From c3be2bd2160842818f6a755be22b4d6990e91a3c Mon Sep 17 00:00:00 2001 From: Sei Lisa Date: Wed, 9 May 2018 19:06:25 +0200 Subject: [PATCH] New functions llName2Key() and llRequestUserKey() --- builtins.txt | 4 +++- fndata.txt | 7 +++++++ 2 files changed, 10 insertions(+), 1 deletion(-) diff --git a/builtins.txt b/builtins.txt index 789ae0b..66d9340 100644 --- a/builtins.txt +++ b/builtins.txt @@ -1,4 +1,4 @@ -// Generated by LSL2 Derived Files Generator. Database version: 0.0.20171018000; output module version: 0.0.20140731000 +// Generated by LSL2 Derived Files Generator. Database version: 0.0.20180509000; output module version: 0.0.20140731000 integer llAbs( integer val ) float llAcos( float val ) void llAddToLandBanList( key avatar, float hours ) @@ -250,6 +250,7 @@ void llMinEventDelay( float delay ) integer llModPow( integer a, integer b, integer c ) void llModifyLand( integer action, integer brush ) void llMoveToTarget( vector target, float tau ) +key llName2Key( string name ) void llNavigateTo( vector point, list options ) void llOffsetTexture( float u, float v, integer face ) void llOpenRemoteDataChannel( ) @@ -293,6 +294,7 @@ void llRequestPermissions( key agent, integer perm ) key llRequestSecureURL( ) key llRequestSimulatorData( string simulator, integer data ) key llRequestURL( ) +key llRequestUserKey( string name ) key llRequestUsername( key id ) void llResetAnimationOverride( string anim_state ) void llResetLandBanList( ) diff --git a/fndata.txt b/fndata.txt index 7f728ca..9141a2d 100644 --- a/fndata.txt +++ b/fndata.txt @@ -990,6 +990,10 @@ void llModifyLand( integer action, integer brush ) void llMoveToTarget( vector target, float tau ) +key llName2Key( string name ) +- SEF +- return "00000000-0000-0000-0000-000000000000" if name == "" + void llNavigateTo( vector point, list options ) void llOffsetTexture( float u, float v, integer face ) @@ -1117,6 +1121,9 @@ key llRequestURL( ) key llRequestUsername( key id ) - unstable +key llRequestUserKey( string name ) +- unstable + void llResetAnimationOverride( string anim_state ) void llResetLandBanList( )