LL change: the status of STATUS_DIE_AT_* is returned

As of Second Life Server 2022-09-09.574921, STATUS_DIE_AT_EDGE and STATUS_DIE_AT_NO_ENTRY return their corresponding settings rather than always FALSE.

Regression/coverage tests are clearly lacking in this area, as the change didn't trigger any test breakage, therefore add some unit tests.
This commit is contained in:
Sei Lisa 2022-09-15 01:06:08 +02:00
parent 95d0fb4b13
commit bc992e6182
5 changed files with 8 additions and 5 deletions

View file

@ -28,6 +28,7 @@ default
, llGetDisplayName("")
, llGetEnv("")
, llGetEnv("yadda")
, llGetStatus(STATUS_CAST_SHADOWS)
]);
}
}

View file

@ -27,6 +27,7 @@ default
, ""
, ""
, ""
, 0
]);
}
}

View file

@ -23,6 +23,8 @@ default
, llGetEnv("estate_name")
, llXorBase64Strings("++++", "?")
, llAbs(-2147483648)
, llGetStatus(STATUS_DIE_AT_EDGE)
, llGetStatus(STATUS_DIE_AT_NO_ENTRY)
]);
}
}

View file

@ -21,6 +21,8 @@ default
, llGetEnv("estate_name")
, llXorBase64Strings("++++", "?")
, llAbs(((integer)-2147483648))
, llGetStatus(128)
, llGetStatus(2048)
]);
}
}