ConanServerManager/lib/main.dart

112 lines
3.9 KiB
Dart

import 'package:flutter/material.dart';
import 'package:libac_flutter/nbt/NbtUtils.dart';
import 'package:libac_flutter/packets/packets.dart';
import 'package:libac_flutter/utils/uuid/UUID.dart';
import 'package:servermanager/packets/ClientPackets.dart';
import 'package:servermanager/pages/Constants.dart';
import 'package:servermanager/pages/GameServerPage.dart';
import 'package:servermanager/pages/ModManager.dart';
import 'package:servermanager/pages/autorestart.dart';
import 'package:servermanager/pages/home.dart';
import 'package:servermanager/pages/steamcmd.dart';
import 'package:servermanager/structs/settings.dart';
import 'pages/Proton.dart';
import 'pages/ServerSettings.dart';
Future<void> main() async {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
MyApp({super.key});
Settings appSettings = Settings();
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Server Manager',
theme: ThemeData.dark(useMaterial3: true),
routes: {
"/": (context) => ServerPage(),
"/home": (context) => HomePage(settings: appSettings),
"/proton": (context) => Proton(settings: appSettings),
"/steamcmd": (context) => SteamCMD(
settings: appSettings,
),
"/server": (context) => GameServerPage(settings: appSettings),
"/server/autorestart": (context) => AutoRestartPage(),
"/server/ports": (context) => ServerSettingsPage(),
"/server/mods": (context) => ModManager(settings: appSettings),
"/server/mods/edit": (context) => ModPage(),
"/steamcmd/creds": (context) => CredentialsPrompt()
});
}
}
class ServerPage extends StatelessWidget {
TextEditingController serverIP = TextEditingController();
TextEditingController username = TextEditingController();
TextEditingController password = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Conan Exiles Server Manager - Login"),
backgroundColor: Constants.TITLEBAR_COLOR,
),
floatingActionButton: ElevatedButton(
onPressed: () async {
// Send login packet to server
Settings settings = Settings();
settings.client = PacketClient();
await settings.client!.startConnect(serverIP.text);
C2SLoginPacket login = C2SLoginPacket();
login.username = username.text;
login.password = password.text;
S2CResponse response = await settings.client!.send(login);
bool valid = NbtUtils.readBoolean(response.contents, "valid");
if (valid) {
settings.remoteLoginToken =
UUID.parse(response.contents.get("token")!.asString());
Navigator.pushNamed(context, "/home");
} else {
print("Login not valid");
}
},
child: Text("Login"),
),
body: SingleChildScrollView(
child: Column(
children: [
ListTile(
title: Text("Server IP/FQDN"),
subtitle: TextField(
controller: serverIP,
decoration: InputDecoration(hintText: "ex. 192.168.1.100"),
),
),
ListTile(
title: Text("Username"),
subtitle: TextField(
controller: username,
decoration: InputDecoration(hintText: "the_user"),
),
),
ListTile(
title: Text("Password"),
subtitle: TextField(
controller: password,
decoration: InputDecoration(hintText: "pass"),
obscureText: true,
),
)
],
),
));
}
}