIM, i) != llList2String(LAST_SITTERS_IN_PRIM, i))
{
integer j;
for (; j < llGetListLength(SITTER_PROPS_N_POSES); j += 3)
{
if (llList2Integer(SITTER_PROPS_N_POSES, j) == i)
{
REZZED = llListReplaceList(REZZED, [FALSE, ""], j, j + 1);
// llOwnerSay("rezzed:" + llList2CSV(REZZED));
}
}
}
}
}
else
{
SITTER_POSES_IN_PRIM = fill_array(llGetListLength(SITTERS_IN_PRIM));
}
SITTER_POSES_IN_PRIM = llListReplaceList(SITTER_POSES_IN_PRIM, [POSE_NAME], SITTER_NUMBER, SITTER_NUMBER);
SITTER_PRIMS += sender;
SITTER_POSES_BY_PRIM += llDumpList2String(SITTER_POSES_IN_PRIM, "|");
SITTERS_BY_PRIM += llDumpList2String(SITTERS_IN_PRIM, "|");
rez_derez();
}
// sitter stands
else if (num == 90065)
{
integer index = llListFindList(SITTER_PRIMS, [sender]);
if (~index)
{
list SITTER_POSES_IN_PRIM = llParseStringKeepNulls(llList2String(SITTER_POSES_BY_PRIM, index), ["|"], []);
SITTER_POSES_IN_PRIM = llListReplaceList(SITTER_POSES_IN_PRIM, [""], (integer)msg, (integer)msg);
SITTER_POSES_BY_PRIM = llListReplaceList(SITTER_POSES_BY_PRIM, [llDumpList2String(SITTER_POSES_IN_PRIM, "|")], index, index);
list SITTERS_IN_PRIM = llParseStringKeepNulls(llList2String(SITTERS_BY_PRIM, index), ["|"], []);
SITTERS_IN_PRIM = llListReplaceList(SITTERS_IN_PRIM, [""], (integer)msg, (integer)msg);
SITTERS_BY_PRIM = llListReplaceList(SITTERS_BY_PRIM, [llDumpList2String(SITTERS_IN_PRIM, "|")], index, index);
rez_derez();
}
}
}
changed(integer change)
{
if (change & CHANGED_LINK)
{
integer IS_SITTER;
// someone is sitting
if (llGetAgentSize(llGetLinkKey(llGetNumberOfPrims())))
{
IS_SITTER = TRUE;
}
else
{
SITTER_PRIMS = [];
SITTER_POSES_BY_PRIM = [];
SITTERS_BY_PRIM = [];
}
if (IS_SITTER != ANY_SITTERS)
{
ANY_SITTERS = IS_SITTER;
rez_derez();
}
}
}
}