Start setting up the snapshots feature
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2 changed files with 24 additions and 0 deletions
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@ -49,6 +49,7 @@ void main() async {
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await settings.createModFolderIfNotExists();
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await settings.createModFolderIfNotExists();
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await settings.createServerModFolderIfNotExists();
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await settings.createServerModFolderIfNotExists();
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await settings.createModJailFolderIfNotExists();
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await settings.createModJailFolderIfNotExists();
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await settings.createBackupsFolderIfNotExists();
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await settings.writeOutModListFile();
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await settings.writeOutModListFile();
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print("Finished checking for game server updates...");
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print("Finished checking for game server updates...");
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@ -162,6 +162,21 @@ class Settings {
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return PathHelper(pth: base_path).resolve("mods.jail").build();
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return PathHelper(pth: base_path).resolve("mods.jail").build();
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}
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}
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String getWorldSnapshots() {
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return PathHelper(pth: base_path).resolve("backups").build();
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}
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String getWorldGameDB() {
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var path = PathHelper(pth: getServerPath()).resolve("ConanSandbox").resolve("Saved");
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var pth2 = path.resolve("game.db");
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if(pth2.exists()) return pth2.build();
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var pth1 = path.resolve("dlc_siptah.db");
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if(pth1.exists()) return pth1.build();
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return pth2.build(); // Fallback to game.db
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}
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Future<void> createModFolderIfNotExists() async {
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Future<void> createModFolderIfNotExists() async {
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if (Directory(getModPath()).existsSync()) {
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if (Directory(getModPath()).existsSync()) {
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return;
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return;
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@ -178,6 +193,14 @@ class Settings {
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}
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}
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}
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}
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Future<void> createBackupsFolderIfNotExists() async {
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if(Directory(getWorldSnapshots()).existsSync()) {
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return;
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}else {
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await Directory(getWorldSnapshots()).create(recursive: true);
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}
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}
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bool serverInstalled() {
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bool serverInstalled() {
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return File(
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return File(
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"${getServerPath()}${Platform.pathSeparator}ConanSandboxServer.exe")
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"${getServerPath()}${Platform.pathSeparator}ConanSandboxServer.exe")
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