Always dump the modlist to discord webhook when committing the settings
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parent
c06176c900
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c88065befd
3 changed files with 12 additions and 2 deletions
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@ -1,3 +1,3 @@
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class Consts {
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static const VERSION = "1.1.112324.1707";
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static const VERSION = "1.1.112324.1742";
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}
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@ -355,6 +355,16 @@ class C2SUploadSettingsPacket implements IPacket {
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return PacketResponse.nil;
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}
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// Send a webhook with all the mods listed
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String modListText = "";
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for (var entry in settings.inst!.mods) {
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modListText += "${entry.mod_name}\n";
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}
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modListText = modListText.trim();
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DiscordHookHelper.sendWebHook(settings.inst!.discord,
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DiscordHookProps.INACTIVE, "Mod List", modListText);
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// Check if server is running, if not, stop immediately
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// If server is running, schedule restart for 1 minute and send a alert to all players, then perform stop or restart depending on if running in Pterodactyl Compatibility mode
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SessionData.shutdownMessage = "Server wrapper restart";
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@ -16,7 +16,7 @@ publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.1.112324+1707
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version: 1.1.112324+1742
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environment:
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sdk: ">=3.1.4 <4.0.0"
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