Add assets
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Assets/Mesh/Tree A/fir_tree_01_a.blend
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Assets/Mesh/Tree A/fir_tree_01_a.blend
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Assets/Mesh/Tree A/fir_tree_01_a.dae
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Assets/Mesh/Tree A/fir_tree_01_a.dae
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Assets/Mesh/Tree A/fir_tree_01_a_lowlod.dae
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Assets/Mesh/Tree A/fir_tree_01_a_lowlod.dae
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<?xml version="1.0" encoding="utf-8"?>
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<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<asset>
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<contributor>
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<author>Blender User</author>
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<authoring_tool>Blender 3.4.1</authoring_tool>
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</contributor>
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<created>2024-05-19T05:05:35</created>
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<modified>2024-05-19T05:05:35</modified>
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<unit name="meter" meter="1"/>
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<up_axis>Z_UP</up_axis>
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</asset>
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<library_effects/>
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<library_images/>
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<library_geometries>
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<geometry id="Plane_002-mesh" name="Plane.002">
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<mesh>
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<source id="Plane_002-mesh-positions">
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<float_array id="Plane_002-mesh-positions-array" count="48">-1 -1 0 1 -1 0 -1 1 0 1 1 0 0 -1 -6.405661 0 -1 6.405662 0 1 -6.405662 0 1 6.405661 -0.7071067 -1 -4.529486 0.7071068 -1 4.529486 -0.7071068 1 -4.529486 0.7071067 1 4.529486 -0.7071069 -1 4.529486 0.7071068 -1 -4.529486 -0.7071068 1 4.529486 0.7071069 1 -4.529486</float_array>
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<technique_common>
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<accessor source="#Plane_002-mesh-positions-array" count="16" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane_002-mesh-normals">
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<float_array id="Plane_002-mesh-normals-array" count="12">0 0 1 -1 0 0 -0.9880329 0 0.1542437 0.9880329 0 0.1542437</float_array>
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<technique_common>
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<accessor source="#Plane_002-mesh-normals-array" count="4" stride="3">
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<param name="X" type="float"/>
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<param name="Y" type="float"/>
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<param name="Z" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<source id="Plane_002-mesh-map-0">
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<float_array id="Plane_002-mesh-map-0-array" count="48">1 0 0 1 0 0 0 0 1 1 0 1 1 0 0 1 0 0 1 0 0 1 0 0 1 0 1 1 0 1 0 0 1 0 1 1 1 0 1 1 0 1 1 0 1 1 0 1</float_array>
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<technique_common>
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<accessor source="#Plane_002-mesh-map-0-array" count="24" stride="2">
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<param name="S" type="float"/>
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<param name="T" type="float"/>
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</accessor>
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</technique_common>
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</source>
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<vertices id="Plane_002-mesh-vertices">
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<input semantic="POSITION" source="#Plane_002-mesh-positions"/>
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</vertices>
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<triangles count="8">
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<input semantic="VERTEX" source="#Plane_002-mesh-vertices" offset="0"/>
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<input semantic="NORMAL" source="#Plane_002-mesh-normals" offset="1"/>
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<input semantic="TEXCOORD" source="#Plane_002-mesh-map-0" offset="2" set="0"/>
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<p>1 0 0 2 0 1 0 0 2 4 1 3 7 1 4 6 1 5 9 2 6 10 2 7 8 2 8 13 3 9 14 3 10 12 3 11 1 0 12 3 0 13 2 0 14 4 1 15 5 1 16 7 1 17 9 2 18 11 2 19 10 2 20 13 3 21 15 3 22 14 3 23</p>
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</triangles>
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</mesh>
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</geometry>
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</library_geometries>
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<library_visual_scenes>
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<visual_scene id="Scene" name="Scene">
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<node id="LowLOD" name="LowLOD" type="NODE">
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<matrix sid="transform">-2.8e-7 3.65367e-7 1 0 6.405662 1.59707e-14 4.37114e-8 0 0 8.358618 -4.37114e-8 8.379908 0 0 0 1</matrix>
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<instance_geometry url="#Plane_002-mesh" name="LowLOD"/>
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</node>
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</visual_scene>
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</library_visual_scenes>
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<scene>
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<instance_visual_scene url="#Scene"/>
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</scene>
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</COLLADA>
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