The official distribution of Python 2.7 on Windows is built with "narrow strings" (UTF-16 strings with no proper indexing or length). This makes some tests fail. "Fix" this by monkey-patching a few functions and using a wrapping unicode class, as we can't monkey-patch the actual unicode type.
This is very fragile code, but it's the best we could do given the limitations.
Previously, llChar formed an UTF-8-1993 string with the given code and converted that, resulting in multiple question marks when the conversion to Unicode forced by Mono caused errors in multiple characters. They have changed the implementation and now it also considers U+FFFF invalid, and only returns one U+FFFD character if the input is invalid, and LSO behaves the same as Mono (no UTF-8-1993 anymore).
We've also detected problems with Windows (who else would it be) for the Unicode "astral" planes (planes beyond the Basic Multilingual Plane), so now there are new tests that include characters > U+FFFF. And since some builds of Python 2 use UTF-16 internally, we also check llSubString and friends with positions after an astral plane character. This is currently failing under Windows, as there are numerous encoding and line ending problems happening on that OS, especially with Python 3.
llDumpList2String has changed its behaviour with respect to minus zero. Now it converts -0.0 to a string without the minus sign.
While testing this, we noticed several mismatches in the float to string conversions; the existing routine did not properly convert some values because as we discovered later, it is subject to double rounding; one of them is the built-in round-to-nearest-or-even while getting the first 7 significant digits, and the other is just an increment when the digit is a 5 or more, so round to nearest, ties away from zero, and is performed on the digit past the five or six visible digits that LSL shows.
The new code is a tad easier to understand and more robust.
A first variant of the new code is left commented out for history's sake, and will be removed in the next commit.
This annoyance and discrepancy with LSO was finally fixed by Linden Lab. The change has prompted some modifications to the test suite to accommodate for the new results. A further improvement has been to make these tests more friendly to be run in SL, making it easier to verify the results.
Fixes#17.
Reported by SaladDais@users.noreply.github.com - thanks!
vector * quaternion: Simplified by precalculating the repeated products and removing math.fsum.
quaternion * quaternion: Add more F32's to get a result closer to SL's (still not there, but we're definitively closer now).
We left out quaternion/quaternion in the tests, and the q*q test was not general enough (had many zeros). Remedied that.
(float)"1.1754944e-38" is != 0
(float)"1.1754943e-38" is == 0
Yet, 1.1754944e-38 == 1.1754943e-38.
The fix is to perform the operations as doubles, and convert to F32 *after* comparing the denormal range.
In Python, NaN*Indet in any order returns the second operand, and NaN/Indet in any order returns the first operand. LSL consistently returns NaN in all cases.
The force type functions ff(), fi(), fs()... should normally trigger ELSLTypeMismatch when the input is not in the expected range of types, rather than ELSLInvalidType, which is reserved for the case where the type is not a valid LSL type.
Rather than assert that the types are correct, use the force type functions on the parameters:
ff, fk, fs, q2f, v2f, and the new fi, fl.
These functions have also been modified to ensure that the input type supports an implicit typecast to the target type and perform it, or emit ELSLInvalidType otherwise, rather than an assertion failure. fl in particular returns the original list if it isn't changed, or a copy if it is.
A couple bugs were found in testfuncs.py as a result, which have been fixed as well. A test has been added to ensure that the exception that caught these bugs remains in place.
The isxxxx functions are no longer necessary, so they are removed. Same goes for the painful cast handling process in foldconst, which was basically performing this task, and not necessarily well.
This approach is much more robust and should have been used since the beginning, but I didn't figure it out then.
When the index is good, on non-touch functions:
- llDetectedTouchFace returns -1.
- llDetectedTouchST and llDetectedTouchUV return TOUCH_INVALID_TEXCOORD.
We were returning 0 and ZERO_VECTOR respectively.
We were letting Python typecast, and that causes the wrong result on Windows. Return the correct result explicitly when "nan" is found in the string.
Also, small reformatting of an else if -> elif.
The former ones don't match LSL's behaviour, in particular llRotBetween(<1,0,0>,<-1,0,0>) should return <0,0,1,0> but it didn't. Fix by using an algorithm that is closer to the one used by the sim.
We had too much precision. In LSL, llRound(0.49999997) gives 1, not 0, because the loss of precision after adding 0.5 to that makes the result 1. Fixed by converting to F32 prior to flooring.
LL's algorithm for llEuler2Rot involves calculating a rotation matrix from the Eulers, then transforming the rotation matrix to quaternion. This generates sign discrepancies with our direct quaternion calculation algorithm.
Fixed by making only the necessary calculations to find the correct sign. Unfortunately, they are still heavy (notably, six more trig functions).
Mainly, the input quaternion wasn't being normalized prior to using it for calculations, and that broke compatibility. But even then, sometimes the arc sine of a value greater than 1 could be calculated, so we clamp it.