Add state machine
This commit is contained in:
parent
1bd6da4f1b
commit
fee32c7701
7 changed files with 312 additions and 23 deletions
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@ -5,7 +5,9 @@ import 'package:flutter/material.dart';
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import 'package:servermanager/autorestart.dart';
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import 'package:servermanager/mod.dart';
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import 'package:servermanager/pathtools.dart';
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import 'package:servermanager/serversettings.dart';
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import 'package:servermanager/settings.dart';
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import 'package:servermanager/statemachine.dart';
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Future<void> doDownloadMods(String modsFolder) async {
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Settings settings = Settings();
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@ -100,7 +102,6 @@ class GameServerPageState extends State<GameServerPage> {
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Settings settings;
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GameServerPageState({required this.settings});
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var downloading = false;
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var running = false;
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late Stream<List<int>> download_stream;
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TextEditingController ValueControl = TextEditingController();
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@ -223,34 +224,35 @@ class GameServerPageState extends State<GameServerPage> {
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});
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},
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),
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ListTile(
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title: Text("Configure Server Ports"),
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leading: Icon(Icons.numbers),
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onTap: () async {
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var reply = await Navigator.pushNamed(
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context, "/server/ports",
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arguments: settings.inst!.serverSettings);
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setState(() {
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settings.inst!.serverSettings = reply as ServerSettings;
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settings.Write();
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});
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},
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),
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ListTile(
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title: Text("Status:"),
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subtitle: Text(running ? "Active" : "Not Running"),
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leading: Icon(running ? Icons.play_arrow : Icons.error),
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subtitle: Text(settings.subsys.currentState != States.Inactive
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? "Active"
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: "Not Running"),
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leading: Icon(settings.subsys.currentState != States.Inactive
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? Icons.play_arrow
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: Icons.error),
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onTap: () async {
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// Toggle state
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setState(() {
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running = !running;
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if (settings.subsys.currentState == States.Inactive) {
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settings.subsys.changeState(States.Starting);
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} else
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settings.subsys.changeState(States.FullStop);
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});
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ScaffoldMessenger.of(context).showSnackBar(SnackBar(
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content: Text(running
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? "Server is now starting..."
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: "Stopping the server")));
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if (!running) {
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// Send message indicating the server is stopping, then wait for 30 seconds and then stop the server
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} else {
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await settings.RunUpdate();
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await doDownloadMods(settings.getModPath());
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setState(() async {
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settings.inst!.mods =
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await doScanMods(settings.getModPath());
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});
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// Generate the actual mod list now
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await settings.writeOutModListFile();
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}
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},
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),
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],
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@ -6,6 +6,7 @@ import 'package:servermanager/game.dart';
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import 'package:servermanager/home.dart';
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import 'package:servermanager/mod.dart';
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import 'package:servermanager/proton.dart';
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import 'package:servermanager/serversettings.dart';
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import 'package:servermanager/settings.dart';
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import 'package:servermanager/settingsEntry.dart';
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import 'package:servermanager/steamcmd.dart';
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@ -15,6 +16,8 @@ Future<void> main() async {
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Hive.registerAdapter(CredentialsAdapter());
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Hive.registerAdapter(ModAdapter());
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Hive.registerAdapter(SettingsEntryAdapter());
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Hive.registerAdapter(AutomaticRestartInfoAdapter());
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Hive.registerAdapter(ServerSettingsAdapter());
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runApp(MyApp());
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}
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@ -38,6 +41,7 @@ class MyApp extends StatelessWidget {
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),
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"/server": (context) => GameServerPage(settings: appSettings),
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"/server/autorestart": (context) => AutoRestartPage(),
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"/server/ports": (context) => ServerSettingsPage(),
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"/server/mods": (context) => ModManager(settings: appSettings),
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"/server/mods/edit": (context) => ModPage(),
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"/steamcmd/creds": (context) => CredentialsPrompt()
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@ -42,6 +42,33 @@ Future<void> runProton(String command, List<String> argx) async {
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}
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}
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Future<void> runDetachedProton(
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String command, List<String> argx, String workingDir) async {
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Settings settings = Settings();
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Directory dir =
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Directory("${settings.game_path}${Platform.pathSeparator}pfx");
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if (dir.existsSync()) {
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await dir.delete(recursive: true);
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}
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await dir.create(recursive: true);
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Map<String, String> env = Map.from(Platform.environment);
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env["STEAM_COMPAT_CLIENT_INSTALL_PATH"] = "~/.steam";
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env["STEAM_COMPAT_DATA_PATH"] = dir.path;
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try {
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List<String> args = ["run", command];
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args.addAll(argx);
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Process.start("proton", args, // Run arbitrary command with arguments
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environment: env,
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workingDirectory: workingDir);
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} catch (e) {
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print('Error executing command: $e');
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}
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}
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class ProtonState extends State<Proton> {
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Settings settings;
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ProtonState({required this.settings});
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165
lib/serversettings.dart
Normal file
165
lib/serversettings.dart
Normal file
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@ -0,0 +1,165 @@
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import 'dart:ffi';
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import 'package:flutter/cupertino.dart';
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import 'package:flutter/material.dart';
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import 'package:hive/hive.dart';
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part 'serversettings.g.dart';
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@HiveType(typeId: 5)
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class ServerSettings {
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@HiveField(0, defaultValue: "Password01234")
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final String RconPassword;
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@HiveField(1, defaultValue: 7779)
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final int RconPort;
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@HiveField(2, defaultValue: 7780)
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final int GamePort;
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@HiveField(3, defaultValue: 7782)
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final int QueryPort;
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const ServerSettings(
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{required this.RconPassword,
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required this.RconPort,
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required this.GamePort,
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required this.QueryPort});
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}
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class ServerSettingsPage extends StatefulWidget {
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ServerSettingsPage({super.key});
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@override
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ServerSettingsState createState() => ServerSettingsState();
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}
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class ServerSettingsState extends State<ServerSettingsPage> {
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bool firstRun = true;
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String pass = "";
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TextEditingController passwordController = TextEditingController();
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int rconPort = 0;
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int gPort = 0;
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int qPort = 0;
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@override
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Widget build(BuildContext context) {
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if (firstRun) {
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var args = ModalRoute.of(context)!.settings.arguments as ServerSettings;
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passwordController.text = args.RconPassword;
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rconPort = args.RconPort;
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gPort = args.GamePort;
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qPort = args.QueryPort;
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firstRun = false;
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}
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return Scaffold(
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appBar: AppBar(
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title: Text("Server Settings"),
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backgroundColor: Color.fromARGB(255, 100, 0, 0),
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),
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body: WillPopScope(
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onWillPop: () async {
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Navigator.pop(
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context,
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ServerSettings(
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RconPassword: passwordController.text,
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RconPort: rconPort,
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GamePort: gPort,
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QueryPort: qPort));
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return true;
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},
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child: Padding(
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padding: const EdgeInsets.all(16.0),
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child: SingleChildScrollView(
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child: Column(
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children: [
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Row(
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children: [
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SizedBox(
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width: 256,
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child: ListTile(title: Text("Rcon Password")),
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),
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Expanded(
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child: TextField(
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controller: passwordController,
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decoration: InputDecoration(
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border: OutlineInputBorder(
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borderRadius: BorderRadius.circular(8))),
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))
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],
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),
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Row(
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children: [
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SizedBox(
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width: 256,
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child: ListTile(
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title: Text("Rcon Port"),
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subtitle: Text("${rconPort}"),
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),
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),
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Expanded(
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child: Slider(
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value: rconPort.toDouble(),
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onChanged: (value) {
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setState(() {
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rconPort = value.toInt();
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});
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},
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min: 5000,
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max: 8000,
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))
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],
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),
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Row(
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children: [
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SizedBox(
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width: 256,
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child: ListTile(
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title: Text("Game Port"),
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subtitle: Text("${gPort}"),
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),
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),
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Expanded(
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child: Slider(
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value: gPort.toDouble(),
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onChanged: (value) {
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setState(() {
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gPort = value.toInt();
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});
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},
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min: 5000,
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max: 8000,
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))
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],
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),
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Row(
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children: [
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SizedBox(
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width: 256,
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child: ListTile(
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title: Text("Query Port"),
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subtitle: Text("${qPort}"),
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),
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),
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Expanded(
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child: Slider(
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value: qPort.toDouble(),
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onChanged: (value) {
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setState(() {
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qPort = value.toInt();
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});
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},
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min: 5000,
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max: 8000,
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))
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],
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)
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],
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)),
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),
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),
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);
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}
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}
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@ -4,6 +4,7 @@ import 'package:hive/hive.dart';
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import 'package:servermanager/mod.dart';
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import 'package:servermanager/pathtools.dart';
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import 'package:servermanager/settingsEntry.dart';
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import 'package:servermanager/statemachine.dart';
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class Settings {
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Settings._();
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@ -12,6 +13,8 @@ class Settings {
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String steamcmd_path = "";
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String game_path = "";
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StateMachine subsys = StateMachine();
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factory Settings() {
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return Instance;
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}
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@ -2,6 +2,7 @@ import 'package:hive/hive.dart';
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import 'package:servermanager/autorestart.dart';
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import 'package:servermanager/credentials.dart';
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import 'package:servermanager/mod.dart';
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import 'package:servermanager/serversettings.dart';
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part 'settingsEntry.g.dart';
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@ -15,4 +16,16 @@ class SettingsEntry {
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@HiveField(4, defaultValue: AutomaticRestartInfo())
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AutomaticRestartInfo timer = AutomaticRestartInfo();
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@HiveField(5,
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defaultValue: ServerSettings(
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RconPassword: "Password01234",
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RconPort: 7779,
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GamePort: 7780,
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QueryPort: 7782))
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ServerSettings serverSettings = ServerSettings(
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RconPassword: "Password01234",
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RconPort: 7779,
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GamePort: 7780,
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QueryPort: 7782);
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}
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75
lib/statemachine.dart
Normal file
75
lib/statemachine.dart
Normal file
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@ -0,0 +1,75 @@
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import 'dart:async';
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import 'dart:io';
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import 'package:servermanager/game.dart';
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import 'package:servermanager/pathtools.dart';
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import 'package:servermanager/proton.dart';
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import 'package:servermanager/settings.dart';
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enum States {
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Idle, // For when the state machine is waiting for a state change
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Starting, // For when the server is starting up
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ModUpdateCheck, // For when the mods are being checked in the jail folder against the live mods
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WarnPlayersNonIntrusive, // Gives a non-instrusive warning about the upcoming restart
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WarnPlayersIntrusive, // Sends a message intrusively about the upcoming restart
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FullStop, // Intends to set the inactive state, and immediately stops the server
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Inactive // The inactive state will be used for when the state machine is not supposed to be doing anything.
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}
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class StateMachine {
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var _currentState = States.Inactive;
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StreamController<States> _stateController = StreamController.broadcast();
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Stream<States> get stateChanges => _stateController.stream;
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States get currentState => _currentState;
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void changeState(States n) {
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_currentState = n;
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_stateController.add(n);
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}
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Future<void> runTask() async {
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if (currentState == States.Idle) {
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return; // Nothing to do here
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} else if (currentState == States.Starting) {
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// Server startup in progress
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Settings settings = Settings();
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await settings.RunUpdate();
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await doDownloadMods(settings.getModPath());
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settings.inst!.mods = await doScanMods(settings.getModPath());
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await settings.writeOutModListFile();
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var conanArgs = [
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"-RconEnabled=1",
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"-RconPassword=${settings.inst!.serverSettings.RconPassword}",
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"-RconPort=${settings.inst!.serverSettings.RconPort}",
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"-Port=${settings.inst!.serverSettings.GamePort}",
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"-QueryPort=${settings.inst!.serverSettings.QueryPort}"
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];
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// Start the server now
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if (Platform.isWindows) {
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Process.start(
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PathHelper.combine(
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settings.getServerPath(), "ConanSandboxServer.exe"),
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conanArgs,
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workingDirectory: settings.getServerPath());
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} else {
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runDetachedProton(
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PathHelper.combine(
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settings.getServerPath(), "ConanSandboxServer.exe"),
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conanArgs,
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settings.getServerPath());
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}
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changeState(States.Idle);
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}
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}
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StateMachine() {
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stateChanges.listen((event) async {
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await runTask();
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});
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}
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}
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