Start to add the start/stop logic
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parent
a33ebe3ffd
commit
462fca139e
2 changed files with 55 additions and 3 deletions
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@ -100,6 +100,7 @@ class GameServerPageState extends State<GameServerPage> {
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Settings settings;
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GameServerPageState({required this.settings});
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var downloading = false;
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var running = false;
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late Stream<List<int>> download_stream;
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TextEditingController ValueControl = TextEditingController();
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@ -224,9 +225,39 @@ class GameServerPageState extends State<GameServerPage> {
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),
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ListTile(
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title: Text("Status:"),
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subtitle: Text("Not Running"),
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leading: Icon(Icons.error),
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)
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subtitle: Text(running ? "Active" : "Not Running"),
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leading: Icon(running ? Icons.play_arrow : Icons.error),
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onTap: () async {
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// Toggle state
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setState(() {
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running = !running;
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});
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(
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content: Text(running
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? "Server is now starting..."
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: "Stopping the server")));
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if (!running) {
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// Send message indicating the server is stopping, then wait for 30 seconds and then stop the server
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} else {
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await settings.RunUpdate();
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await doDownloadMods(settings.getModPath());
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setState(() async {
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settings.inst!.mods =
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await doScanMods(settings.getModPath());
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});
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// Generate the actual mod list now
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await settings.createServerModFolderIfNotExists();
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if (Platform.isWindows) {
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// Save the paths exactly
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} else {
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// Save the paths relative to the Z: drive
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}
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}
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},
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),
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],
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)),
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),
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@ -1,6 +1,7 @@
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import 'dart:io';
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import 'package:hive/hive.dart';
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import 'package:servermanager/pathtools.dart';
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import 'package:servermanager/settingsEntry.dart';
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class Settings {
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@ -123,4 +124,24 @@ class Settings {
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"+quit"
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]);
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}
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Future<void> createServerModFolderIfNotExists() async {
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Directory dir = Directory(PathHelper(pth: getServerPath())
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.resolve("ConanSandbox")
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.resolve("Mods")
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.build());
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if (await dir.exists()) {
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return;
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} else
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await dir.create(recursive: true);
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}
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File getModListFile() {
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return File(PathHelper(pth: getServerPath())
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.resolve("ConanSandbox")
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.resolve("Mods")
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.resolve("modlist.txt")
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.build());
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}
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}
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