Fix some null check errors
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parent
d03613b0c7
commit
fc9dc6f4d3
5 changed files with 26 additions and 32 deletions
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@ -61,18 +61,18 @@ class HomePageState extends State<HomePage> {
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leading: Icon(CupertinoIcons.gear),
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subtitle: Text("Linux Proton"),
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onTap: () {
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if (settings.inst!.steamcmd_path.isNotEmpty)
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if (settings.steamcmd_path.isNotEmpty)
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Navigator.pushNamed(context, "/proton");
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},
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), // Not yet implemented
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ListTile(
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title: Text("SteamCMD"),
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leading: Icon(Icons.comment_rounded),
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subtitle: settings.inst!.steamcmd_path.isEmpty
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subtitle: settings.steamcmd_path.isEmpty
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? Text("Path Not Set")
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: Text(settings.inst!.steamcmd_path),
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: Text(settings.steamcmd_path),
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onTap: () {
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if (settings.inst!.steamcmd_path.isNotEmpty) {
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if (settings.steamcmd_path.isNotEmpty) {
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Navigator.pushNamed(context, "/steamcmd");
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}
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},
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@ -80,18 +80,18 @@ class HomePageState extends State<HomePage> {
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ListTile(
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title: Text("Server Path"),
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leading: Icon(CupertinoIcons.folder),
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subtitle: settings.inst!.game_path.isEmpty
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subtitle: settings.game_path.isEmpty
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? Text("Not Set")
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: Text(settings.inst!.game_path),
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: Text(settings.game_path),
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onTap: () async {
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var path = await getDirectoryPath();
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setState(() {
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if (path != null && path.isNotEmpty) {
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settings.inst!.game_path = path;
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settings.inst!.steamcmd_path =
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settings.game_path = path;
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settings.steamcmd_path =
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path + Platform.pathSeparator + "scmd";
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Directory.current = Directory(settings.inst!.game_path);
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Directory.current = Directory(settings.game_path);
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}
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});
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@ -14,7 +14,7 @@ class Proton extends StatefulWidget {
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Future<void> runProton(String command, List<String> argx) async {
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Settings settings = Settings();
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Directory dir =
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Directory(settings.inst!.game_path + Platform.pathSeparator + "pfx");
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Directory(settings.game_path + Platform.pathSeparator + "pfx");
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if (dir.existsSync()) {
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await dir.delete(recursive: true);
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@ -10,6 +10,9 @@ class Settings {
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Settings._();
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static final Settings Instance = Settings._();
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String steamcmd_path = "";
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String game_path = "";
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factory Settings() {
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return Instance;
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}
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@ -38,7 +41,7 @@ class Settings {
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Future<Box<E>> Open<E>() {
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Close();
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return Hive.openBox("settings", path: inst!.game_path);
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return Hive.openBox("settings", path: game_path);
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}
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static void Close() {
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@ -48,33 +51,32 @@ class Settings {
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}
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String getServerPath() {
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return inst!.game_path + Platform.pathSeparator + "server";
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return game_path + Platform.pathSeparator + "server";
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}
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bool checkInitDone() {
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if (File(inst!.steamcmd_path + Platform.pathSeparator + "cxinit")
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.existsSync()) {
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if (File(steamcmd_path + Platform.pathSeparator + "cxinit").existsSync()) {
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return true;
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} else
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return false;
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}
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String getSteamCmd() {
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return inst!.steamcmd_path +
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return steamcmd_path +
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Platform.pathSeparator +
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"steamcmd" +
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(Platform.isWindows ? ".exe" : ".sh");
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}
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String getSteamCmd2FA() {
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return inst!.steamcmd_path +
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return steamcmd_path +
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Platform.pathSeparator +
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"steamcmd-2fa" +
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(Platform.isWindows ? ".exe" : "");
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}
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String getModPath() {
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return inst!.game_path + Platform.pathSeparator + "mods";
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return game_path + Platform.pathSeparator + "mods";
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}
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Future<void> createModFolderIfNotExists() async {
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@ -9,12 +9,6 @@ class SettingsEntry {
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@HiveField(0)
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List<Mod> mods = [];
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@HiveField(1)
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String steamcmd_path = "";
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@HiveField(2)
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String game_path = "";
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@HiveField(3)
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Credentials? steam_creds;
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}
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@ -54,22 +54,21 @@ class SteamCMDState extends State<SteamCMD> {
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changed: (X) {},
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onSubmit: () async {
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// Yes, Proceed
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var x = Directory(settings.inst!.steamcmd_path);
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var x = Directory(settings.steamcmd_path);
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try {
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await x.delete(recursive: true);
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} catch (e) {}
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await x.create(recursive: true);
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Directory.current =
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Directory(settings.inst!.steamcmd_path);
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Directory.current = Directory(settings.steamcmd_path);
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final dio = Dio();
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Process proc;
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if (Platform.isWindows) {
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// Download zip file
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final path = settings.inst!.steamcmd_path +
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final path = settings.steamcmd_path +
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Platform.pathSeparator +
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"windows.zip";
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final reply = await dio.download(windows, path);
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@ -95,7 +94,7 @@ class SteamCMDState extends State<SteamCMD> {
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await Process.start("steamcmd.exe", ["+quit"]);
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} else {
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// Download tgz file
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final path = settings.inst!.steamcmd_path +
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final path = settings.steamcmd_path +
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Platform.pathSeparator +
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"linux.tgz";
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final reply = await dio.download(linux, path);
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@ -124,8 +123,7 @@ class SteamCMDState extends State<SteamCMD> {
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await Process.start("./steamcmd.sh", ["+quit"]);
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}
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Directory.current =
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Directory(settings.inst!.game_path);
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Directory.current = Directory(settings.game_path);
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},
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onCancel: () {},
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isDefault: false,
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@ -142,7 +140,7 @@ class SteamCMDState extends State<SteamCMD> {
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final dio = Dio();
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await dio.download(
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Base2FAPath + (Platform.isWindows ? ".exe" : ""),
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settings.inst!.steamcmd_path +
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settings.steamcmd_path +
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Platform.pathSeparator +
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(Platform.isWindows
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? "steamcmd-2fa.exe"
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@ -150,7 +148,7 @@ class SteamCMDState extends State<SteamCMD> {
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if (!Platform.isWindows)
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var proc = await Process.start("chmod", [
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"+x",
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settings.inst!.steamcmd_path +
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settings.steamcmd_path +
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Platform.pathSeparator +
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"steamcmd-2fa"
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]);
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