Migrate settings into its own special entry to utilize type adapters fully.
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8f28b5a399
commit
d03613b0c7
7 changed files with 74 additions and 58 deletions
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@ -103,8 +103,11 @@ class GameServerPageState extends State<GameServerPage> {
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});
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// Now, invoke SteamCmd to download the workshop mods. This is an authenticated action, and does require Scmd2fa
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var result = await Process.run(settings.getSteamCmd2FA(),
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["--raw", "--secret", settings.steam_creds!.secret]);
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var result = await Process.run(settings.getSteamCmd2FA(), [
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"--raw",
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"--secret",
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settings.inst!.steam_creds!.secret
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]);
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var code = result.stdout;
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// Build download command
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@ -114,11 +117,11 @@ class GameServerPageState extends State<GameServerPage> {
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"+force_install_dir",
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settings.getModPath(),
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"+login",
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settings.steam_creds!.username,
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settings.steam_creds!.password,
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settings.inst!.steam_creds!.username,
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settings.inst!.steam_creds!.password,
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code
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];
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for (Mod M in settings.mods) {
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for (Mod M in settings.inst!.mods) {
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manifest.add("+workshop_download_item");
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manifest.add("${M.mod_id}");
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}
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@ -173,28 +176,28 @@ class ModManagerState extends State<ModManager> {
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if (oldIndex < newIndex) {
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// From top to Bottom
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int end = newIndex - 1;
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Mod item = settings.mods[oldIndex];
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Mod item = settings.inst!.mods[oldIndex];
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int i = 0;
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int local = oldIndex;
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do {
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settings.mods[local] = settings.mods[++local];
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settings.inst!.mods[local] = settings.inst!.mods[++local];
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i++;
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} while (i < end - oldIndex);
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settings.mods[end] = item;
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settings.inst!.mods[end] = item;
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} else if (oldIndex > newIndex) {
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//From bottom to top
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Mod item = settings.mods[oldIndex];
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Mod item = settings.inst!.mods[oldIndex];
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for (int i = oldIndex; i > newIndex; i--) {
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settings.mods[i] = settings.mods[i - 1];
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settings.inst!.mods[i] = settings.inst!.mods[i - 1];
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}
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settings.mods[newIndex] = item;
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settings.inst!.mods[newIndex] = item;
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}
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setState(() {
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settings.Write();
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});
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},
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itemBuilder: (ctx, idx) {
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Mod mod = settings.mods[idx];
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Mod mod = settings.inst!.mods[idx];
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return Padding(
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key: Key("${mod.mod_instance_id()}"),
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padding: EdgeInsets.all(12),
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@ -211,17 +214,17 @@ class ModManagerState extends State<ModManager> {
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if (reply != null)
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setState(() {
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settings.mods[idx] = reply as Mod;
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settings.inst!.mods[idx] = reply as Mod;
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});
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else
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setState(() {
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settings.mods.removeAt(idx);
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settings.inst!.mods.removeAt(idx);
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});
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},
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),
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);
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},
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itemCount: settings.mods.length,
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itemCount: settings.inst!.mods.length,
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),
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onWillPop: () async {
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Navigator.pop(context);
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@ -238,7 +241,7 @@ class ModManagerState extends State<ModManager> {
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if (reply != null) {
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Mod mod = reply as Mod;
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setState(() {
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settings.mods.add(mod);
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settings.inst!.mods.add(mod);
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settings.Write();
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});
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}
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@ -61,18 +61,18 @@ class HomePageState extends State<HomePage> {
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leading: Icon(CupertinoIcons.gear),
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subtitle: Text("Linux Proton"),
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onTap: () {
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if (settings.steamcmd_path.isNotEmpty)
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if (settings.inst!.steamcmd_path.isNotEmpty)
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Navigator.pushNamed(context, "/proton");
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},
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), // Not yet implemented
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ListTile(
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title: Text("SteamCMD"),
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leading: Icon(Icons.comment_rounded),
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subtitle: settings.steamcmd_path.isEmpty
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subtitle: settings.inst!.steamcmd_path.isEmpty
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? Text("Path Not Set")
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: Text(settings.steamcmd_path),
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: Text(settings.inst!.steamcmd_path),
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onTap: () {
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if (settings.steamcmd_path.isNotEmpty) {
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if (settings.inst!.steamcmd_path.isNotEmpty) {
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Navigator.pushNamed(context, "/steamcmd");
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}
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},
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@ -80,18 +80,18 @@ class HomePageState extends State<HomePage> {
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ListTile(
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title: Text("Server Path"),
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leading: Icon(CupertinoIcons.folder),
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subtitle: settings.game_path.isEmpty
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subtitle: settings.inst!.game_path.isEmpty
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? Text("Not Set")
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: Text(settings.game_path),
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: Text(settings.inst!.game_path),
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onTap: () async {
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var path = await getDirectoryPath();
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setState(() {
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if (path != null && path.isNotEmpty) {
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settings.game_path = path;
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settings.steamcmd_path =
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settings.inst!.game_path = path;
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settings.inst!.steamcmd_path =
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path + Platform.pathSeparator + "scmd";
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Directory.current = Directory(settings.game_path);
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Directory.current = Directory(settings.inst!.game_path);
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}
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});
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@ -6,12 +6,14 @@ import 'package:servermanager/home.dart';
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import 'package:servermanager/mod.dart';
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import 'package:servermanager/proton.dart';
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import 'package:servermanager/settings.dart';
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import 'package:servermanager/settingsEntry.dart';
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import 'package:servermanager/steamcmd.dart';
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Future<void> main() async {
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await Hive.initFlutter();
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Hive.registerAdapter(CredentialsAdapter());
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Hive.registerAdapter(ModAdapter());
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Hive.registerAdapter(SettingsEntryAdapter());
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runApp(MyApp());
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}
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@ -14,7 +14,7 @@ class Proton extends StatefulWidget {
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Future<void> runProton(String command, List<String> argx) async {
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Settings settings = Settings();
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Directory dir =
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Directory(settings.game_path + Platform.pathSeparator + "pfx");
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Directory(settings.inst!.game_path + Platform.pathSeparator + "pfx");
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if (dir.existsSync()) {
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await dir.delete(recursive: true);
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@ -3,6 +3,7 @@ import 'dart:io';
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import 'package:hive/hive.dart';
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import 'package:servermanager/credentials.dart';
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import 'package:servermanager/mod.dart';
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import 'package:servermanager/settingsEntry.dart';
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import 'package:servermanager/steamcmd.dart';
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class Settings {
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@ -13,27 +14,19 @@ class Settings {
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return Instance;
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}
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SettingsEntry? inst;
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void Read() {
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if (!isValid()) return;
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var box = Hive.box("settings");
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var ml = box.get("modlist", defaultValue: []);
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for (final item in ml) {
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try {
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Mod X = item as Mod;
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mods.add(X);
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} catch (E) {}
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}
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steam_creds = box.get("creds");
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inst = box.get("entry") as SettingsEntry;
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}
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void Write() {
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if (!isValid()) return;
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var box = Hive.box("settings");
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box.put("modlist", mods);
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if (steam_creds != null) box.put("creds", steam_creds);
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box.put("entry", inst);
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}
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bool isValid() {
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@ -45,7 +38,7 @@ class Settings {
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Future<Box<E>> Open<E>() {
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Close();
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return Hive.openBox("settings", path: game_path);
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return Hive.openBox("settings", path: inst!.game_path);
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}
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static void Close() {
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@ -55,37 +48,33 @@ class Settings {
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}
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String getServerPath() {
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return game_path + Platform.pathSeparator + "server";
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return inst!.game_path + Platform.pathSeparator + "server";
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}
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List<Mod> mods = [];
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String steamcmd_path = "";
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String game_path = "";
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Credentials? steam_creds;
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bool checkInitDone() {
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if (File(steamcmd_path + Platform.pathSeparator + "cxinit").existsSync()) {
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if (File(inst!.steamcmd_path + Platform.pathSeparator + "cxinit")
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.existsSync()) {
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return true;
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} else
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return false;
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}
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String getSteamCmd() {
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return steamcmd_path +
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return inst!.steamcmd_path +
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Platform.pathSeparator +
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"steamcmd" +
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(Platform.isWindows ? ".exe" : ".sh");
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}
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String getSteamCmd2FA() {
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return steamcmd_path +
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return inst!.steamcmd_path +
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Platform.pathSeparator +
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"steamcmd-2fa" +
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(Platform.isWindows ? ".exe" : "");
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}
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String getModPath() {
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return game_path + Platform.pathSeparator + "mods";
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return inst!.game_path + Platform.pathSeparator + "mods";
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}
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Future<void> createModFolderIfNotExists() async {
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20
lib/settingsEntry.dart
Normal file
20
lib/settingsEntry.dart
Normal file
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@ -0,0 +1,20 @@
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import 'package:hive/hive.dart';
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import 'package:servermanager/credentials.dart';
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import 'package:servermanager/mod.dart';
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part 'settingsEntry.g.dart';
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@HiveType(typeId: 0)
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class SettingsEntry {
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@HiveField(0)
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List<Mod> mods = [];
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@HiveField(1)
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String steamcmd_path = "";
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@HiveField(2)
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String game_path = "";
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@HiveField(3)
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Credentials? steam_creds;
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}
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@ -54,21 +54,22 @@ class SteamCMDState extends State<SteamCMD> {
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changed: (X) {},
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onSubmit: () async {
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// Yes, Proceed
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var x = Directory(settings.steamcmd_path);
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var x = Directory(settings.inst!.steamcmd_path);
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try {
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await x.delete(recursive: true);
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} catch (e) {}
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await x.create(recursive: true);
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Directory.current = Directory(settings.steamcmd_path);
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Directory.current =
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Directory(settings.inst!.steamcmd_path);
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final dio = Dio();
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Process proc;
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if (Platform.isWindows) {
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// Download zip file
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final path = settings.steamcmd_path +
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final path = settings.inst!.steamcmd_path +
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Platform.pathSeparator +
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"windows.zip";
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final reply = await dio.download(windows, path);
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@ -94,7 +95,7 @@ class SteamCMDState extends State<SteamCMD> {
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await Process.start("steamcmd.exe", ["+quit"]);
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} else {
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// Download tgz file
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final path = settings.steamcmd_path +
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final path = settings.inst!.steamcmd_path +
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Platform.pathSeparator +
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"linux.tgz";
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final reply = await dio.download(linux, path);
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@ -123,7 +124,8 @@ class SteamCMDState extends State<SteamCMD> {
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await Process.start("./steamcmd.sh", ["+quit"]);
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}
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Directory.current = Directory(settings.game_path);
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Directory.current =
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Directory(settings.inst!.game_path);
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},
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onCancel: () {},
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isDefault: false,
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@ -140,7 +142,7 @@ class SteamCMDState extends State<SteamCMD> {
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final dio = Dio();
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await dio.download(
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Base2FAPath + (Platform.isWindows ? ".exe" : ""),
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settings.steamcmd_path +
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settings.inst!.steamcmd_path +
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Platform.pathSeparator +
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(Platform.isWindows
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? "steamcmd-2fa.exe"
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@ -148,7 +150,7 @@ class SteamCMDState extends State<SteamCMD> {
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if (!Platform.isWindows)
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var proc = await Process.start("chmod", [
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"+x",
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settings.steamcmd_path +
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settings.inst!.steamcmd_path +
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Platform.pathSeparator +
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"steamcmd-2fa"
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]);
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@ -159,11 +161,11 @@ class SteamCMDState extends State<SteamCMD> {
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subtitle: Text("Steam Credentials"),
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onTap: () async {
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var creds = await Navigator.pushNamed(context, "/steamcmd/creds",
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arguments: settings.steam_creds);
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arguments: settings.inst!.steam_creds);
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if (creds != null) {
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Credentials cred = creds as Credentials;
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setState(() {
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settings.steam_creds = cred;
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settings.inst!.steam_creds = cred;
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settings.Write();
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});
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}
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