mirror of
https://github.com/Sei-Lisa/LSL-PyOptimizer
synced 2025-07-01 23:58:20 +00:00
Turned everything upside down, and fixed a couple bugs.
Bugs fixed: - %= and the new assignment operators were not emitting error on invalid types. - List globals referenced in another global were duplicated entirely. - Properly recognize -option in the command line. Rest: - Complete overhaul of the internal data structure. - Got rid of the symbol table plus mini-trees, and made everything one big tree plus an auxiliary symbol table. - No more special case hacks like using tuples instead of lists... - Got rid of the EXPR hack. - Dict-based, rather than list-based. Allows adding arbitrary data to any node or symbol entry. - Added a few coverage tests for the new code. - Return values can now be chained; the functions parameter requirement is gone. Still not fully convinced, though. My guess is that a parser object should be passed between functions instead. Will do for now.
This commit is contained in:
parent
5d4abf967d
commit
fb68273eed
5 changed files with 691 additions and 734 deletions
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@ -1,11 +1,15 @@
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import lslfuncs
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from lslparse import S, warning
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CONSTANT = S['CONSTANT']
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from lslparse import warning
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class optimizer(object):
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# Default values per type when declaring variables
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DefaultValues = {'integer': 0, 'float': 0.0, 'string': u'',
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'key': lslfuncs.Key(u''), 'vector': lslfuncs.ZERO_VECTOR,
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'rotation': lslfuncs.ZERO_ROTATION, 'list': []
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}
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# explicitly exclude assignments
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binary_ops = frozenset(('+','-','*','/','%','<<','>>','<','<=','>','>=',
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'==','!=','|','^','&','||','&&'))
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@ -17,91 +21,93 @@ class optimizer(object):
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def FoldAndRemoveEmptyStmts(self, lst):
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"""Utility function for elimination of useless expressions in FOR"""
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x = 0
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while x < len(lst):
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self.FoldTree(lst[x])
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self.FoldStmt(lst[x])
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idx = 0
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while idx < len(lst):
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self.FoldTree(lst, idx)
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self.FoldStmt(lst, idx)
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# If eliminated, it must be totally removed. A ';' won't do.
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if lst[x][0] == ';':
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del lst[x]
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if lst[idx]['node'] == ';':
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del lst[idx]
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else:
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x += 1
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idx += 1
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def FoldStmt(self, code):
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def FoldStmt(self, parent, index):
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"""If the statement is a constant or an identifier, remove it as it does
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nothing.
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"""
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# Ideally this should consider side effect analysis of the whole thing.
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if code[0] in (CONSTANT, 'IDENT', 'FIELD'):
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code[:] = [S[';'], None]
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else:
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code[:] = code
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if parent[index]['node'] in ('CONST', 'IDENT', 'FIELD'):
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parent[index] = {'node':';','type':None}
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def FoldTree(self, code):
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def FoldTree(self, parent, index):
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"""Recursively traverse the tree to fold constants, changing it in
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place.
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Also optimizes away IF, WHILE, etc.
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"""
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while code[0] == 'EXPR':
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if type(code) == tuple:
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# just enter
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code = code[2]
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else:
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# unfold
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code[:] = code[2]
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code = parent[index]
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if code is None: return # Deleted statement
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node = code['node']
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child = code['br'] if 'br' in code else None
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code0 = code[0]
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if code0 == CONSTANT:
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if node == 'CONST':
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# Job already done
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return
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if code0 == 'CAST':
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self.FoldTree(code[2])
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if code[2][0] == CONSTANT:
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if node == 'CAST':
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self.FoldTree(child, 0)
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if child[0]['node'] == 'CONST':
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# Enable key constants. We'll typecast them back on output, but
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# this enables some optimizations.
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#if code[1] != 'key': # key constants not possible
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#if code['type'] != 'key': # key constants not possible
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code[:] = [CONSTANT, code[1], lslfuncs.typecast(code[2][2], self.LSL2PythonType[code[1]])]
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parent[index] = {'node':'CONST', 'type':code['type'],
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'value':lslfuncs.typecast(
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child[0]['value'], self.LSL2PythonType[code['type']])}
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return
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if code0 == 'NEG':
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self.FoldTree(code[2])
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if code[2][0] == CONSTANT:
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code[:] = [CONSTANT, code[1], lslfuncs.neg(code[2][2])]
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if node == 'NEG':
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self.FoldTree(child, 0)
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if child[0]['node'] == 'CONST':
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code = parent[index] = child[0]
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code['value'] = lslfuncs.neg(code['value'])
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return
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if code0 == '!':
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self.FoldTree(code[2])
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if code[2][0] == CONSTANT:
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code[:] = [CONSTANT, code[1], int(not code[2][2])]
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if node == '!':
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self.FoldTree(child, 0)
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if child[0]['node'] == 'CONST':
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code = parent[index] = child[0]
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code['value'] = int(not code['value'])
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return
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if code0 == '~':
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self.FoldTree(code[2])
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if code[2][0] == CONSTANT:
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code[:] = [CONSTANT, code[1], ~code[2][2]]
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if node == '~':
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self.FoldTree(child, 0)
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if child[0]['node'] == 'CONST':
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code = parent[index] = child[0]
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code['value'] = ~code['value']
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return
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if code0 == '()':
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self.FoldTree(code[2])
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if code[2][0] in (CONSTANT, 'VECTOR', 'ROTATION', 'LIST',
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if node == '()':
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self.FoldTree(child, 0)
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if child[0]['node'] in ('CONST', 'VECTOR', 'ROTATION', 'LIST',
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'IDENT', 'FIELD', 'V++', 'V--', 'FUNCTION', 'PRINT'):
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# Child is an unary postfix expression; parentheses can be
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# removed safely.
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code[:] = code[2]
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# Child is an unary postfix expression; parentheses are
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# redundant and can be removed safely. Not strictly an
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# optimization but it helps keep the output tidy-ish a bit.
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# It's not done in general (e.g. (a * b) + c does not need
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# parentheses but these are not eliminated). Only the cases
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# like (myvar) are simplified.
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parent[index] = child[0]
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return
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if code0 in self.binary_ops:
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if node in self.binary_ops:
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# RTL evaluation
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self.FoldTree(code[3])
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self.FoldTree(code[2])
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if code[2][0] == code[3][0] == CONSTANT:
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op = code0
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op1 = code[2][2]
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op2 = code[3][2]
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self.FoldTree(child, 1)
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self.FoldTree(child, 0)
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if child[0]['node'] == child[1]['node'] == 'CONST':
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op = node
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op1 = child[0]['value']
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op2 = child[1]['value']
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if op == '+':
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result = lslfuncs.add(op1, op2)
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elif op == '-':
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elif op == '>>':
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result = lslfuncs.S32(op1 >> (op2 & 31))
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elif op == '==' or op == '!=':
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result = lslfuncs.compare(op1, op2, op == '==')
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result = lslfuncs.compare(op1, op2, Eq = (op == '=='))
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elif op in ('<', '<=', '>', '>='):
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if op in ('>', '<='):
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result = lslfuncs.less(op2, op1)
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result = int(op1 and op2)
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else:
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raise Exception(u'Internal error: Operator not found: ' + op.decode('utf8')) # pragma: no cover
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code[:] = [CONSTANT, code[1], result]
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elif code[0] == '-' and code[2][1] in ('integer', 'float') and code[3][1] in ('integer', 'float'):
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parent[index] = {'node':'CONST', 'type':code['type'], 'value':result}
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elif node == '-' and child[0]['type'] in ('integer', 'float') \
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and child[1]['type'] in ('integer', 'float'):
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# Change - to + - for int/float
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if code[3][0] == CONSTANT:
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if code[3][2] == 0:
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code[:] = code[2]
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if child[1]['node'] == 'CONST':
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if child[1]['value'] == 0:
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parent[index] = child[0]
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else:
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code[0] = S['+']
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code[3][2] = lslfuncs.neg(code[3][2])
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code['node'] = '+'
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child[1]['value'] = lslfuncs.neg(child[1]['value'])
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#TODO: Implement to transform 0-x into -x: elif child[0]['node'] == 'CONST':
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else:
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code[:] = [S['+'], code[1], code[2], [S['NEG'], code[3][1], code[3]]]
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elif code[0] == '<<' and code[3][0] == CONSTANT:
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code['node'] = '+'
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child[1] = {'node':'NEG', 'type':child[1]['type'], 'br':[child[1]]}
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elif node == '<<' and child[1]['node'] == 'CONST':
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# Transforming << into multiply saves some bytes.
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if code[2][0] in ('+', '-', 'NEG'): # operands with priority between * and <<
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code[2] = [S['()'], code[2][1], code[2]]
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if not (code[3][2] & 31):
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code[:] = code[2]
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else:
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code[:] = [S['*'], code[1], code[2], [CONSTANT, 'integer', 1<<(code[3][2] & 31)]]
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if child[1]['value'] & 31:
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# x << 3 --> x * 8
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# Do we need parentheses for *? It depends on x
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# e.g. x+3<<3 needs parentheses when converted to (x+3)*8
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if child[0]['node'] in ('+', '-', 'NEG'): # operands with priority between * and << #TODO: CHECK
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child[0] = {'node':'()', 'type':child[0]['type'], 'br':[child[0]]}
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# we have {<<, something, {CONST n}}, transform into {*, something, {CONST n}}
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code['node'] = '*'
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child[1]['value'] = 1<<(child[1]['value'] & 31)
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else: # x << 0 --> x
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parent[index] = child[0]
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else:
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pass # TODO: Eliminate redundancy (x+0, x*1, x*-1, v+ZERO_VECTOR, perhaps x-1=~-x, etc.)
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# Include != to ^ and || to | and maybe && to &
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# Maybe turn != -1 into ~ in if()'s.
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return
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if code0 in self.assign_ops:
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if node in self.assign_ops:
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# TODO: Eliminate redundant operations, e.g. a += 0; etc.
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# Consider also e.g. x -= 1 or x -= a transforming it into +=.
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self.FoldTree(code[3])
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# Actually just consider transforming the whole thing into a
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# regular assignment, as there are no gains and it simplifies the
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# optimization.
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self.FoldTree(child, 1)
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return
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if code0 == 'IDENT':
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if node == 'IDENT' or node == 'FLD':
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if self.globalmode:
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val = self.symtab[code[3]][code[2]][2]
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if val is not None:
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if type(val) == tuple:
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# Infinite recursion is prevented at the parser level, by
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# not allowing forward globals in global var definitions.
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self.FoldTree(val)
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if val[0] != 'EXPR' or val[2][0] != CONSTANT:
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return
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val = val[2][2]
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if code[1] != 'key' and val is not None:
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code[:] = [CONSTANT, code[1], val]
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ident = code if node == 'IDENT' else child[0]
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# Resolve constant values so they can be optimized
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sym = self.symtab[ident['scope']][ident['name']]
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defn = self.tree[sym['Loc']]
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assert defn['name'] == ident['name']
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# Assume we already were there
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if 'br' in defn:
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val = defn['br'][0]
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if val['node'] != 'CONST' or ident['type'] in ('list', 'key'):
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return
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else:
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val = {'node':'CONST', 'type':defn['type'],
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'value':self.DefaultValues[defn['type']]}
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if node == 'FLD':
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val = {'node':'CONST', 'type':'float',
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'value':val['value']['xyzs'.index(code['fld'])]}
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parent[index] = val
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return
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if code0 == 'FUNCTION':
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for x in code[3][::-1]:
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self.FoldTree(x)
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if code[2] in self.functions and self.functions[code[2]][2] is not None:
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for x in code[3]:
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if x[0] != CONSTANT:
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break
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else:
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if node == 'FNCALL':
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for idx in xrange(len(child)-1, -1, -1):
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self.FoldTree(child, idx)
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if code['name'] in self.symtab[0]:
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fn = self.symtab[0][code['name']]['Loc']
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if fn is not None and type(fn) != int and all(arg['node'] == 'CONST' for arg in child):
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# Call it
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val = self.functions[code[2]][2](*tuple(x[2] for x in code[3]))
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if not self.foldtabs and isinstance(val, unicode) and '\t' in val:
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value = fn(*tuple(arg['value'] for arg in child))
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if not self.foldtabs and isinstance(value, unicode) and '\t' in value:
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warning('WARNING: Tab in function result and foldtabs option not used.')
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return
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code[:] = [CONSTANT, code[1], val]
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parent[index] = {'node':'CONST', 'type':code['type'], 'value':value}
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return
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if code0 == 'PRINT':
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if node == 'PRINT':
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# useless but who knows
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self.FoldTree(code[2])
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self.FoldTree(child, 0)
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return
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if code0 in ('VECTOR', 'ROTATION', 'LIST'):
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if node in ('VECTOR', 'ROTATION', 'LIST'):
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isconst = True
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for x in code[:1:-1]:
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self.FoldTree(x)
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if x[0] != CONSTANT:
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for idx in xrange(len(child)-1, -1, -1):
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self.FoldTree(child, idx)
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if child[idx]['node'] != 'CONST':
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isconst = False
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if isconst:
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value = [x[2] for x in code[2:]]
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if code0 == 'VECTOR':
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value = [elem['value'] for elem in child]
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if node == 'VECTOR':
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value = lslfuncs.Vector([lslfuncs.ff(x) for x in value])
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elif code0 == 'ROTATION':
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elif node == 'ROTATION':
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value = lslfuncs.Quaternion([lslfuncs.ff(x) for x in value])
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code[:] = [CONSTANT, code[1], value]
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parent[index] = {'node':'CONST', 'type':code['type'], 'value':value}
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return
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if code0 == 'FIELD':
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if self.globalmode:
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# We can fold a global vector or rotation field as they are
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# constant, but that involves resolving the symbols that aren't
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# already.
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assert code[2][0] == 'IDENT' # that should be granted
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glob = self.symtab[code[2][3]][code[2][2]]
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origin = glob[2]
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if type(origin) == tuple:
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# We have to do this due to not processing globals in order.
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self.FoldTree(origin)
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# Unfold constant expression
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if origin[0] != 'EXPR' or origin[2][0] != CONSTANT:
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return
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origin = origin[2][2]
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self.symtab[code[2][3]][code[2][2]] = glob[:2] + (origin,) + glob[3:]
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if type(origin) not in (lslfuncs.Vector, lslfuncs.Quaternion):
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# Precondition not met
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return # pragma: no cover
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code[:] = [CONSTANT, 'float', lslfuncs.ff(origin['xyzs'.index(code[3])])]
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if node in ('{}', 'FNDEF', 'STATEDEF'):
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for idx in xrange(len(child)):
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self.FoldTree(child, idx)
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self.FoldStmt(child, idx)
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return
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if code0 == '{}':
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for x in code[2:]:
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self.FoldTree(x)
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self.FoldStmt(x)
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return
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if code0 == 'IF':
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self.FoldTree(code[2])
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if code[2][0] == CONSTANT:
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if node == 'IF':
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self.FoldTree(child, 0)
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if child[0]['node'] == 'CONST':
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# We can remove one of the branches safely.
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if lslfuncs.cond(code[2][2]):
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self.FoldTree(code[3])
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code[:] = code[3]
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self.FoldStmt(code)
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elif len(code) > 4:
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self.FoldTree(code[4])
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code[:] = code[4]
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self.FoldStmt(code)
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if lslfuncs.cond(child[0]['value']):
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self.FoldTree(child, 1)
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parent[index] = child[1]
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self.FoldStmt(child, 1)
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elif len(child) > 2:
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self.FoldTree(child, 2)
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parent[index] = child[2]
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self.FoldStmt(child, 2)
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else:
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# No ELSE branch, replace the statement with an empty one.
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code[:] = [S[';'], None]
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parent[index] = {'node':';', 'type':None}
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else:
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self.FoldTree(code[3])
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self.FoldStmt(code[3])
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if len(code) > 4:
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self.FoldTree(code[4])
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self.FoldStmt(code[4])
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self.FoldTree(child, 1)
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self.FoldStmt(child, 1)
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if len(child) > 2:
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self.FoldTree(child, 2)
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self.FoldStmt(child, 2)
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return
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if code0 == 'WHILE':
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self.FoldTree(code[2])
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if code[2][0] == CONSTANT:
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if node == 'WHILE':
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self.FoldTree(child, 0)
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if child[0]['node'] == 'CONST':
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# See if the whole WHILE can be eliminated.
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if lslfuncs.cond(code[2][2]):
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if lslfuncs.cond(child[0]['value']):
|
||||
# Endless loop which must be kept.
|
||||
# First, replace the constant.
|
||||
code[2][1:2] = [S['integer'], 1]
|
||||
child[0].update({'type':'integer', 'value':1})
|
||||
# Recurse on the statement.
|
||||
self.FoldTree(code[3])
|
||||
self.FoldStmt(code[3])
|
||||
self.FoldTree(child, 1)
|
||||
self.FoldStmt(child, 1)
|
||||
else:
|
||||
# Can be removed.
|
||||
code[:] = [S[';'], None]
|
||||
parent[index] = {'node':';', 'type':None}
|
||||
else:
|
||||
self.FoldTree(code[3])
|
||||
self.FoldStmt(code[3])
|
||||
self.FoldTree(child, 1)
|
||||
self.FoldStmt(child, 1)
|
||||
return
|
||||
|
||||
if code0 == 'DO':
|
||||
self.FoldTree(code[2]) # This one is always executed.
|
||||
self.FoldStmt(code[2])
|
||||
self.FoldTree(code[3])
|
||||
if node == 'DO':
|
||||
self.FoldTree(child, 0) # This one is always executed.
|
||||
self.FoldStmt(child, 0)
|
||||
self.FoldTree(child, 1)
|
||||
# See if the latest part is a constant.
|
||||
if code[3][0] == CONSTANT:
|
||||
if lslfuncs.cond(code[3][2]):
|
||||
if child[1]['node'] == 'CONST':
|
||||
if lslfuncs.cond(child[1]['value']):
|
||||
# Endless loop. Replace the constant.
|
||||
code[3][1:2] = [S['integer'], 1]
|
||||
child[1].update({'type':'integer', 'value':1})
|
||||
else:
|
||||
# Only one go. Replace with the statement(s).
|
||||
code[:] = code[2]
|
||||
parent[index] = child[0]
|
||||
return
|
||||
|
||||
if code0 == 'FOR':
|
||||
self.FoldAndRemoveEmptyStmts(code[2])
|
||||
if node == 'FOR':
|
||||
assert child[0]['node'] == 'EXPRLIST'
|
||||
assert child[2]['node'] == 'EXPRLIST'
|
||||
self.FoldAndRemoveEmptyStmts(child[0]['br'])
|
||||
|
||||
self.FoldTree(code[3]) # Condition.
|
||||
if code[3][0] == CONSTANT:
|
||||
self.FoldTree(child, 1) # Condition.
|
||||
if child[1]['node'] == 'CONST':
|
||||
# FOR is delicate. It can have multiple expressions at start.
|
||||
# And if there is more than one, these expressions will need a
|
||||
# new block, which means new scope, which is dangerous.
|
||||
# They are expressions, no declarations or labels allowed, but
|
||||
# it feels creepy.
|
||||
if lslfuncs.cond(code[3][2]):
|
||||
if lslfuncs.cond(child[1]['value']):
|
||||
# Endless loop. Just replace the constant and traverse the rest.
|
||||
code[3][1:2] = [S['integer'], 1]
|
||||
self.FoldAndRemoveEmptyStmts(code[4])
|
||||
self.FoldTree(code[5])
|
||||
self.FoldStmt(code[5])
|
||||
elif len(code[2]) > 1:
|
||||
code[:] = [S['{}'], None] + code[2]
|
||||
elif code[2]:
|
||||
code[:] = code[2][0]
|
||||
child[1].update({'type':'integer', 'value':1})
|
||||
self.FoldAndRemoveEmptyStmts(child[2]['br'])
|
||||
self.FoldTree(child, 3)
|
||||
self.FoldStmt(child, 3)
|
||||
elif len(child[0]['br']) > 1:
|
||||
parent[index] = {'node':'{}', 'type':None, 'br':child[0]['br']}
|
||||
elif child[0]['br']:
|
||||
parent[index] = child[0]['br'][0]
|
||||
else:
|
||||
code[:] = [S[';'], None]
|
||||
parent[index] = {'node':';', 'type':None}
|
||||
else:
|
||||
self.FoldAndRemoveEmptyStmts(code[4])
|
||||
self.FoldTree(code[5])
|
||||
self.FoldStmt(code[5])
|
||||
self.FoldAndRemoveEmptyStmts(child[2]['br'])
|
||||
self.FoldTree(child, 3)
|
||||
self.FoldStmt(child, 3)
|
||||
return
|
||||
|
||||
if code0 == 'RETURN':
|
||||
if code[2] is not None:
|
||||
self.FoldTree(code[2])
|
||||
if node == 'RETURN':
|
||||
if child:
|
||||
self.FoldTree(child, 0)
|
||||
return
|
||||
|
||||
if code0 == 'DECL':
|
||||
if node == 'DECL':
|
||||
# The expression code is elsewhere.
|
||||
expr = self.symtab[code[3]][code[2]][2]
|
||||
# Irrelevant if list or string or key.
|
||||
if expr is not None:
|
||||
self.FoldTree(expr)
|
||||
if child:
|
||||
self.FoldTree(child, 0)
|
||||
# TODO: Remove assignment if integer zero.
|
||||
else:
|
||||
# TODO: Add assignment if vector, rotation or float.
|
||||
pass
|
||||
return
|
||||
|
||||
if code0 in self.ignored_stmts:
|
||||
if node in self.ignored_stmts:
|
||||
return
|
||||
|
||||
raise Exception('Internal error: This should not happen, node = ' + code0) # pragma: no cover
|
||||
raise Exception('Internal error: This should not happen, node = ' + node) # pragma: no cover
|
||||
|
||||
def IsValidGlobalConstant(self, value):
|
||||
if value[0] == 'EXPR':
|
||||
value = value[2]
|
||||
if value[0] not in ('VECTOR', 'ROTATION', 'LIST'):
|
||||
def IsValidGlobalConstant(self, decl):
|
||||
if 'br' not in decl:
|
||||
return True
|
||||
expr = decl['br'][0]
|
||||
if expr['node'] in ('CONST', 'IDENT'):
|
||||
return True
|
||||
if expr['node'] not in ('VECTOR', 'ROTATION', 'LIST'):
|
||||
return False
|
||||
return all(x[0] in (CONSTANT, 'IDENT') for x in value[2:])
|
||||
return all(elem['node'] in ('CONST', 'IDENT') for elem in expr['br'])
|
||||
|
||||
def optimize(self, symtab, functions, options = ('optimize',)):
|
||||
def optimize(self, treesymtab, options = ('optimize',)):
|
||||
"""Optimize the symbolic table symtab in place. Requires a table of
|
||||
predefined functions for folding constants.
|
||||
"""
|
||||
|
@ -375,27 +379,22 @@ class optimizer(object):
|
|||
|
||||
# TODO: Add option to handle local jumps properly.
|
||||
|
||||
self.functions = functions
|
||||
self.symtab = symtab
|
||||
tree, symtab = self.tree, self.symtab = treesymtab
|
||||
|
||||
self.globalmode = False
|
||||
|
||||
# Fold constants etc.
|
||||
for name in symtab[0]:
|
||||
if name == -1:
|
||||
continue
|
||||
entry = symtab[0][name]
|
||||
if entry[1] == 'State':
|
||||
for event in entry[2]:
|
||||
self.FoldTree(entry[2][event][2])
|
||||
elif type(entry[2]) == tuple:
|
||||
self.globalmode = len(entry) == 3
|
||||
self.FoldTree(entry[2]) # global
|
||||
if self.globalmode:
|
||||
val = entry[2]
|
||||
# Unfold constant
|
||||
if val[0] == 'EXPR' and val[2][0] == CONSTANT:
|
||||
symtab[0][name] = entry[:2] + (val[2][2],) + entry[3:]
|
||||
elif not self.IsValidGlobalConstant(val):
|
||||
warning('WARNING: Expression does not collapse to a single constant.')
|
||||
# Constant folding pass. It does some other optimizations along the way.
|
||||
for idx in xrange(len(tree)):
|
||||
if tree[idx]['node'] == 'DECL':
|
||||
self.globalmode = True
|
||||
self.FoldTree(tree, idx)
|
||||
self.globalmode = False
|
||||
if not self.IsValidGlobalConstant(tree[idx]):
|
||||
warning('WARNING: Expression does not collapse to a single constant.')
|
||||
else:
|
||||
self.FoldTree(tree, idx)
|
||||
|
||||
treesymtab = (self.tree, self.symtab)
|
||||
del self.tree
|
||||
del self.symtab
|
||||
return treesymtab
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue