Refactor project, get server-client coms working
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22 changed files with 730 additions and 677 deletions
215
lib/pages/GameServerPage.dart
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215
lib/pages/GameServerPage.dart
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import 'dart:io';
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import 'package:file_selector/file_selector.dart';
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import 'package:flutter/material.dart';
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import '../game.dart';
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import '../statemachine.dart';
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import '../structs/autorestarts.dart';
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import '../structs/serversettings.dart';
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import '../structs/settings.dart';
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class GameServerPage extends StatefulWidget {
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Settings settings;
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GameServerPage({super.key, required this.settings});
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@override
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GameServerPageState createState() => GameServerPageState(settings: settings);
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}
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class GameServerPageState extends State<GameServerPage> {
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Settings settings;
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GameServerPageState({required this.settings});
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var downloading = false;
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late Stream<List<int>> download_stream;
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TextEditingController ValueControl = TextEditingController();
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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title: Text("Conan Exiles Server Manager - Game Server"),
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backgroundColor: Color.fromARGB(255, 100, 0, 0),
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),
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body: WillPopScope(
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onWillPop: () async {
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if (downloading) {
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text("Wait until the download completes")));
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return false;
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} else {
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return true;
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}
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},
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child: SingleChildScrollView(
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padding: EdgeInsets.all(16),
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child: Column(
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children: [
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ListTile(
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title: settings.serverInstalled()
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? Text("Update / Validate Server Install")
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: Text("Initial Server Download"),
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subtitle: settings.serverInstalled()
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? Text(
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"Validates game files or performs an update. This is done when starting the server as well.")
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: Text(
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"Download the game server. This is step 1, after having downloaded steamcmd."),
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leading: Icon(Icons.numbers),
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onTap: () async {
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if (downloading) {
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(
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content: Text("Wait until the download completes")));
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return;
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}
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if (!settings.isValid()) return;
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Directory(settings.getServerPath()).createSync();
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setState(() {
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downloading = true;
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});
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// Start server download into folder
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await settings.RunUpdate();
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setState(() {
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downloading = false;
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});
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},
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),
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if (downloading)
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ListTile(
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title: Text("Downloading..."),
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leading: Icon(Icons.downloading),
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),
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ListTile(
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title: Text("Mods"),
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leading: Icon(Icons.build),
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subtitle: Text("Server Mod Management"),
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onTap: () {
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if (downloading) {
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(
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content: Text("Wait until the download completes")));
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return;
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}
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Navigator.pushNamed(context, "/server/mods");
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},
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),
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if (settings.inst!.downloadMods)
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ListTile(
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title: Text("Download Mods"),
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subtitle: Text("Downloads the mods"),
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leading: Icon(Icons.download_sharp),
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onTap: () async {
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setState(() {
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downloading = true;
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});
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await doDownloadMods(settings.getModPath());
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setState(() {
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downloading = false;
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});
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text("Scanning mods...")));
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var mods = await doScanMods(settings.getModPath());
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setState(() {
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settings.inst!.mods = mods;
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settings.Write();
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});
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ScaffoldMessenger.of(context).showSnackBar(
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SnackBar(content: Text("Mod scanning complete")));
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},
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),
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if (!settings.inst!.downloadMods)
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ListTile(
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title: Text("Conan Exiles Install Path"),
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subtitle:
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Text("Set the Steam Library location of Conan Exiles"),
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leading: Icon(Icons.folder),
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onTap: () async {
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// Open the folder select prompt
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var path = await getDirectoryPath();
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setState(() {
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settings.inst!.conanExilesLibraryPath =
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path ?? settings.inst!.conanExilesLibraryPath;
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if (path == null) {
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(
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content: Text(
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"You must select a valid SteamLibrary folder")));
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}
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});
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},
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),
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ListTile(
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title: Text("Configure AutoRestart"),
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leading: Icon(Icons.timer),
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onTap: () async {
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if (downloading) {
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(
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content: Text("Wait until the download completes")));
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return;
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}
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var reply = await Navigator.pushNamed(
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context, "/server/autorestart",
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arguments: settings.inst!.timer);
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setState(() {
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settings.inst!.timer = reply as AutomaticRestartInfo;
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});
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},
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),
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SwitchListTile(
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value: settings.inst!.downloadMods,
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onChanged: (value) {
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setState(() {
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settings.inst!.downloadMods = value;
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});
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},
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title: Text("Automatic Download of Mods"),
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subtitle: Text(
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"If enabled, downloads mods using steamcmd, if disabled, you must configure the SteamLibrary folder location"),
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),
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ListTile(
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title: Text("Configure Server Ports"),
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leading: Icon(Icons.numbers),
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onTap: () async {
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var reply = await Navigator.pushNamed(
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context, "/server/ports",
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arguments: settings.inst!.serverSettings);
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setState(() {
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settings.inst!.serverSettings = reply as ServerSettings;
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settings.Write();
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});
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},
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),
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ListTile(
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title: Text("Status:"),
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subtitle: Text(settings.subsys.currentState != States.Inactive
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? "Active"
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: "Not Running"),
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leading: Icon(settings.subsys.currentState != States.Inactive
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? Icons.play_arrow
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: Icons.error),
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onTap: () async {
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// Toggle state
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setState(() {
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if (settings.subsys.currentState == States.Inactive) {
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settings.subsys.changeState(States.Starting);
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} else
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settings.subsys.changeState(States.FullStop);
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});
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},
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),
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],
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)),
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),
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);
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}
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}
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