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index 3602b03..0000000 --- a/trunk/obj/Debug/LSLEditor.Resource.About.htm +++ /dev/null @@ -1,212 +0,0 @@ - - - About LSL-Editor - - - - Special thanks to:
-
- - - - - - - \ No newline at end of file diff --git a/trunk/obj/Debug/LSLEditor.Resource.ConfCSharp.xml b/trunk/obj/Debug/LSLEditor.Resource.ConfCSharp.xml deleted file mode 100644 index 4360f6c..0000000 --- a/trunk/obj/Debug/LSLEditor.Resource.ConfCSharp.xml +++ /dev/null @@ -1,102 +0,0 @@ - - - - - //.* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/trunk/obj/Debug/LSLEditor.Resource.ConfLSL.xml b/trunk/obj/Debug/LSLEditor.Resource.ConfLSL.xml deleted file mode 100644 index a5e6437..0000000 --- a/trunk/obj/Debug/LSLEditor.Resource.ConfLSL.xml +++ /dev/null @@ -1,4188 +0,0 @@ - - - - //.* - - - - "[^"\\]* (?>\\.[^"\\]*)*" - - - - - \+\+|\-\-|\<\<|\>\>|\<\=|\>\=|\=\=|\!\=|\&\&|\|\||\+\=|\-\=|\*\=|\/\=|\%\= - - - - - [+-]?0x[\da-fA-F.p]+ | [-+]?\d* \.?\d+([eE][-+]?\d+)? - - - - - - - - - - - - - All scripts must have a - default - state, - which also must be the first state entered when the script starts. - If another state is defined before the default state, - the compiler will report a syntax error. - - - - - - - - - - - - - - - - - - - - - - - - Complete listing of the Linden Library function calls available in lsl. - - string llStringTrim(string text, integer trim_type); - - Outputs a string eliminating whitespace from the start and/or end of the specified string. - - Constants for trim_type: - STRING_TRIM_HEAD: trim all leading spaces in text - STRING_TRIM_TAIL: trim all trailing spaces in text - STRING_TRIM: trim all leading and trailing spaces in text - string to trim - - STRING_TRIM_HEAD,STRING_TRIM_TAIL or STRING_TRIM - - - - - void llSetLinkPrimitiveParams(integer linknumber, list rules); - - Sets the parameters (or properties) of any linked prim in none step - - - - void llSetLinkTexture(integer linknumber, string texture, integer face); - - Sets the texture of linked prims - - - - integer llGetObjectPrimCount(key id); - - Returns the prim count for any object id in the same sim. - - - - list llGetParcelDetails(vector pos, list details); - - Returns of a list of the details in the order they are in the details list, - for the parcel at pos. pos is in absolute region coordinates. - - - - integer llGetParcelMaxPrims(vector pos, integer sim_wide); - - - - integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide); - - Returns the number of prims used on the parcel at pos which are in category. - - If sim_wide is TRUE, it returns the number of objects - for the entire sim in the category specified. - If sim_wide is FALSE, it returns the number of objects - on this specific parcel in the category specified - region coordinate - - a PARCEL_COUNT_* flag - - Can be TRUE or FALSE - - - - list llGetParcelPrimOwners(vector pos); - - Returns a strided list of keys and integers of up to 100 - agents who own objects in the parcel at pos. - The list is formatted as - [ key agentKey1, integer agentCount1, key agentKey2, integer agentCount2, ... ], - sorted by agent key. - The integers are counts of the number of prims (not objects) - owned by the corresponding agents. - Sleeps the script for 2.0 seconds. - Function only works when the object owner is in the sim - (likely the reason it doesn't work when deeded to group). - - - - integer llAbs(integer val); - - Returns the absolute value of val. - - - float llAcos(float val); - - Returns the arccosine in radians of val. - - - llAddToLandPassList(key avatar, float hours); - - Add avatar to the land pass list for hours. - - - llAdjustSoundVolume(float volume); - - Adjusts the volume of the currently playing attached sound started - with llPlaySound or llLoopSound. - This function Has no effect on sounds started with llTriggerSound. - - - llAllowInventoryDrop(integer add); - - If add == TRUE, users that do no have object modify permissions can - still drop inventory items onto object. - - - float llAngleBetween(rotation a, rotation b); - - Returns the angle in radians between rotations a and b. - - - llApplyImpulse(vector force, integer local); - - Applies the impulse in local coordinates if local == TRUE. - Otherwise the impulse is applied in global coordinates. - This function only works on physical objects. - - - llApplyRotationalImpulse(vector force, integer local); - - Applies a rotational impulse force in local coordinates if local == TRUE. - Otherwise the impulse is applied in global coordinates. - This function only works on physical objects. - - - float llAsin(float val); - - Returns the arcsine in radians of val. - - - float llAtan2(float y, float x); - - returns the arctangent2 of y, x - - - llAttachToAvatar(integer attachment); - - Attach to avatar at point attachment. - Requires the PERMISSION_ATTACH runtime permission. - - - - key llAvatarOnSitTarget(void); - - If an avatar is sitting on the sit target, return the avatars key, - NULL_KEY otherwise. This only will detect - avatars sitting on sit targets defined with llSitTarget. - - - rotation llAxes2Rot(vector fwd, vector left, vector up); - - Returns the rotation represented by coordinate axes fwd, left, and up. - - - rotation llAxisAngle2Rot(vector axis, float angle); - - Returns the rotation generated angle about axis. - - - llBreakAllLinks(void); - - Delinks all objects in the link set. - Requires the permission PERMISSION_CHANGE_LINKS be set. - - - llBreakLink(integer linknum); - - Delinks the object with the given link number. - Requires permission PERMISSION_CHANGE_LINKS be set. - - - list llCSV2List(string src); - - Create a list from a string of comma separated values specified in src. - - - integer llCeil(float val); - - Returns largest integer value >= val. - - - float llCloud(vector offset); - - Returns the cloud density at the object position + offset. - - - llCollisionFilter(string name, key id, iteger accept); - - If accept == TRUE, only accept collisions with objects name and id, - otherwise with objects not name or id. - Specify an empty string or NULL_KEY to not filter - on the corresponding parameter. - - - llCollisionSound(string impact_sound, float impact_volume); - - Suppress default collision sounds, replace default impact sounds - with impact_sound found in the object inventory. - Supply an empty string to suppress collision sounds. - - - llCollisionSprite(string impact_sprite); - - Suppress default collision sprites, replace default impact sprite - with impact_sprite found in the object inventory. - Supply an empty string to just suppress. - - - float llCos(float theta); - - Returns the cosine of thetaradians. - - - llCreateLink(key target, integer parent); - - Attempt to link object script is attached to and target. - Requires permission PERMISSION_CHANGE_LINKS be set. - If parent== TRUE, object script is attached to is the root. - - - - - list llDeleteSubList(list src, integer start, integer end); - - Remove the slice from the list and return the remainder. - The start and end are inclusive, so 0, length -1 would delete the - entire list and 0,0 would delete the first list entry. - Using negative numbers for start and/or end causes the index to count - backwards from the length of the list, so 0,-1 would delete the entire - list. If start is larger than end the list deleted is the exclusion - of the entries, so 6,4 would delete the entire list except - for the 5th list entry. - - - string llDeleteSubString(string src, integer start, integer end); - - Removes the indicated substring and returns the result. - The start and end are inclusive, so 0,length-1 would - delete the entire string and 0,0 would delete the first character. - Using negative numbers for start and/or end causes the index to - count backwards from the length of the string, so 0,-1 would - delete the entire string. If start is larger than end the sub string - is the exclusion of the entries, so 6,4 would delete the entire string - except for the 5th character. - - - llDetachFromAvatar(void); - - Drop off of avatar. - - - vector llDetectedGrab(integer number); - - Returns the grab offset of detected object number. - Returns <0,0,0> if number is not valid sensed object. - - - key llDetectedKey(integer number); - - Returns the key of detected object number. - Returns NULL_KEY if number is not valid sensed object. - - - integer llDetectedLinkNumber(integer number); - - Returns the link position of the triggered event for touches. - 0 for a non-linked object, 1 for the root of a linked - object, 2 for the first child, etc. - - - string llDetectedName(integer number); - - Returns the name of detected object number. - Returns empty string if number is not valid sensed object. - - - key llDetectedOwner(integer number); - - Returns the key of detected number objects owner. - Returns invalid key if number is not valid sensed object. - - - vector llDetectedPos(integer number); - - Returns the position of detected object number. - Returns <0,0,0> if number is not valid sensed object. - - - rotation llDetectedRot(integer number); - - Returns the rotation of detected object number. - Returns <0,0,0,1> if number is not valid sensed object. - - - integer llDetectedType(integer number); - - Returns the type (AGENT, ACTIVE, PASSIVE, SCRIPTED) of detected object - number. Returns 0 if number is not valid sensed object. - Note that number is a bitfield, so comparisons need to be a bitwise - and check. eg: - integer type = llDetectedType(0); - if (type and AGENT) - { - // ...do stuff with the agent - } - - - vector llDetectedVel(integer number); - - Returns the velocity of detected object number. - Returns <0,0,0 and > - if number is not valid sensed object. - - - llDialog(key avatar, string message, list buttons, integer channel); - - Opens a "notify box" in the top-right corner of the given avatars - screen displaying the message. Up to four - buttons can be specified in a list of strings. When the player - clicks a button, the name of the button is chatted on - the specified channel. Channels work just like llSay(), - so channel 0 can be heard by everyone. The chat - originates at the objects position, not the avatars position. e.g. - llDialog(who, "Are you a boy or a girl?", [ "Boy", "Girl" ], 4913); - llDialog(who, "This shows only an OK button.", [], 192); - llDialog(who, "This chats so you can hear it.", ["Hooray"], 0); - - - llDie(void); - - Delete the object which holds the script. - - - string llDumpList2String(list src, string separator); - - Write the list out in a single string using separator between values. - - - integer llEdgeOfWorld(vector pos, vector dir); - - Returns TRUE if the line along dir from poshits the edge - of the world in the current simulator and returns - FALSE if that edge crosses into another simulator. - - - llEjectFromLand(key pest); - - Ejects pestfrom land that you own. - - - llEmail(string address, string subject, string message); - - Sends email to addresswith subjectand message. - - - rotation llEuler2Rot(vector vec); - - Returns the rotation represented by Euler Angle vec. - - - float llFabs(float val); - - Returns the absolute value of val. - - - integer llFloor(float val); - - Returns largest integer value<= val. - - - float llFrand(float mag); - - Returns a pseudo-random number between [0, mag). - - - vector llGetAccel(void); - - Gets the acceleration. - - - integer llGetAttached(void); - - Returns the object attachment point or 0 if not attached. - - - integer llGetAgentInfo(key id); - - Returns information about the given agent id. Returns a bitfield - of agent info constants. - - - vector llGetAgentSize(key id); - - If the agent id is in the same sim as the object, returns - the size of the avatar. - - - float llGetAlpha(integer face); - - Returns the alpha of the given face. If faceis ALL_SIDES - the value returned is the mean average of all faces. - - - float llGetAndResetTime(void); - - Gets the time in seconds since creation and sets the time to zero. - - - string llGetAnimation(key id); - - Returns the currently playing animation for avatar id. - - - vector llGetCenterOfMass(void); - - Returns the center of mass of the root object. - - - vector llGetColor(integer face); - - Returns the color of face as a vector of red, green, and blue values - between 0 and 1. If face is ALL_SIDES - the color returned is the mean average of each channel. - - - string llGetDate(void); - - Returns the current UTC date as YYYY-MM-DD. - - - float llGetEnergy(void); - - Returns how much energy is in the object as a percentage of maximum. - - - vector llGetForce(void); - - Returns the current force if the script is physical. - - - integer llGetFreeMemory(void); - - Returns the available heap space for the current script. - - - key llGetInventoryKey(string name); - - Returns the key of the inventory name. - - - string llGetInventoryName(integer type, integer number); - - Get the name of the inventory item number of type. - Use the inventory constants to specify the type. - inventory item type - - inventory item number - - - - integer llGetInventoryNumber(integer type); - - Get the number of items of type in the object inventory. - Use the inventory constants to specify the type. - inventory item type - - - key llGetKey(void); - - Get the key for the object which has this script. - - - key llGetLandOwnerAt(vector pos); - - Returns the key of the land owner at posor NULL_KEY if public. - - - key llGetLinkKey(integer linknum); - - Returns the key of linknumin the link set. - - - string llGetLinkName(integer linknum); - - Returns the name of linknumin the link set. - - - integer llGetLinkNumber(void); - - Returns what link number in a link set the for the object - which has this script. 0 means no link, 1 the root, 2 for - first child, etc. - - - integer llGetListEntryType(list src, integer index); - - Returns the type of the variable at index in src. - - - integer llGetListLength(list src); - - Returns the number of elements in src. - - - vector llGetLocalPos(void); - - Returns the local position of a child object relative to the root. - - - rotation llGetLocalRot(void); - - Returns the local rotation of a child object relative to the root. - - - llGetNextEmail(string address, string subject); - - Get the next waiting email with appropriate addressand/or subject. - If the parameters are blank, they are not used for filtering. - - - key llGetNotecardLine(string name, integer line); - - This function fetches line number line of notecard name and returns - the data through the dataserver event. The line count starts at zero. - If the requested line is past the end of the notecard the dataserver - event will return the constant EOF string. - The key returned by this function is a unique identifier which will - be supplied to the dataserver event in the requested parameter. - - - integer llGetNumberOfSides(void); - - Returns the number of sides of the current object which has the script. - - - string llGetObjectName(void); - - Returns the name of the object which has the script. - - - vector llGetOmega(void); - - Returns the omega. - - - key llGetOwner(void); - - Returns the owner of the object. - - - key llGetOwnerKey(key id); - - Returns the owner of object id. - - - integer llGetPermissions(void); - - Returns what permissions have been enabled.eg: - - integer perm = llGetPermissions(); - if((perm and PERMISSION_DEBIT) == PERMISSION_DEBIT) - { - // code goes here - } - - - key llGetPermissionsKey(void); - - Returns avatar that has enabled permissions. - Returns NULL_KEY if not enabled. - - - vector llGetPos(void); - - Returns the position. - - - llGetRegionFPS(void); - - Returns the mean region frames per second. - - - string llGetRegionName(void); - - Returns the current region name. - - - float llGetRegionTimeDilation(void); - - Returns the current time dilation as a float between 0 and 1. - - - rotation llGetRot(void); - - Returns the rotation. - - - vector llGetScale(void); - - Returns the scale. - - - string llGetScriptName(void); - - Returns the name of this script. - - - integer llGetStartParameter(void); - - Returns the start parameter passed to llRezObject. - If the object was created from agent inventory, this function - returns 0. - - - integer llGetScriptState(string name); - - Resets TRUE if script nameis running - - - integer llGetStatus(integer status); - - Returns the value of status. - The value will be one of the status constants. - - - string llGetSubString(string src, integer start, integer end); - - Returns the indicated substring from src. The startand end are - inclusive, so 0,length-1 would capture the entire string and 0,0 - would capture the first character. Using negative numbers for - start and/or end causes the index to count backwards from the length - of the string, so 0,-1 would capture the entire string. - If start is larger than end the sub string is the exclusion of the - entries, so 6,4 would give the entire string - except for the 5th character. - - - vector llGetSunDirection(void); - - Returns the sun direction on the simulator. - - - string llGetTexture(integer face); - - Returns the texture of faceif it is found in object inventory. - - - vector llGetTextureOffset(integer side); - - Returns the texture offset of sidein the x and y components of a vector. - - - float llGetTextureRot(integer side); - - Returns the texture rotation of side. - - - vector llGetTextureScale(integer side); - - Returns the texture scale of sidein the x and y components of a vector. - - - float llGetTime(void); - - Returns the time in seconds since creation of this script. - - - float llGetTimeOfDay(void); - - Gets the time in seconds since midnight in Second Life. - - - vector llGetTorque(void); - - Returns the torque if the script is physical. - - - vector llGetVel(); - - Returns the velocity. - - - float llGetWallclock(void); - - Returns the time in seconds since simulator timezone midnight. - - - llGiveInventory(key destination, string inventory); - - Give the named inventory item to the keyed avatar or object in the - same simulator as the giver. If the recipient is an avatar, - the avatar then follows the normal procedure of accepting - or denying the offer. If the recipient is an object, - the same permissions apply as if you were dragging inventory - onto the object by hand, ie if llAllowInventoryDrop has been called - with TRUE, any other object can pass objects to its inventory. - - - llGiveInventoryList(key destination, string category, list inventory); - - Give the list of named inventory items to the keyed avatar or object - in the same simulator as the giver. If the recipient is an avatar, - the avatar then follows the normal procedure of accepting or denying - the offer. The offered inventory is then placed in a folder named - category in the recipients inventory. If the recipient is an object, - the same permissions apply as if you were dragging inventory onto the - object by hand, ie if llAllowInventoryDrop has been called with TRUE, - any other object can pass objects to its inventory.If the - recipient is an object, the category parameter is ignored. - - - llGiveMoney(key destination, integer amount); - - Transfer amountfrom the script owner to destination. - This call will fail if PERMISSION_DEBIT has not been set. - - - float llGround(vector offset); - - Retuns the ground hieght at the object position + offset. - - - vector llGroundContour(vector offset); - - Retuns the ground contour at the object position + offset. - - - vector llGroundNormal(vector offset); - - Retuns the ground contour at the object position + offset. - - - llGroundRepel(float height, integer water, float tau); - - Critically damps to heightif within height* 0.5 of level. - The heightis above ground level if water - is FALSE or above the higher of land and water if water is TRUE. - - - vector llGroundSlope(vector offset); - - Returns the ground slope at the object position + offset. - - - string llInsertString(string dst, integer position, string src); - - Inserts src into dst at position and returns the result. - - - llInstantMessage(key user, string message); - - Send messageto the user as an instant message. - - - string llKey2Name(key id); - - If object id is in the same simulator, return the name of the object. - - - string llList2CSV(list src); - - Create a string of comma separated values from list. - - - float llList2Float(list src, integer index); - - Returns the float at index in the list src. - - - integer llList2Integer(list src, integer index); - - Returns the integer at index in the list src. - - - key llList2Key(list src, integer index); - - Returns the key at index in the list src. - - - list llList2List(list src, integer start, integer end); - - Returns the slice of the list from startto end from the list - srcas a new list. The startand end parameters - are inclusive, so 0,length-1 would copy the entire list and 0,0 - would capture the first list entry. Using negative - numbers for startand/or end causes the index to count backwards - from the length of the list, so 0,-1 would - capture the entire list. If startis larger than end the list - returned is the exclusion of the entries, so 6,4 would - give the entire list except for the 5th entry. - - - list llList2ListStrided(list src, integer start, integer end, integer stride); - - Copy the strided slice of src from start to end. - - - rotation llList2Rot(list src, integer index); - - Returns the rotation at index in src. - - - string llList2String(list src, integer index); - - Returns the string at index in src. - - - llList2Vector(list src, integer index); - - Returns the vector at index in src. - - - integer llListFindList(list src, list test); - - Returns the position of the first instance of testin src. - Returns -1 if test is not in src. - - - list llListInsertList(list dest, list src, integer pos); - - Returns the list created by inserting src into dest at pos. - - - list llListRandomize(list src, integer stride); - - Returns srcrandomized into blocks of size stride. - If the length of srcdividided by strideis non-zero, - this function does not randomize the list. - - - list llListSort(list src, integer stride, integer ascending); - - Returns src sorted into blocks of stride in ascending order if - ascending is TRUE. Note that sort only - works in the head of each sort block is the same type. - list to sort - - blocks of stride length - - - TRUE ascending sort result, FALSE = descending sort result - - - - integer llListen(integer channel, string name, key id, string msg); - - Sets a listen event callback for msg on channel from name and - returns an identifier that can be used to - deactivate or remove the listen. The name, id and/or msg parameters - can be blank to indicate not to filter on - that argument. Channel 0 is the public chat channel that all avatars - see as chat text. Channels 1 to 2,147,483,648 - are hidden channels that are not sent to avatars. - - - llListenControl(integer number, integer active); - - Make a listen event callback active or inactive. Pass in the value - returned from llListen to the number parameter - to specify which event you are controlling. - Use boolean values to spcify active - - - llListenRemove(integer number); - - Removes a listen event callback. Pass in the value returned from - llListen to the number parameter to specify - which event you are removing. - - - llLookAt(vector target, float strength, float damping); - - Cause object to point the forward axis toward target. - Good strengthvalues are around half the mass of the - object and good damping values are less than 1/10th of the strength. - Asymmetrical shapes require smaller - damping. A strength of 0.0 cancels the look at. - - - llLoopSound(string sound, flaot volume); - - Similar to llPlaySound, this function plays a sound attached to an - object, but will continuously loop that sound - until llStopSound or llPlaySound is called. Only one sound may be - attached to an object at a time. A second call - to llLoopSound with the same key will not restart the sound, but the - new volume will be used. This allows - control over the volume of already playing sounds. Setting the - volumeto 0 is not the same as calling - llStopSound; a sound with 0 volume will continue to loop. - To restart the sound from the beginning, call - llStopSound before calling llLoopSound again. - - - llLoopSoundMaster(string sound, flaot volume); - - Behaviour is identical to llLoopSound, with the addition of marking - the source as a "Sync Master", causing - "Slave" sounds to sync to it. If there are multiple masters within - a viewers interest area, the most audible one (a - function of both distance and volume) will win out as the master. - The use of multiple masters within a small area - is unlikely to produce the desired effect. - - - llLoopSoundSlave(string sound, flaot volume); - - Behaviour is identical to llLoopSound, - unless there is a "Sync Master" present. If a Sync Master is already - playing the Slave sound will begin playing from the same point - the master is in its loop syncronizing the loop - points of both sounds. If a Sync Master is started when the Slave - is already playing, the Slave will skip to the - correct position to sync with the Master. - - - llMakeExplosion(integer particles, float scale, float velocity, float lifetime,float arc, string texture, vector offset); - - Make a round explosion of particles using texture from the objects inventory. - - - llMakeFire(integer particles, float scale, float velocity, float lifetime, float arc, string texture, vector offset); - - Make fire particles using texturefrom the objects inventory. - - - llMakeFountain(integer particles, float scale, float velocity, float lifetime, float arc, string texture, vector offset); - - Make a fountain of particles using texturefrom the objects inventory. - - - llMakeSmoke(integer particles, float scale, float velocity, float lifetime, float arc, string texture, vector offset); - - Make smoky particles using texturefrom the objects inventory. - - - llMessageLinked(integer linknum, integer num, string str, key id); - - Sends num, str, and id to members of the link set. - The linknumparameter is either the linked number - available through llGetLinkNumber or a link constant. - - - llMinEventDelay(float delay); - - Set the minimum time between events being handled. - - - llModifyLand(integer action, integer size); - - Modify land with action on size area. - The parameters can be chosen from the land constants. - - LAND_LEVEL, LAND_RAISE, LAND_LOWER, LAND_SMOOTH, LAND_NOISE or LAND_REVERT - - - LAND_SMALL_BRUSH, LAND_MEDIUM_BRUSH or LAND_LARGE_BRUSH - - - - llMoveToTarget(vector target, float tau); - - Critically damp to position targetin tau-seconds if the - script is physical. Good tau-values are greater than 0.2. - A tau of 0.0 stops the critical damping. - - - llOffsetTexture(float offset_s, float offset_t, integer face); - - Sets the texture s and t offsets of face. - If faceis ALL_SIDES this function sets the texture offsets for - all faces. - - - integer llOverMyLand(key id); - - Returns TRUE if id is over land owned by the object owner, - FALSE otherwise. - - - list llParseString2List(string src, list separators, list spacers); - - Breaks src into a list, discarding anything in separators, - keeping any entry in spacers. The - separators and spacers must be lists of strings with a maximum - of 8 entries each. So, if you had made the - call: - llParseString2List("Parsethisnow! I dare:you to.", ["this", "!", " "], [":"]); - You would get the list: - ["Parse", "now", "I", "dare", ":", "you", "to"] - - - llParticleSystem(list parameters); - - Makes a particle system based on the parameter list. - The parametersare specified as an ordered list of - parameter and value. Valid parameters and their expected - values can be found in the particle system constants. - Here is a simple example: - llParticleSystem([PSYS_PART_FLAGS, PSYS_PART_WIND_MASK, - PSYS_PART_START_COLOR, <1,0,0>, - PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_EXPLODE]); - - - llPassCollisions(integer pass); - - If passis TRUE, land and object collisions are passed from - children on to parents. - - - llPassTouches(integer pass); - - If passis TRUE, touches are passed from children on to parents. - - - llPlaySound(string sound, float volume); - - Plays a sound once. The sound will be attached to an object and - follow object movement. Only one sound may - be attached to an object at a time, and attaching a new sound or - calling llStopSound will stop the previously - attached sound. A second call to llPlaySound with the same sound - will not restart the sound, but the new - volume will be used, which allows control over the volume - of already playing sounds. To restart the sound from - the beginning, call llStopSound before calling llPlaySound again. - - - llPlaySoundSlave(string sound, float volume); - - Behaviour is identical to llPlaySound, unless there is - a "Sync Master" present. If a Sync Master is already - playing the Slave sound will not be played until the Master - hits its loop point and returns to the beginning. - llPlaySoundSlave will play the sound exactly once; if it is - desired to have the sound play every time the Master - loops, either use llLoopSoundSlave with extra silence padded - on the end of the sound or ensure that - llPlaySoundSlave is called at least once per loop of the Master. - - - llPointAt(vector pos); - - Make avatar that owns object point at pos. - - - llPow(float base, float exp); - - Returns baseraised to the exp. - - - llPreloadSound(string sound); - - Preloads sound from object inventory on nearby viewers. - - - llPushObject(key id, vector impulse, vector angular_impulse, integer local); - - Applies impulseand angular_impulseto object id. - - - llReleaseControls(key avatar); - - Stop taking inputs from avatar. - - - llRemoteLoadScript(key target, string name, integer running, integer param); - - If the owner of the object this script is attached can modify target - and the objects are in the same region, copy - script nameonto target, if running == TRUE, start the script with param. - If namealready exists on target, it is replaced. - - - llRemoveInventory(string inventory); - - Remve the name inventory item from the object inventory. - - - llRemoveVehicleFlags(integer flags); - - Sets the vehicle flagsto FALSE. Valid parameters can be found in the vehicle flags constants section. - - - key llRequestAgentData(key id, integer data); - - This function requests data about agent id. If and when the information - is collected, the dataserver event is - called with the returned key returned from this function passed in - the requested parameter. See the agent data - constants for details about valid values of dataand what each will - return in the dataserver event. - - - key llRequestInventoryData(string name); - - Requests data from object inventory item name. When data is available - the dataserver event will be raised with - the key returned from this function in the requested parameter. - The only request currently implemented is to - request data from landmarks, where the data returned is in the - form "<float, float, float>" which can be cast to a - vector. This position is in region local coordinates. - - - llRequestPermissions(key avatar, iteger perm); - - Ask avatar to allow the script to do perm. The permparameter should - be a permission constant. Multiple - permissions can be requested simultaneously by oring the - constants together. Many of the permissions requests - can only go to object owner. This call will not stop script - execution -if the specified avatar grants the requested - permissions, the run_time_permissions event will be called. - - - llResetScript(void); - - Resets this script. - - - llResetOtherScript(string name); - - Resets the script name. - - - llResetTime(void); - - Sets the internal timer to zero. - - - llRezObject(string inventory, vector pos, vector vel, rotation rot, integer param); - - Creates objects inventory object at position poswith velocity - veland rotation rot. The paramvalue - will be available to the newly created object in the on_rez - event or through the llGetStartParameter library - function. The velparameter is ignored if the rezzed object - is not physical. - - - float llRot2Angle(rotation rot); - - Returns the rotation angle represented by rot. - - - vector llRot2Axis(rotation rot); - - Returns the rotation axis represented by rot. - - - vector llRot2Euler(rotation rot); - - Returns the Euler Angle representation of rot. - - - vector llRot2Fwd(rotation rot); - - Returns the forward axis represented by rot. - - - vector llRot2Left(rotation rot); - - Returns the left axis represented by rot. - - - vector llRot2Up(rotation rot); - - Returns the up axis represented by rot. - - - rotation llRotBetween(vector a, vector b); - - Returns the rotation needed to rotate ato b. - - - llRotLookAt(rotation rot, float strength, float damping); - - Cause object to rotate to rot. Good strengthvalues are around - half the mass of the object and good - damping values are less than 1/10th of the strength. - Asymmetrical shapes require smaller damping.A - strengthof 0.0 cancels the look at. - - - integer llRotTarget(rotation rot, float error); - - Set object rotation within error of rotationas a rotational - target and return an integer number for the - target. The number can be used in llRotTargetRemove. - - - llRotTargetRemove(integer number); - - Remove rotational target number. - - - llRotateTexture(float radians, integer face); - - Sets the texture rotation of faceto radians. - If faceALL_SIDES, rotate the texture of all faces. - - - integer llRound(float val); - - returns valrounded to the nearest integer. - - - integer llSameGroup(key id); - - Returns TRUE if the object or agen id is in the same simulator - and has the same active group as this object. - Otherwise, returns FALSE. - - - llRegionSay(integer channel, string text); - - Says the string text on channel number channel that can be heard - anywhere in the region by a script listening on channel. - - Any integer value other than zero - - - Message to be transmitted - - - - llSay(integer channel, string text); - Say text on channel. - Channel 0 is the public chat channel that all - avatars see as chat text. Channels 1 to 2,147,483,648 are private - channels that are not sent to avatars but other scripts can listen - for through the llListen api. - - Channel to use to say text on - - Text to say - - - llScaleTexture(float horizontal, float vertical, integer side); - - Sets the horizontal and vertical repeats per face on side. - If side == ALL_SIDES, all sides are set in one call. - Negative values for horizontal and vertical will flip the texture. - - - integer llScriptDanger(vector pos); - - Returns true if pos is over public land, land that doesnt allow everyone - to edit and build, or land that doesnt allow outside scripts. - - - llSensor(string name, key id, integer type, float range, float arc); - - Performs a single scan for nameand id with typewithin - rangemeters and arcradians of forward vector. - Specifying a blank name or NULL_KEY id will not filter - results for any particular name or id A range of 0.0 - does not perform a scan. The typeparameter should be an - object type constant vlaue. - - - llSensorRemove(void); - - Removes the sensor. - - - llSensorRepeat(string name, key id, integer type, float range, float arc, float rate); - - Performs a repeating sensor scan for name and id with type - (AGENT, ACTIVE, PASSIVE, and/or SCRIPTED) within range meters and arc - radians of forward vector (name and/or id can be empty or 0). - A range of 0.0m does perform a scan. The parameters have the same - function as llSensor, except rate, which defines the number of - seconds between repeated sensor or no_sensor event calls. - - - llSetAlpha(float alpha, integer face); - - Sets the alpha value for face. If face is ALL_SIDES, - set the alpha to all faces. The alphavalue is interpreted - as an opacity percentage -1.0 is fully opaque, and 0.2 is - mostly transparent. This api will clamp alphavalues - less 0.1 to .1 and greater than 1.0 to 1. - - - llSetBuoyancy(float buoyancy); - - Set the object buoyancy. A value of 0 is none, - less than 1.0 sinks, 1.0 floats, and greater than 1.0 rises. - - - llSetCameraAtOffset(vector offset); - - Sets the camera at offset used in this object - if an avatar sits on it. - - - llSetCameraEyeOffset(vector offset); - - Sets the camera eye offset used in this object if an avatar sits on it. - - - llSetColor(vector color, integer face); - - Sets the color of face. If face is ALL_SIDES, set the color to all faces. - - - llSetDamage(float damage); - - Sets the amount of damage that will be done to an object - that this object hits. This object will be destoyed on - damaging another object. - - - llSetForce(vector force, integer local); - - If the object is physical, this function sets the force. - The vector is in loal coordinates if local is TRUE, global if - FALSE. - - - llSetForceAndTorque(vector force, vector torque, integer local); - - If the object is physical, this function sets the forceand - torque. The vectors are in loal coordinates if local is - TRUE, global if FALSE. - - - llSetHoverHeight(float height, float water, float tau); - - Critically damps to a height. The height is above ground - and water if water is TRUE. - - - llSetLinkColor(integer linknumber, vector color, integer face); - - Sets the color of the linked child specified by linknumber. - A value of 0 means no link, 1 the root, 2 for first - child, etc. If linknumber is ALL_SIDES, set the color - of all objects in the linked set. If faceis - ALL_SIDES, set the color of all faces. - - - llSetObjectName(string name); - - Sets the object name to name. - - - llSetPos(vector pos); - - If the object is not physical, this function sets the position - in region coordinates. If the object is a child, the - position is treated as root relative and the linked set is adjusted. - - - llSetRot(rotation rot); - - If the object is not physical, this function sets the rotation. - If the object is a child, the position is treated as root - relative and the linked set is adjusted. - - - llSetScale(vector scale); - - Sets the object scale. - - - llSetScriptState(string name, integer run); - - Control the state of a script on the object. - - - llSetSitText(string text); - - Displays textrather than sit in viewer pie menu. - - - llSetSoundQueueing(integer queue); - - Sets whether successive calls to llPlaySound, llLoopSound, - etc., (attached sounds) interrupt the playing sound. - The default for objects is FALSE. Setting this value to - TRUE will make the sound wait until the current playing - sound reaches its end. The queue is one level deep. - - - llSetStatus(integer status, integer value); - - Sets the statusto value. Use status constants for the values of status. - - - llSetText(string text, vector color, float alpha); - - Sets text that floats above object to text, - using the specified color and alpha. - - - llSetTexture(string texture, integer face); - - Sets the texturefrom object inventory of face. - If face is ALL_SIDES, set the texture to all faces. - - - llSetTextureAnim(integer mode, integer face, integer sizex, integer sizey, float start, float length, float rate); - - Animates a texture by setting the texture scale and offset. - The mode is a mask of texture animation constants. - You can only have one texture animation on an object, - calling llSetTextureAnim more than once on an object - will reset it. - You can only do one traditional animation, ROTATE or SCALE - at a time, you cannot combine masks. In the case - of ROTATE or SCALE, sizex and sizey are ignored, and startand - lengthare used as the start and - length values of the animation. For rotation, startand lengthare - in radians. - The facespecified which face to animate. If faceis ALL_SIDES, - all textures on the object are animated. - The sizex and sizey describe the layout of the frames within - the texture. sizex specifies how many - horizontal frames and sizey is how many vertical frames. - startis the frame number to begin the animation on. Frames - are numbered from left to right, top to bottom, - starting at 0. - lengthis the number of frames to animate. 0 means to animate - all frames after the start frame. - rateis the frame rate to animate at. 1.0 means 1 frame per - second, 10.0 means 10 frames per second, etc. - - - llSetTimerEvent(float sec); - - Sets the timer event to be triggered every secseconds. - Passing in 0.0 stops further timer events. - - - llSetTorque(vector torque, integer local); - - If the object is physical, this function sets the torque. - The vector is in loal coordinates if local is TRUE, global - if FALSE. - - - llSetTouchText(string text); - - Displays textin viewer pie menu that acts as a touch. - - - llSetVehicleFlags(integer flags); - - Sets the vehicle flagsto TRUE. - Valid parameters can be found in the vehicle flags constants section. - - - llSetVehicleFloatParam(integer param_name, float param_value); - - Sets the vehicle floating point parameter param_nameto param_value. - Valid parameters and their expected - values can be found in the vehicle parameter constants section. - - - llSetVehicleType(integer type); - - Activates the vehicle action and choose vehicle type. - Valid types and an explination of their characteristeics - can be found in the vehicle type constants section. - - - llSetVehicleRotationParam(integer param_name, rotation param_value); - - Sets the vehicle rotation parameter param_nameto param_value. - Valid parameters can be found in the - vehicle parameter constants section. - - - llSetVehicleVectorParam(integer param_name, vector param_value); - - Sets the vehicle vector parameter param_nameto param_value. - Valid parameters can be found in the - vehicle paramter constants section. - - - llShout(integer channel, string text); - - Shout texton channel. Channel 0 is the public chat channel that - all avatars see as chat text. Channels 1 to - 2,147,483,648 are private channels that are not sent to - avatars but other scripts can listen for through the llListen api. - - - float llSin(float theta); - - Returns the sine of thetain radians. - - - llSitTarget(vector offset, rotation rot); - - Set the sit location for this object. If offset == ZERO_VECTOR - clear the sit target. - - - llSleep(float sec); - - Puts the script to sleep for secseconds. - - - float llSqrt(float val); - - Returns the square root of val. If valis less than 0.0, - this function returns 0.0 and raises a math runtime error. - - - llStartAnimation(string anim); - - This function starts animation anim for the avatar that owns the object. - - - llStopAnimation(string anim); - - Stop animation animfor avatar that owns object. - - - llStopHover(void); - - Stop hover to a height. - - - llStopLookAt(void); - - Stop causing object to look at target. - - - llStopMoveToTarget(void); - - Stops critically damped motion. - - - llStopPointAt(void); - - Stop avatar that owns object pointing. - - - llStopSound(void); - - Stops a currently playing attached sound started with - llPlaySound or llLoopSound. Has no effect on sounds - started with llTriggerSound. - - - integer llStringLength(string src); - - Returns the number of characters in src. - - - integer llSubStringIndex(string source, string pattern); - - Finds index in source where pattern first appears. - Returns -1 if no match is found found. - - - llTakeControls(integer controls, integer accept, integer pass_on); - - If (accept== (controls and input)), send input to object. - If the boolean pass_onis TRUE, also send input - to avatar. - - - float llTan(float theta); - - Returns the tangent of thetaradians. - - - integer llTarget(vector position, float range); - - Set object position within rangeof positionas a target - and returns an integer ID for the target. - - - llTargetOmega(vector axis, float spinrate, float gain); - - Attempt to spin at spinratewith strength gainon axis. - A spinrateof 0.0 cancels the spin. This - function always works in object local coordinates. - - - llTargetRemove(integer tnumber); - - Remove target number tnumber. - - - llTeleportAgentHome(key id); - - Teleport agent on the owners land to agents home location. - - - string llToLower(string src); - - Returns src in all lower case. - - - string llToUpper(string src); - - Returns src in all upper case. - - - llTriggerSound(string sound, float volume); - - Plays a transient sound NOT attached to an object. - The sound plays from a stationary position located at the - center of the object at the time of the trigger. - There is no limit to the number of triggered sounds which can be - generated by an object, and calling llTriggerSound does not affect - the attached sounds created by llPlaySound - and llLoopSound. This is very useful for things like collision noises, - explosions, etc. There is no way to stop or - alter the volume of a sound triggered by this function. - - - llTriggerSoundLimited(string sound, float volume, vector tne, vector bsw); - - Plays a transient sound NOT attached to an object with its - audible range limited by the axis aligned bounding - box define by tne(top-north-eash) and bsw (bottom-south-west). - The sound plays from a stationary position - located at the center of the object at the time of the trigger. - There is no limit to the number of triggered sounds - which can be generated by an object, and calling llTriggerSound - does not affect the attached sounds created by - llPlaySound and llLoopSound. This is very useful for things - like collision noises, explosions, etc. There is no - way to stop or alter the volume of a sound triggered by this function. - - - llUnSit(key id); - - If agent identified by id is sitting on the object the script - is attached to or is over land owned by the objects - owner, the agent is forced to stand up. - - - float llVecDist(vector a, vector b); - - Returns the distance from ato b - - - float llVecMag(vector vec); - - Returns the magnitude of vec. - - - vector llVecNorm(vector vec); - - Returns normalized vec. - - - llVolumeDetect(integer detect); - - When detect = TRUE, this makes the entire link set the script - is attached to phantom but if another object - interpenetrates it, it will get a collision_start event. - When an object stops interpenetrating, a collision_end event - is generated. While the other is interpenetrating, - collision events are NOT generated. The script must be applied - to the root object of the link set to get the collision events. - Collision filters work normally. - - - float llWater(vector offset); - - Returns the water height at the object position + offset. - - - llWhisper(integer channel, string text); - - Whisper texton channel. Channel 0 is the public chat channel that - all avatars see as chat text. Channels 1 to 2,147,483,648 are - private channels that are not sent to avatars but other scripts - can listen for through the llListen api. - - - vector llWind(vector offset); - - Returns the wind velocity below the object position + offset. - - - llAddToLandBanList(key agent, float hours); - - Adds agent to the parcel ban list for the specified number of hours. - A value of 0 for hours will add agent indefinitely. - The smallest value hours will accept is 0.01; - anything smaller will be seen as 0. - When values that small are used, it seems the function bans - in 30 second increments (Probably 36 second increments, - as 0.01 of an hour is 36 seconds). - Residents teleporting to a parcel where they are banned - will be redirected to a neighboring parcel. - - - integer llBase64ToInteger(string str); - - Little endian decode the 8 character Base64 string str into an integer. - - - string llBase64ToString(string str); - - Converts a Base 64 string to a conventional string. - If the conversion creates any unprintable characters, they are converted to question marks (this behavior is different then llUnescapeURL). - - - llClearCameraParams(); - - Resets all camera parameters to default values and turns - off scripted camera control. - - - llCloseRemoteDataChannel(key channel); - - Closes XML-RPC channel. - - - integer llDetectedGroup(integer number); - - Returns TRUE if detected object or agent number has the same - user group active as this object. - It will return FALSE if the object or agent is in the group, - but the group is not active. - - - string llEscapeURL(string url); - - Returns the string that is the URL-escaped version of url - (replacing spaces with %20, etc). - This function returns the UTF-8 encoded escape codes - for selected characters. - - - llForceMouselook(integer mouselook); - - After calling this function with mouselook set to TRUE, - any agent sitting down on the prim will be forced into mouselook. - Just like llSitTarget, this changes a permanent property - of the prim (not the object) and needs to be reset by calling - this function with mouselook set to FALSE in order to disable it. - - - list llGetAnimationList(key id); - - Returns a list of keys of all playing animations for avatar id. - - - list llGetBoundingBox(key object); - - Returns the bounding box around the object or avatar with - the key object (including any linked prims) relative to the - root prim, in a list: [ (vector) min_corner, (vector) max_corner ] - - - vector llGetCameraPos(); - Returns the position of the camera of the user that granted the - script PERMISSION_TRACK_CAMERA. If no user has granted the permission, - it returns ZERO_VECTOR. - - - rotation llGetCameraRot(); - - Returns the rotation of the camera of the user who's granted - this script PERMISSION_TRACK_CAMERA. If no user has granted the - permission, it returns ZERO_ROTATION. The key of the user whose - camera is being tracked can be obtained using llGetPermissionsKey. - - - key llGetCreator(); - - Returns the key of the object's original creator. Similar to llGetOwner. - - - vector llGetGeometricCenter(); - - Returns the geometric center of the linked set the - script is in relative to the object's position - (the position of the root prim of a linked set). - To get the object's position, use llGetPos. - - - float llGetGMTclock(); - - Gets the time in seconds since midnight in GMT/UTC. - - - key llGetInventoryCreator(string item); - - This function returns the UUID of the creator of item. - If item is not found in inventory, - the object says "No item named 'name' ". - - - integer llGetInventoryPermMask(string item, integer mask); - - Returns the requested permission mask for the inventory - item defined by item. If item is not in the object's inventory, - llGetInventoryPermMask returns 0 and causes the object to - say "No item named '<item>'", where "<item>" is item. - If this is used to determine whether or not an inventory item - exists within the object, it will have the side effect of spamming chat. - inventory item - - MASK_BASE, MASK_OWNER,MASK_GROUP, MASK_EVERYONE or MASK_NEXT - - - - integer llGetInventoryType(string name); - - Returns the type of the inventory item name. - Remember, like the other inventory functions, llGetInventoryType - is case-sensitive. - - - float llGetMass(); - - Returns the scripted object's mass. When called from a script - in a linkset, the parent will return the sum of the linkset weights, - while a child will return just its own mass. When called from - a script inside an attachment, this function will return the mass - of the avatar it's attached to, not its own. - - - key llGetNumberOfNotecardLines(string name); - - Returns number of lines in the notecard name via the dataserver event. - (Cast the value returned by the dataserver to an integer.) - The key returned is a query id for identifying the dataserver reply. - - - integer llGetNumberOfPrims(); - - Returns the number of prims in (and avatars seated on) - the object the script is in. - - - string llGetObjectDesc(); - - Returns the description of the scripted object/prim. - You can set the description using llSetObjectDesc. - - - float llGetObjectMass(key id); - - Gets the mass of the object or avatar corresponding to id. - - - integer llGetObjectPermMask(integer mask); - - Returns the requested permission mask for the root object - the task is attached to. - - - - integer llGetParcelFlags(vector pos); - - Returns a bitfield specifying the parcel flags - (PARCEL_FLAG_*) for the parcel under the position pos. - - - list llGetPrimitiveParams(list params); - - Returns primitive parameters specified in the params list. - - - vector llGetRegionCorner(); - - Returns the RegionCorner of the simulator containing the task. - - - integer llGetRegionFlags(); - - Returns a bitfield specifying the region flags - (REGION_FLAG_*) for the region the object is in. - - - vector llGetRootPosition(); - - Gets the position (in region coordinates) - of the root/parent prim of the object containing the script. - This is used to allow a child prim to determine where the root is. - - - rotation llGetRootRotation(); - - Gets the global rotation of the root object of the - object script is attached to. - - - string llGetSimulatorHostname(); - - Returns the host name (server) of the sim - in which the scripted object is located. - For example, "sim225.agni.lindenlab.com". - - - string llGetTimestamp(); - - Returns the current time-and-date (a timestamp) - in the format YYYY-MM-DDThh:mm:ss.ff..fZ, - for example: 2004-08-27T00:56:21.785886Z - The letter Z stands for Zulu, - the military time zone name for UTC. T is just - a separator between date and time. - - - integer llGetUnixTime(); - - Returns the number of seconds elapsed since 00:00 hours, - Jan 1, 1970 UTC from the system clock. - In UNIX terms, time_t. This is great for a monotonic - source of time that ticks once a second. - - - key llHTTPRequest(string url, list parameters, string body); - - Sends HTTP request to url with the specified body and parameters. - - url must always be a valid HTTP or HTTPS URL, pointing to a - location outside the Linden Lab and Second Life servers. - - - string llIntegerToBase64(integer number); - - Encodes number as an 8-character Base64 string. - - - list llListReplaceList(list dest, list src, integer start, integer end); - - Returns a list replacing the slice of the list dest from - start to end with the list src. start and end are inclusive, - so 0, 1 would replace the first two entries - and 0, 0 would replace only the first list entry. - - - float llListStatistics(integer operation, list input); - - This function allows a script to perform a statistical - operation as defined by operation on a list composed - of integers and floats. - - One of LIST_STAT_* values - - - - llLoadURL(key avatar_id, string message, string url); - - llLoadURL displays a dialog box to the user offering - to load a web page using the default web browser. - - - float llLog(float val); - - Returns the base e (natural) logarithm of val (value). - - - float llLog10(float val); - - Returns the base 10 (common) logarithm of val (value). - - - llMapDestination(string simname, vector position, vector lookat); - - Shows a given location on the map. - Works in attachments, or during touch events. - Currently the function will open the map window whenever it is called. - There is no way to simply set the map position without - opening the window. - - - string llMD5String(string src, integer nonce); - - Performs a RSA Data Security, Inc. MD5 Message-Digest - Algorithm on string with nonce (also known as salt). - Returns a 32-character hex string. (128-bit in binary.) - - - integer llModPow(integer a, integer b, integer c); - - Returns a raised to the b power, mod c. ( (a ^ b)%c ). - b is capped at 0xFFFF (16 bits). - - - llOpenRemoteDataChannel(); - - Creates a channel to listen for XML-RPC calls. - Will trigger a remote_data event with type = REMOTE_DATA_CHANNEL - and a channel ID (key) once it is available. - This channel ID must be referenced in the XML-RPC call - to the script (from the outside internet)-- - so the key must somehow get to the scripter's XML-RPC client, - most often via llEmail, llHttpRequest or llLoadUrl. - - - llOwnerSay(string message); - - Says message to only the owner of the object running the script - if the owner has been within the object's simulator since - logging into Second Life, regardless of where they may be are in-world. - - - llParcelMediaCommandList(list command_list); - - Playing QuickTime movies (you have to own the land). - - - list llParcelMediaQuery(list query_list); - - Queries the texture and/or URL for QuickTime-playable - video on the land parcel. - This function will only work if the script is contained - within an object owned by the landowner (or if the land - is owned by a group, only if the object has been deeded - to the group). It will not work for group land if the - object owner is a member of the group. The object - actually has to be owned by the group. - - - list llParseStringKeepNulls(string src, list separators, list spacers); - - llParseStringKeepNulls works almost exactly the same as - llParseString2List, except that if a null is found - it will add a null string instead of discarding it - like llParseString2List does. - - - llReleaseCamera(key agent); - - A FollowCam function that returns the camera to the - key agent after permission to change it with - llSetCameraParams has been granted via - llRequestPermissions(agent_key, PERMISSION_CONTROL_CAMERA). - - - llRemoteDataReply(key channel, key message_id, string sdata, integer idata); - - Send an XML-RPC reply to the request with message_id - on channel with payload of string sdata and integer idata. - The size of sdata is limited to 254 characters. - - - llRemoteDataSetRegion(); - - does not work! - - - llRemoteLoadScriptPin(key target, string name, integer pin, integer running, integer start_param); - - If the owner of the object containing this script can modify - the object identified by the key target, and if the pin matches - the PIN previously set using llSetRemoteScriptAccessPin - (on the target prim), then the script name will be copied into target. - - - llRemoveFromLandBanList(key avatar); - - Remove avatar from the land parcel ban list. - - - llRemoveFromLandPassList(key avatar); - - Remove avatar from the land parcel pass list. - - - - llResetLandBanList(void) - - Removes all residents from the land ban list. - - - - llResetLandPassList(void) - - Removes all residents from the land access/pass list. - - - - key llRequestSimulatorData(string simulator, integer data); - - Requests data about the sim with the name simulator. - simulator is case-insensitive. - Returns a dataserver query ID and triggers the dataserver - event when data is found. The sim name is usually not case-sensitive, - but sometimes will return data for a similarly-named sim - if the supplied case doesn't match the intended sim's actual name. - - - llRezAtRoot(string inventory, vector pos, vector vel, rotation rot, integer param); - - Rezzes object's inventory item named inventory at - pos with velocity vel and rotation rot with start parameter param. - - - key llSendRemoteData(key channel, string dest, integer idata, string sdata); - - Send an XML-RPC request to dest (probably an URL) - through channel with payload of channel (in a string), - integer idata and string sdata. - - - llSetCameraParams(list rules); - - Sets multiple camera parameters at once. - List format is [rule1, value1, rule2, value2 . . . ruleN, valueN] - - - llSetLinkAlpha(integer linknumber, float alpha, integer face); - - Sets the side number face on the linked child linknumber - to the transparency alpha. - - - llSetLocalRot(rotation rot); - - Sets the rotation of a child prim relative to the root prim. - - - llSetObjectDesc(string name); - - Sets the description of the scripted prim to name. - You can get the description using llGetObjectDesc. - The description is limited to 127 characters. - - - llSetParcelMusicURL(string url) - - Sets the streaming audio URL for the parcel the - scripted object is on (the object must be owned - by the owner of the parcel, if the parcel is group - owned the object must be owned by that group). - - - llSetPayPrice(integer price, list quick_pay_buttons); - - Sets the values of the buttons and the text box default - for the Pay dialog -- when a user right-clicks on - the object and selects "Pay", llSetPayPrice will affect - what buttons exist, what their values are, and whether - or not there is a manual payment text entry box. - - - llSetPrimitiveParams(list rule); - - This function changes the many properties (or "parameters") - of a prim in one operation. The parameter is a list of changes. - (Don't confuse prim parameters with function parameters.) - - - llSetRemoteScriptAccessPin(integer pin); - - If pin is set to a non-zero number, the task will accept - remote script loads via llRemoteLoadScriptPin - if passed the matching PIN. - Otherwise llRemoteLoadScriptPin is ignored - - - string llStringToBase64(string str); - - Converts a string to the Base 64 representation of the string. - - - string llUnescapeURL(string url); - - Returns the string that is the URL unescaped version - of url, replacing "%20" with spaces, etc. - The function can output raw UTF-8 strings. - - - string llXorBase64StringsCorrect(string s1, string s2) - - Performs an xor on two Base64 strings and returns a Base64 string. - s2 repeats if it is shorter than s1. - This function is for encrypting data. Put your data in s1 and - your key in s2 to encrypt or put the encrypted data into s1 - with the same key in s2 to decrypt again. - - - llSetInventoryPermMask(string item, integer mask, integer value); - - Sets the given permission mask to the new value on the inventory item. - - - llSetObjectPermMask(integer mask, integer value); - - Sets the given permission mask to the new value on the root object - the task is attached to. - - - llSetSoundRadius(float radius); - - Establishes a hard cut-off radius for audibility of scripted - sounds (both attached and triggered) - - - llTakeCamera(key avatar); - - Move avatar's viewpoint to task - - - list llGetObjectDetails(key id, list params); - - Returns a list of the details specified in params for the object with key id. - - prim or avatar UUID that is in the same region - - - list of OBJECT_* flags - - - - - llSetClickAction(integer action); - - Sets the action performed when a prim is clicked upon. - - a CLICK_ACTION_* flag - - - - - integer llGetRegionAgentCount(); - - Returns an integer that is the number of avatars in the region. - - - - llTextBox( key avatar, string message, integer chat_channel ); - - *** Pre-release Documentation Warning *** - Shows a dialog box on avatar's screen with the text message. - It contains a text box for input, any text that is entered - is said on chat_channel when the "OK" button is clicked. - - - - string llGetAgentLanguage( key avatar ); - - Returns a string that is the language code of the preferred - interface language of the user avatar. - - - - vector llDetectedTouchUV( integer index ); - - Returns a vector that is the texture coordinates for where - the prim was touched. The x and y vector positions contain - the u and v face coordinates respectively. - - TOUCH_INVALID_TEXCOORD is returned - when the touch UV coordinates cannot be determined. - - Index of detection information - - - - - integer llDetectedTouchFace( integer index ); - - Returns an integer that is the index of the face the avatar clicked on. - - Index of detection information - - - - - vector llDetectedTouchPos( integer index ); - - Returns a vector that is the position where the object - was touched in region coordinates, unless it is attached to - the HUD, in which case it returns the position relative - to the attach point. - - Index of detection information - - - - - vector llDetectedTouchNormal( integer index ); - - Returns a vector that is the surface normal - (perpendicular to the surface) where the touch event was triggered. - - Index of detection information - - - - - vector llDetectedTouchBinormal( integer index ); - - Returns a vector that is the surface binormal - (tangent to the surface) where the touch event was triggered. - - Index of detection information - - - - - vector llDetectedTouchST( integer index ); - - Returns a vector that is the surface coordinates for where the prim was touched. - The x and y vector positions contain the horizontal (s) and vertical (t) face - coordinates respectively. - Each component is in the interval [0.0, 1.0]. - - TOUCH_INVALID_TEXCOORD is returned when the surface coordinates cannot be determined. - - Index of detection information - - - - - string llSHA1String( string src ); - - *** Pre-release Documentation Warning *** - Returns a string of 40 hex characters that is the SHA1 security hash of src. - - - - integer llGetFreeURLs( ); - - - key llRequestURL( ); - - - key llRequestSecureURL( ); - - - llReleaseURL( string url ); - - - llHTTPResponse( key request_id, integer status, string body ); - - - llHTTPResponse( key request_id, integer status, string body ); - - - - - Every state must have at least one handler. You can choose to - handle an event by defining one of the the reserved - event handlers named here. - - at_target(integer tnum, vector targetpos, vector ourpos); - - This event handler is triggered when the scripted object comes within - a defined range of the target position targetpos - (defined by the llTarget function call). - - - - at_rot_target(integer number, rotation target_rotation, rotation our_rotation); - - This event is triggered when a script comes within a defined - angle of a target rotation. The range is set by a call - to llRotTarget. - - - - not_at_rot_target(void); - - When a target is set via the llRotTarget library call, - but the script is outside the specified angle this event is raised. - - - - not_at_target(void); - - When a target is set via the llTarget library call, - but the script is outside the specified range this event is raised. - - - attach(key attached); - - This event is triggered whenever a object with this script is - attached or detached from an avatar. If it is attached, - attached is the key of the avatar it is attached to, otherwise - attached is NULL_KEY. - - - changed(integer change); - - Triggered when various events change the object. The change - argument will be a bitfield of change constants. - - - collision(integer total_number); - - This event is raised while another object is colliding with - the object the script is attached to. The number of - detected objects is passed to the script. Information on - those objects may be gathered via the llDetected* library - functions. - (Collisions are also generated if a user walks into an object.) - - - collision_end(integer total_number); - - This event is raised when another object stops colliding with - the object the script is attached to. The number of - detected objects is passed to the script. Information on those - objects may be gathered via the llDetected* library - functions. - (Collisions are also generated if a user walks into an object.) - - - collision_start(integer total_number); - - This event is raised when another object begins to collide with - the object the script is attached to. The number of - detected objects is passed to the script. Information on - those objects may be gathered via the llDetected* library - functions. - (Collisions are also generated if a user walks into an object.) - - - control(key name, integer levels, integer edges); - - Once a script has the ability to grab control inputs from the avatar, - this event will be used to pass the commands - into the script. The levelsand edgesare bitfields - of control constsants. - - - dataserver(key requested, string data); - - This event is triggered when the requested data is returned - to the script. Data may be requested by the - llRequestAgentData, the llRequestInventoryData, - and the llGetNotecardLine function calls. - - - email(string time, string address, string subject, string body, integer remaining); - - This event is triggered when an email sent to this script arrives. - The remaining tells how many more emails are known as still pending. - - - land_collision(vector position); - - This event is raised when the object the script is attached - to is colliding with the ground. - - - land_collision_end(vector position); - - This event is raised when the object the script is attached - to stops colliding with the ground. - - - land_collision_start(vector position); - - This event is raised when the object the script is attached - to begins to collide with the ground. - - - link_message(integer sender_number, integer number, string message, key id); - - Triggered when object receives a link message via llMessageLinked - library function call. - - - listen(integer channel, string name, key id, string message); - - This event is raised whenever a chat message matching the - constraints passed in the llListen command is heard. - The nameand id of the speaker as well as the messageare passed - in as parameters. Channel 0 is the public - chat channel that all avatars see as chat text. - Channels 1 through 2,147,483,648 are private channels that are not - sent to avatars but other scripts can listen on those channels. - - - money(key giver, integer amount); - - This event is triggered when user giver has given an amount - of Linden dollars to the object. - - - moving_end(void); - - Triggered whenever a object with this script stops moving. - - - moving_start(void); - - Triggered whenever a object with this script starts moving. - - - no_sensor(void); - - This event is raised when sensors are active - (via the llSensor library call) but are not sensing anything. - - - - object_rez(key id); - - Triggered when object rez-es in another object from its - inventory via the llRezObject api. The id is the globally - unique key for the object. - - - on_rez(integer start_param); - - Triggered whenever a object is rez-ed from inventory - or by another object. The start_paramis the parameter - passed in from the call to llRezObject. - - - run_time_permissions(integer permissions); - - Scripts need permission from either the owner or the avatar - they wish to act on before they perform certain - functions, such as debiting money from their owners account, - triggering an animation on an avatar, or capturing - control inputs. The llRequestPermissions library - function is used to request these permissions and the various - permissions integer constants can be supplied. - The integer returned to this event handler contains the current set - of permissions flags, so if permissionseqal 0 then no permissions are set. - - - sensor(integer total_number); - - This event is raised whenever objects matching the constraints - of the llSensor command are detected. - The number of detected objects is passed to the script - in the total_number parameter. Information on those - objects may be gathered via the llDetected* library functions. - - - state_entry(void); - - The state_entry event occurs whenever a new state is entered, - including program start, and is always the first event handled. - - - state_exit(void); - - The state_exit event occurs whenever the state command - is used to transition to another state. It is handled - before the new states state_entry event. - - - timer(void); - - This event is raised at regular intervals set by the - llSetTimerEvent library function. - - - touch(integer total_number); - - This event is raised while a user is touching the object - the script is attached to. The number of touching objects is - passed to the script in the total_number parameter. - Information on those objects may be gathered via the - llDetected* library functions. - - - touch_end(integer total_number); - - This event is raised when a user stops touching the object - the script is attached to. The number of touching - objects is passed to the script in the total_number parameter. - Information on those objects may be gathered - via the llDetected* library functions. - - - touch_start(integer total_number); - - This event is raised when a user first touches the object the script is - attached to. The number of touching objects is passed to the script in - the total_number parameter. Information on those objects may be gathered - via the llDetected() library functions. - - - http_response(key request_id, integer status, list metadata, string body); - - This event handler is invoked when an HTTP response is received for - a pending llHTTPRequest request or if a pending request fails or times out. - - - remote_data(integer event_type, key channel, key message_id, string sender, integer idata, string sdata); - - Triggered by various XML-RPC calls with event_type specifying the type of data. - - - - To ease scripting, many useful constants are defined by LSL. - - The boolean constants represent the values for TRUE and FALSE. - LSL represents booleans as integer values 1 - and 0 respectively. Since there is no boolean type these - constants act as a scripting aid usually employed for - testing variables which conceptually represent boolean values. - - An integer constant for boolean comparisons. Has the value '1'. - - - An integer constant for boolean comparisons. Has the value '0'. - - - - The status constants are used in the llSetStatus and llGetStatus - library calls. These constants can be bitwise ored - together when calling the library functions to set the same - value to more than one status flag - Status Constants - - Controls whether the object moves physically. - This controls the same flag that the ui checkbox for - Physical controls. The default is FALSE. - - - Controls whether the object collides or not. - Setting the value to TRUE makes the object non-colliding with - all objects. It is a good idea to use this for most objects - that move or rotate, but are non-physical. It is also - useful for simulating volumetric lighting. The default is FALSE. - - - - - Controls whether the object can physically rotate around - the specific axis or not. This flag has no meaning - for non-physical objects. Set the value to FALSE - if you want to disable rotation around that axis. The - default is TRUE for a physical object. - A useful example to think about when visualizing - the effect is a sit-and-spin device. They spin around the - Z axis (up) but not around the X or Y axis. - - - Controls whether the object can be grabbed. - A grab is the default action when in third person, and is - available as the hand tool in build mode. - This is useful for physical objects that you dont want other - people to be able to trivially disturb. - The default if FALSE - - - Controls whether the object can cross region boundaries - and move more than 20 meters from its creation - point. The default if FALSE. - - - Controls whether the object is returned to the owners - inventory if it wanders off the edge of the world. It is - useful to set this status TRUE for things like bullets - or rockets. The default is TRUE - - - - These constants can be combined using the binary | operator - and are used in the llSensor and related calls. - Object Type Constants - - Objects in world that are agents. - - - Objects in world that are running a script or - currently pysically moving. - - - Static in-world objects. - - - Scripted in-world objects. - - - - The permission constants are used for passing values - to llRequestPermissions, determing the value of - llGetPermissions, and explicitly passed to the - run_time_permissions event. For many of the basic library - functions to work, a specific permission must be enabled. - The permission constants can be ored together to be - used in conjunction. - - Permission Constants - - If this permission is enabled, the object can successfully - call llGiveMoney to debit the owners account. - - - If this permission enabled, the object can successfully - call the llTakeControls libray call. - - - (not yet implemented) - - - If this permission is enabled, the object can successfully - call llStartAnimation for the avatar that owns this - object. - - - If this permission is enabled, the object can successfully - call llAttachToAvatar to attach to the given avatar. - - - (not yet implemented) - - - If this permission is enabled, the object can successfully - call llCreateLink, llBreakLink, and - llBreakAllLinks to change links to other objects. - - - (not yet implemented) - - - (not yet implemented) - - - - These constants can be used to refer to a specific inventory - type in calls to llGetInventoryNumber - andllGetInventoryName. - Inventory Constants - - - - - - - - - Each constant refers to the named type of inventory. - - - - These constants are used to refer to attachment points - in calls to llAttachToAvatar. - Attachment Constants - - Attach to the avatar chest. - - - Attach to the avatar head. - - - Attach to the avatar left shoulder. - - - Attach to the avatar right shoulder. - - - Attach to the avatar left hand. - - - Attach to the avatar right hand. - - - Attach to the avatar left foot. - - - Attach to the avatar right foot. - - - Attach to the avatar back. - - - Attach to the avatar pelvis. - - - Attach to the avatar mouth. - - - Attach to the avatar chin. - - - Attach to the avatar left ear. - - - Attach to the avatar right ear. - - - Attach to the avatar left eye. - - - Attach to the avatar right eye. - - - Attach to the avatar nose. - - - Attach to the avatar right upper arm. - - - Attach to the avatar right lower arm. - - - Attach to the avatar left upper arm. - - - Attach to the avatar left lower arm. - - - Attach to the avatar right hip. - - - Attach to the avatar right upper leg. - - - Attach to the avatar right lower leg. - - - Attach to the avatar left hip. - - - Attach to the avatar lower upper leg. - - - Attach to the avatar lower left leg. - - - Attach to the avatar belly. - - - Attach to the avatar right pectoral. (depreciated) - - - Attach to the avatar left pectoral. (depreciated) - - - - - - - - - - - - - These constants are only used in calls to llModifyLand. - The constants are equivalent to the similarly labelled - user interface elements for editing land in the viewer. - Land Constants - - Action to level the land. - - - Action to raise the land. - - - Action to lower the land. - - - Use a small brush size. - - - Use a medium brush size. - - - Use a large brush size. - - - - These constants are used in calls to llSetLinkColor and - llMessageLinked. - - Link Constants - - This targets every object in the linked set. - - - This targets the root of the linked set. - - - This targets every object in the linked set except - the object with the script. - - - This targets every object except the root in the linked set. - - - - These constants are used in llTakeControls as well - as the control event handler. - Control Constants - - Test for the avatar move forward control. - - - Test for the avatar move back control. - - - Test for the avatar move left control. - - - Test for the avatar move right control. - - - Test for the avatar rotate left control. - - - Test for the avatar rotate right control. - - - Test for the avatar move up control. - - - Test for the avatar move down control. - - - Test for the avatar left button control. - - - Test for the avatar left button control while in mouse look. - - - - These constants are used in the changed event handler. - Change Constants - - The object inventory has changed. - - - The object inventory has changed because an item was - added through the llAllowInventoryDrop interface. - - - The object color has changed. - - - The object shape has changed, eg, a box to a cylinder - - - The object scale has changed. - - - The texture offset, scale rotation, or simply the object - texture has changed. - - - The object has linked or its links were broken. - - - - These constants are used to determine the variable type - stored in a heterogenous list. The value returned from - llGetListEntryType can be used for comparison against - these constants. - Type Constants - - The list entry is an integer. - - - The list entry is a float. - - - The list entry is a string. - - - The list entry is a key. - - - The list entry is a vector. - - - The list entry is a rotation. - - - The list entry is invalid. - - - - Each of these constants represents a bit in the integer - returned from the llGetAgentInfo function and can be used - in an expression to determine the specified information - about an agent. - Agent Info Constants - - The agent is flying. - - - The agent has attachments. - - - The agent has scripted attachments. - - - - These constants are used in the llSetTextureAnim api to - control the animation mode. - Texture Animation Constants - - Texture animation is on. - - - Loop the texture animation. - - - Play animation in reverse direction. - - - play animation going forwards, then backwards. - - - slide in the X direction, instead of playing separate frames. - - - Animate texture rotation. - - - Animate the texture scale. - - - - These constants are used in calls to the llParticleSystem - api to specify parameters. - Particle System Parameters - - Each particle that is emitted by the particle system is - simulated based on the following flags. To use - multiple flags, bitwise or (|) them together. - PSYS_PART_FLAGS Values - - - Interpolate both the color and alpha from the start - value to the end value. - - - Interpolate the particle scale from the start value - to the end value. - - - Particles have their velocity damped towards the wind velocity. - - - Particles bounce off of a plane at the objects Z height. - - - The particle position is relative to the source objects position. - - - The particle orientation is rotated so the vertical - axis faces towards the particle velocity. - - - The particle heads towards the location of the target - object as defined by PSYS_SRC_TARGET_KEY. - - - The particle glows. - - - (not implemented) - - - (not implemented) - - - (not implemented) - - - The pattern which is used to generate particles. - Use one of the following values: - PSYS_SRC_PATTERN Values - - - Drop particles at the source position. - - - Shoot particles out in all directions, - using the burst parameters. - - - Shoot particles across a 2 dimensional area defined - by the arc created from - PSYS_SRC_OUTERANGLE. - There will be an open area defined by PSYS_SRC_INNERANGLE - within the larger arc. - - - Shoot particles out in a 3 dimensional cone with - an outer arc of PSYS_SRC_OUTERANGLE and an - inner open area defined by PSYS_SRC_INNERANGLE. - - - a vector <r,g,b> which determines the starting - color of the object. - - - a float which determines the starting alpha of the object. - - - a vector <r, g, b> which determines the ending - color of the object. - - - a float which determines the ending alpha of the object. - - - a vector <sx, sy, z>, - which is the starting size of the particle billboard - in meters (z is ignored). - - - a vector <sx, sy, z>, which is the ending - size of the particle billboard in meters (z is ignored). - - - age in seconds of a particle at which it dies. - - - a vector <x, y, z> which is the acceleration - to apply on particles. - - - an asset name for the texture to use for the particles. - - - how often to release a particle burst (float seconds). - - - specifies the inner angle of the arc created - by the PSYS_PART_SRC_PATTERN_ANGLE or - PSYS_PART_SRC_PATTERN_ANGLE_CONE source pattern. - The area specified will not have particles - in it.. - - - specifies the outer angle of the arc created - by the PSYS_PART_SRC_PATTERN_ANGLE or - PSYS_PART_SRC_PATTERN_ANGLE_CONE source pattern. - The area between the outer and inner angle - will be filled with particles.. - - - how many particles to release in a burst. - - - what distance from the center of the object - to create the particles. - - - minimum speed that a particle should be moving. - - - maximum speed that a particle should be moving. - - - how long this particle system should last, - 0.0 menas forever. - - - the key of a target object to move towards - if PSYS_PART_TARGET_POS_MASK is enabled. - - - Sets the angular velocity to rotate the axis - that SRC_PATTERN_ANGLE and - SRC_PATTERN_ANGLE_CONE use.. - - - - These constants are used in calls to the - llRequestAgentData api to collect information about - an agent which will - be provided in the dataserver event. - Texture Animation Constants - - "1" for online "0" for offline. - - - The name of the agent. - - - The date the agent was born returned in ISO 8601 format of YYYY-MM-DD. - - - Returns the agent ratings as a comma separated string - of six integers. They are: - - 1. Positive rated behavior - 2. Negative rated behavior - 3. Positive rated appearance - 4. Negative rated appearance - 5. Positive rated building - 6. Negative rated building - - - - LSL provides a small collection of floating point - constants for use in float arithmetic. - These constants are usually - employed while performing trigonometric calculations, - but are sometimes useful for other applications such as - specifying arc radians to sensor or particle system functions. - Float Constants - - 3.14159265 - The radians of a hemicircle. - - - 6.28318530 - The radians of a circle. - - - 1.57079633 - The radians of a quarter circle. - - - 0.01745329 - Number of radians per degree. - You can use this to convert degrees to radians by multiplying - the degrees by this number. - - - 57.2957795 - Number of degrees per radian. - You can use this number to convert radians to degrees by - multiplying the radians by this number. - - - 1.41421356 - The square root of 2. - - - - There is only one key constant which acts as an invalid key: NULL_KEY. - - - There is one uncategorized integer constant - which is used in some of the texturing and coloring api: ALL_SIDES - - - There is one uncategorized string constant - which is used in the dataserver event: EOF - - - There is only one vector constant which - acts as a zero vector: ZERO_VECTOR = <0,0,0>. - - - There is only one rotation constant - which acts as a zero rotation: ZERO_ROTATION = <0,0,0,1>. - - - Parameters - - A vector of timescales for exponential - decay of the vehicles linear velocity along its preferred axes of - motion (at, left, up). - Range = [0.07, inf) seconds for each element of the vector. - - - A vector of timescales for exponential - decay of the vehicles angular velocity about its preferred axes of - motion (at, left, up). - Range = [0.07, inf) seconds for each element of the vector. - - - The direction and magnitude (in preferred frame) - of the vehicles linear motor. The vehicle will accelerate - (or decelerate if necessary) to match its velocity to its motor. - Range of magnitude = [0, 30] meters/second. - - - The timescale for exponential approach to full linear motor velocity. - - - The timescale for exponential decay of the linear motors magnitude. - - - The direction and magnitude (in preferred frame) - of the vehicles angular motor.The vehicle will accelerate - (or decelerate if necessary) to match its velocity to its motor. - - - The timescale for exponential approach to full angular motor velocity. - - - The timescale for exponential decay of the angular motors magnitude. - - - The height (above the terrain or water, or global) - at which the vehicle will try to hover. - - - A slider between minimum (0.0 = bouncy) - and maximum (1.0 = fast as possible) damped motion of the - hover behavior. - - - The period of bounce (or timescale of exponential approach, - depending on the hover efficiency) for the - vehicle to hover to the proper height. - - - A slider between minimum (0.0) and maximum anti-gravity (1.0). - - - A slider between minimum (0.0) and maximum (1.0) - deflection of linear velocity. That is, its a simple - scalar for modulating the strength of linear deflection. - - - The timescale for exponential success of linear - deflection deflection. It is another way to specify how much - time it takes for the vehicles linear velocity - to be redirected to its preferred axis of motion. - - - A slider between minimum (0.0) and maximum (1.0) - deflection of angular orientation. That is, its a simple - scalar for modulating the strength of angular - deflection such that the vehicles preferred axis of motion - points toward its real velocity. - - - The timescale for exponential success of linear - deflection deflection. Its another way to specify the strength - of the vehicles tendency to reorient itself so - that its preferred axis of motion agrees with its true velocity. - - - A slider between minimum (0.0 = wobbly) and - maximum (1.0 = firm as possible) stability of the vehicle to - keep itself upright. - - - The period of wobble, or timescale for - exponential approach, of the vehicle to rotate such that its preferred - "up" axis is oriented along the worlds "up" axis. - - - A slider between anti (-1.0), none (0.0), - and maxmum (1.0) banking strength. - - - A slider between static (0.0) and dynamic (1.0) - banking. "Static" means the banking scales only with the - angle of roll, whereas "dynamic" is a term - that also scales with the vehicles linear speed. - - - The timescale for banking to exponentially - approach its maximum effect. This is another way to scale the - strength of the banking effect, however it affects the - term that is proportional to the difference between what - the banking behavior is trying to do, and what the - vehicle is actually doing. - - - A rotation of the vehicles preferred axes of - motion and orientation (at, left, up) with respect to the vehicles - local frame (x, y, z). - - - - Flags - - Old, changed to VEHICLE_FLAG_NO_DEFLECTION_UP - - - This flag prevents linear deflection parallel to world z-axis. - This is useful for preventing ground vehicles - with large linear deflection, like bumper cars, - from climbing their linear deflection into the sky. - - - For vehicles with vertical attractor - that want to be able to climb/dive, for instance, - airplanes that want to use the banking feature. - - - Ignore terrain height when hovering. - - - Ignore water height when hovering. - - - Hover at global height. - - - Hover doesnt push down. Use this flag for hovering vehicles - that should be able to jump above their hover - height. - - - Prevents ground vehicles from motoring into the sky. - - - - Types - - Simple vehicle that bumps along the ground, - and likes to move along its local x-axis. - // most friction for left-right, least for up-down - llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30, 1, 1000> ); - // no angular friction - llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000, 1000, 1000> ); - // no linear motor - llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120 ); - // no agular motor - llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120 ); - // no hover (but with timescale of 10 sec if enabled) - llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); - llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10 ); - llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); - llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); - // maximum linear deflection with timescale of 1 second - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1 ); - // no angular deflection - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 ); - // no vertical attractor (doesnt mind flipping over) - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); - // no banking - llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1 ); - llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10 ); - // default rotation of local frame - llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); - // remove these flags - llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY - | VEHICLE_FLAG_HOVER_TERRAIN_ONLY - | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT - | VEHICLE_FLAG_HOVER_UP_ONLY ); - // set these flags (the limit_roll flag will have no effect - // until banking is enabled, if ever) - llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP - | VEHICLE_FLAG_LIMIT_ROLL_ONLY - | VEHICLE_FLAG_LIMIT_MOTOR_UP ); - - - Another vehicle that bounces along the ground but needs - the motors to be driven from external controls or - timer events. - // most friction for left-right, least for up-down - llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <100, 2, 1000> ); - // no angular friction - llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000, 1000, 1000> ); - // linear motor wins after about a second, decays after about a minute - llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); - // agular motor wins after a second, decays in less time than that - llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 0.8 ); - // no hover - llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); - llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 ); - llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); - // maximum linear deflection with timescale of 2 seconds - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 2 ); - // no angular deflection - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 ); - // critically damped vertical attractor - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 10 ); - // weak negative critically damped banking - llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, -0.2 ); - llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1 ); - llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 1 ); - // default rotation of local frame - llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); - // remove these flags - llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY - | VEHICLE_FLAG_HOVER_TERRAIN_ONLY - | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT); - // set these flags - llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP - | VEHICLE_FLAG_LIMIT_ROLL_ONLY - | VEHICLE_FLAG_HOVER_UP_ONLY - | VEHICLE_FLAG_LIMIT_MOTOR_UP ); - - - Hovers over water with lots of friction and some anglar deflection. - // least for forward-back, most friction for up-down - llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <10, 3, 2> ); - // uniform angular friction (setting it as a scalar rather than a vector) - llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 ); - // linear motor wins after about five seconds, decays after about a minute - llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); - // agular motor wins after four seconds, decays in same amount of time - llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 4 ); - // hover - llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); - llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 ); - llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 2.0 ); - llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); - // halfway linear deflection with timescale of 3 seconds - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 3 ); - // angular deflection - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0.5 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 ); - // somewhat bounscy vertical attractor - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.5 ); - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 5 ); - // weak negative damped banking - llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, -0.3 ); - llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.8 ); - llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 1 ); - // default rotation of local frame - llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); - // remove these flags - llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_TERRAIN_ONLY - | VEHICLE_FLAG_LIMIT_ROLL_ONLY - | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT); - // set these flags - llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP - | VEHICLE_FLAG_HOVER_WATER_ONLY - | VEHICLE_FLAG_HOVER_UP_ONLY - | VEHICLE_FLAG_LIMIT_MOTOR_UP ); - - - Uses linear deflection for lift, no hover, and banking to turn. - // very little friction along forward-back axis - llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <200, 10, 5> ); - // uniform angular friction - llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 20 ); - // linear motor - llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 2 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); - // agular motor - llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 4 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 8 ); - // no hover - llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); - llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.5 ); - llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 1000 ); - llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); - // linear deflection - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0.5 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 0.5 ); - // angular deflection - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 1.0 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 2.0 ); - // vertical attractor - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 0.9 ); - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 2 ); - // banking - llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 1 ); - llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); - llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 2 ); - // default rotation of local frame - llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); - // remove these flags - llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP - | VEHICLE_FLAG_HOVER_WATER_ONLY - | VEHICLE_FLAG_HOVER_TERRAIN_ONLY - | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT - | VEHICLE_FLAG_HOVER_UP_ONLY - | VEHICLE_FLAG_LIMIT_MOTOR_UP ); - // set these flags - llSetVehicleFlags( VEHICLE_FLAG_LIMIT_ROLL_ONLY ); - - - Hover, and friction, but no deflection. - // uniform linear friction - llSetVehicleFloatParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, 5 ); - // uniform angular friction - llSetVehicleFloatParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, 10 ); - // linear motor - llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 5 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 60 ); - // agular motor - llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 6 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 10 ); - // hover - llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 5 ); - llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 0.8 ); - llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); - llSetVehicleFloatParam( VEHICLE_BUOYANCY, 1 ); - // no linear deflection - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 5 ); - // no angular deflection - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 5 ); - // no vertical attractor - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); - llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); - // no banking - llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); - llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 0.7 ); - llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 5 ); - // default rotation of local frame - llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); - // remove all flags - llRemoveVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP - | VEHICLE_FLAG_HOVER_WATER_ONLY - | VEHICLE_FLAG_LIMIT_ROLL_ONLY - | VEHICLE_FLAG_HOVER_TERRAIN_ONLY - | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT - | VEHICLE_FLAG_HOVER_UP_ONLY - | VEHICLE_FLAG_LIMIT_MOTOR_UP ); - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - DEBUG_CHANNEL is an integer constant that, when passed to - llSay, llWhisper, or llShout as a channel parameter, - will print text to the Script Warning/Error Window. - It has the value '2147483647'. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Use this to get or set the parcel media MIME type (e.g. "text/html"). - - - Use this to get or set the parcel media pixel resolution. - - - Use this to get or set the parcel media description. - - - Used to get or set the parcel's media looping variable. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - PRIM_GLOW is used to get or set the glow status of the face. - - - - - Area in radians specifying where particles - will NOT be created (for ANGLE patterns) - - - Area in radians filled with particles - (for ANGLE patterns) (if lower than PSYS_SRC_ANGLE_BEGIN, - acts as PSYS_SRC_ANGLE_BEGIN itself, - and PSYS_SRC_ANGLE_BEGIN acts as PSYS_SRC_ANGLE_END) - - - - - - - - PUBLIC_CHANNEL is an integer constant that, when passed to - llSay, llWhisper, or llShout as a channel parameter, - will print text to the publicly heard chat channel. Has the value '0'. - - - - - - - - - - - - - - - - - - - - - - - - - - Gets the object's name. - - - Gets the object's description. - If id is an avatar, an empty string is returned. - - - Gets the object's position in region coordinates. - - - Gets the object's rotation. - - - Gets the object's velocity. - - - Gets an object's owner's key. - If id is group owned, a NULL_KEY is returned. - - - Gets the prims's group key. - If id is an avatar, a NULL_KEY is returned. - - - Gets the object's creator key. - If id is an avatar, a NULL_KEY is returned. - - - - Performs the default action: when the prim is touched, touch events are triggered" - - - When the prim is touched, touch events are triggered" - - - When the prim is touched, the avatar sits upon it - - - When the prim is touched, the buy dialog is opened - - - When the prim is touched, the pay dialog is opened - - - When the prim is touched, the object inventory dialog is opened - - - When the prim is touched, html-on-a-prim is enabled? - - - When the prim is touched, the web media dialog is opened" - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/trunk/obj/Debug/LSLEditor.Resource.ReleaseNotes.htm b/trunk/obj/Debug/LSLEditor.Resource.ReleaseNotes.htm deleted file mode 100644 index 14a0184..0000000 --- a/trunk/obj/Debug/LSLEditor.Resource.ReleaseNotes.htm +++ /dev/null @@ -1,1382 +0,0 @@ -
- -

Release 2.40

- -

April 17 2010 14:51 (local time)
- - Added: stub functions for: -

-
-

- -

Release 2.39

- -

October 28 2008 11:28 (local time)
- - Added: stub functions for: -

-
-

- -

Release 2.38

- -

July 28 2008 14:10 (local time)

- - Changed: Key cache file changed, so did lsleditor (??? who made the xml file, it uses siblings, not parent-child relations????)
-

- -

Summer break ;-)

- -

May 18 2008 18:37 (local time)

- - Changed: Ctrl-Shft-A uses 4-spaces intdent when (auto)pasting in SL
-

- -

May 13 2008 13:21 (local time)

- - Changed: Adding duplicate items in solution explorer starts numbering at 1
- - Fixed: focus when switching tabs
- - Fixed: Save All (Ctrl Shft S), does not save Solution
-

- -

Release 2.37

- -

May 2 2008 19:00 (local time)

- - Added: PRIM_GLOW
- - Added: llSetClickAction (and constants)
- - Fixed: & in dialogue box
- - Fixed: Permission dialogue box text messed up when the script name is too long
-

- -

Release 2.36

- -

Apr 3 2008 12:47 (local time)

- - Fixed: llAbs throws error on large numbers
-

- -

Mar 28 2008 12:47 (local time)

- - Fixed: llListen should also listen when using "" keys
- - Added: Basic authentication to llHTTPRequest, eg. http: //userid:password@domain.name/path
- - Added: llEmail shows error responses from smtp server when in error
-

- -

Mar 27 2008 13:33 (local time)

- - Added (experimental): 'Ctrl Shift A' pastes active LSLEditor script to SecondLife (has to open script editor in SL first)
-

- -

Mar 21 2008 12:12 (local time)

- - Fixed: Shift Home crashes editor when nothing is selected
-

- -

Release 2.35

- -

Mar 16 2008 15:22 (local time)

- - Added: llGetParcelDetails (see also menu - tools - options - debugging internal)
- - Added: Alt-Backspace alternative for Ctrl-Z
- - Fixed: Some focus issue on the find window
- - Added: PARCEL_MEDIA_COMMAND_TYPE, PARCEL_MEDIA_COMMAND_SIZE, PARCEL_MEDIA_COMMAND_DESC, PARCEL_MEDIA_COMMAND_LOOP_SET
- - Added: Contact item on menu Help
- - Removed: some compression code
-

- -

Feb 29 2008 12:40 (local time)

- - Fixed: NULL_KEY was no key
-

- -

Release 2.34

- -

Feb 23 2008 19:45 (local time)

-

- - Added: First generic plugin support
- - Added: integer multiply operator for float operand
- - Added: minus operator to rotation
- - Fixed: Internals to pass more language tests, e.g. bool on ZERO_ROTATION and NULL_KEY, adding items to list
-

- -

Feb 22 2008 23:38 (local time)

-

- - Fixed: Browser status hides bottom scrollbar
- - Fixed: Switching between Tabbed document and Windowed document, browser disappears
- - Fixed: (key)"" == False
- - Added: state changes allowed in global functions (when set in Debugging - General menu)
- - Fixed: info on llInsertString was missing a few spaces
- - Added: Debug windows have context menu, Copy, Select All and Clear
- - Added: File - New - New notecard
- - Changed: llGetScriptName returns scriptname without extension (when set in Debugging - General menu)
- - Fixed: Don't send empty bugreports
- - Fixed: tabs are presented in SL as 4 spaces, for example llStringLength("\t") == 4
- - Fixed: remove old files after Autoupdate
- - Fixed: autoupdate menu was readonly
-

- -

Release 2.33

- -

Feb 12 2008 08:12 (local time)

-

- - Fixed: llLog and llLog10
-

- -

Feb 04 2008 16:30 (local time)

-

- - Added: Shortcut key for lslint, F7 ;-)
- - Fixed: llMessageLinked using LINK_THIS works also when NOT using solution explorer
- - Fixed: default value of key type is wrong
- - Added: All animation / expression names are added to the autocompletion function (as strings)
- - Added: Autocompletion of animation names can be switched on/off by menu Tools - Options - Text Editor - Code completion
- - Fixed: crash of lsleditor on llHTTPRequest when errors occur
- - Changed: Information on llSensorRepeat()
- - Added: llResetLandPassList()
-

- -

Release 2.32

- -

Jan 27 2008 14:00 (local time)

-

- - Added: open multiple files from menu 'File - Open - File...' or Ctrl-O
- - Fixed: global functions do not parse when using multiple brackets on 1 line
- - Fixed: renaming files and directories in solution explorer sometimes crashes lsleditor
- - Changed: 'Recent Projects' in 'Recent Solutions'
- - Changed: 'Add new Project' changed into 'Add new Solution'
-

- -

Release 2.31

- -

Jan 14 2008 16:28 (local time)

-

- - Changed: llUnescapeURL and llEscapeURL using UTF8 encoding
- - Changed: llBase64ToString and llStringToBase64 using UTF8 encoding
- - Changed: improved label parsing
-

- - -

Jan 12 2008 10:43 (local time)

-

- - Fixed: llDialog does not show OK button, using no buttons
-

- -

Jan 09 2008 17:18 (local time)

-

- - Added: Online Help browser, New tab for every search can be unchecked in menu Tools - Options - Environment - Help
- - Fixed: No scrolling when using Autoformat (Ctrl-D)
-

- -

Jan 06 2008 13:31 (local time)

-

- - Fixed: llGetListEntryType does not work on negative index
- - Added: missing operators on integer
- - Fixed: wrong parsing and casting of large hex numbers
-

- -

Jan 05 2008 12:44 (local time)

-

- - Added: show status of capslock
-

- -

Release 2.30

- -

Dec 29 2007 12:27 (local time)

-

- - Fixed: llParseString2List loops when using empty strings on spacers
-

- -

Dec 27 2007 22:57 (local time)

-

- - Added: Disable tooltip user-setting, menu Tools - Options - Help
- - Added: Link to the LSLEditor forum, menu Help - Forum
- - Added: Auto save on menu Tools - Options - Debugging - General - Auto save
- - Fixed: sending/retrieving bugreports crashes lsleditor when internet connection is not available
- - Fixed: turning off autoindent errors on braces
- - Fixed: line number issue on scrolling
- - Fixed: cast error using llList2Vector for strings
-

- -

Release 2.29

- -

Dec 18 2007 16:38 (local time)

-

- - Added: when nothing is selected, Shift-Delete, copies entire line to clipboard and deletes it
- - Fixed: Ctrl-X is not undo-able
- - Fixed: jump labels containing '_' give error
- - Added: ATTACH_HUD_* constants
-

- -

Dec 14 2007 17:51 (local time)

-

- - Fixed: Unchecking Check-For-Updates, does check for updates, thats wrong
-

- -

Release 2.28

- -

Dec 14 2007 00:40 (local time)

-

- - Added: INS (insert) / OVR (override) on status bar, changes when hitting Insert key
- - Changed: Tab on notecards shows 'Text', where scripts shows 'Script'
-

- - -

Dec 13 2007 23:52 (local time)

-

- - Added: When changing to a non existing state, show warning
- - Changed: llGetWallclock and llGetGMTclock
-

- -

Dec 09 2007 02:30 (local time)

-

- - Fixed: certain conditions the tab-stops at 4 chars goes to 6 chars wide
-

- -

Dec 08 2007 15:55 (local time)

-

- - Changed: Some Internals to pass more tests from http://wiki.secondlife.com/wiki/LSL_Language_Test
- Some tests fail due to known issues. http://www.lsleditor.org/help/knownissues.htm
- - Fixed: shift-home and shift-end selects from 'start' cq. 'end' of selection (only forward selection supported)
-

- -

Dec 07 2007 02:44 (local time)

-

- - Fixed: lsleditor crashes when using lslint plugin
- - Added: Total char count
- - Added: Last modified on SolutionExplorer items properties
- - Changed: new implementation of llHTTPRequest, returns http status
- - Changed: float shows 6 digits behind the decimal point (like SL)
-

- -

Dec 06 2007 14:38 (local time)

-

- - Fixed: Version 2.24 an above were broken on simple Verbose messages!!
-

- -

Release 2.27

- -

Dec 05 2007 17:35 (local time)

-

- - Fixed: llModPow gives wrong answer using large numbers
- - Fixed: Crash when clicked on errors, when script edit windows are closed
- - Fixed: Oops Renaming files and objects in Solutionexplorer using same name but upper/lower case chars
- - Fixed: Oops from llGetObjectDetails (only OBJECT_NAME and OBJECT_DESC implemented)
- - Fixed: comments having unballanced string quotes do not compile
-

- -

Release 2.26

- -

Nov 28 2007 19:31 (local time)

-

- - Changed: llBase64ToInteger , needs testings
- - Changed: paint line numbers only when they are changed
- - Changed: doubleclick selects whole words (including '_')
-

- -

Nov 26 2007 13:33 (local time)

-

- - Added: random return when failing to parse string in llBase64ToInteger
- - Fixed: list constructor and large signed/unsigned integer problem
-

- -

Nov 24 2007 19:16 (local time)

-

- - Fixed: llListenRemove does not work
- - Fixed: llMessageLinked adds 1 extra event when compiling
-

- -

Release 2.25

- -

Nov 22 2007 23:59 (local time)

-

- - Added: true/false operators on vector and rotation
- - Fixed: llRequestAgentData(uuid, DATA_BORN) has wrong date notation
- - Fixed: listen event always gets the wrong sender id
-

- -

Nov 20 2007 09:20 (local time)

-

- - Fixed: typo on llRemoveSensor
-

- -

Nov 19 2007 10:09 (local time)

-

- - Fixed: llGetWallclock gives also fraction of seconds
- - Added: X-SecondLife-Shard header in http request can be configured via menu - Tools - Options - Debugging - Internal (default = Production)
- - Fixed: X-SecondLife-Region header in http request uses int coords.
- - Fixed: notecards don't care about 'autocorrect indent'
-

- -

Nov 15 2007 00:19 (local time)

-

- - Fixed: Find and Find Replace window pushes editor to background when goes invisible
- - Fixed: Find and Find Replace window does not focus text search box
-

- -

Nov 14 2007 17:10 (local time)

-

- - Added: X-SecondLife-* headers in http request
-

- - -

Release 2.24

- -

Nov 13 2007 01:33 (local time)

-

- - Added: llResetLandBanList
-

- -

Nov 10 2007 03:12 (local time)

-

- - Fixed: Editing notecards is broken
-

- -

Nov 09 2007 01:21 (local time)

-

- - Fixed: CONTROL_ML_LBUTTON was missssspelleddd
-

- -

Nov 07 2007 14:19 (local time)

-

- - Fixed: info on llDetachFromAvatar() shows argument
-

- -

Release 2.23

- -

Nov 02 2007 15:53 (local time)

-

- - Added: PRIM_SCULPT_TYPE_* constants
-

- -

Oct 30 2007 11:53 (local time)

-

- - Added: Findwindow uses F3 for next find
-

- -

Oct 26 2007 10:57 (local time)

-

- - Fixed: Some menu items use online wiki (if available), others use offline wiki
-

- -

Oct 24 2007 14:53 (local time)

-

- - Fixed: clicking Errors located on last line looses control on edit window
- - Added: Shortcut keys to solution explorer
- - Fixed: New script in solution explorer does not use indent user setting
-

- -

Oct 23 2007 20:13 (local time)

-

- - Changed: Shift-End, does not select the newline char
- - Changed: LSLEditor remembers workingdirectory
- - Changed: 'View Solutionexplorer' made persistent
-

- -

Release 2.22

- -

Oct 23 2007 20:13 (local time)

-

- - Changed: When importing script, make form active.
- - Changed: combox box for listening channels set to first channel by default
- - Fixed: llScaleTexture has wrong arguments (and description)
- - Changed: Menu item, "File - New - File" changed to File - New - Script"
- - Fixed: llResetScript has to go directly to state_entry (and resetting vars)
-

- -

Oct 22 2007 04:00 (local time)

-

- - Changed: vars don't have to be initialised before usage
-

- -

Oct 21 2007 20:18 (local time)

-

- - Changed: Solution explorer, files are opened only once at a time
- - Changed: Solution explorer, changed Prim entity to Object
- - Changed: Solution explorer, Objects can be added to Objects
- - Added: llMessageLinked can use linknum in solution explorer(needs testing)
-

- Relationship is defined by place in solution explorer tree (no need to use llCreateLink)

- - Fixed: the dialog is missing several buttons when using long text
- - Changed: llDialog and llRequestPermissions removed topmost property
-

- -

Oct 20 2007 12:09 (local time)

-

- - Added: Contextmenu on error list, Copy or Copy Description only
- - Fixed: plugin, lslint, possible crash on multiple line error output
-

- -

Oct 18 2007 11:46 (local time)

-

- - Fixed: possible crash on not initialized string
- - Fixed: reading notecards outside solution explorer was broken
- - Added: llGetObjectDetails (supported OBJECT_NAME, OBJECT_DESC)
- - Added: llSensor / llSensorRepeat / llSensorRemove() / sensor (event)
- (only simple event trigger, num_detected is always 1)
- - Fixed: llRequestPermissions is broken
-

- -

Oct 16 2007 23:29 (local time)

-

- - Fixed: Old bug on multiple changed scripts saving using Ctrl-S shortcut only saves first script
- - Fixed: Rename objects do not set object-name correctly
-

- -

Release 2.21

- -

Oct 16 2007 13:46 (local time)

-

- - Changed: Find/Replace window hides when pressing Escape
- - Changed: Find/Replace window keeps focus
-

- -

Oct 15 2007 23:10 (local time)

-

- - Changed: Tools menu, starts at top node
- - Added: LSLEditor goes unicode
- menu - tools - options - text editor - general - output format -

- - Fixed: Save on new.lsl file crashes LSLEditor
- - Changed: bugreport, Highlight entry in left pane (also when lost focus)
- - Fixed: bugreport, 'check all / uncheck all' button has wrong initial state
- - Changed: autocompletion on ll-functions having zero arguments (or single void argument) completes with ')' char
- - Added: double-clicking on an error message after compile, line in edit window is highlighted
-

- -

Oct 10 2007 10:59 (local time)

-

- - Changed: In respect to solution explorer -

-

- -

Release 2.20

- -

Oct 09 2007 16:12 (local time)

-

- - Added: Plugin support
- - Fixed: llList2Key crash
-

- -

Oct 08 2007 23:55 (local time)

-

- - Changed: Opened files in solution explorer are asked to save when closed
- - Changed: bugreport, files to be included are unchecked by default
-

- -

Oct 03 2007 19:22 (local time)

-

- - Added: bool operators on list
- - Fixed: Multiple 'if' indent (only on autoformat document)
- - Added: integer operator + and - (overrides internal operators)
- - Fixed: llParseStringKeepNulls last empty element is not added
- - Fixed: llListSort on non string items
- - Fixed: Sometimes scrolling is disabled when moving the cursor
- - Fixed: Multiline comments on highlighted chars gives colored results
- - Fixed: llList2XXX functions for negative index
- - Added: explicit string operator on bool
-

-

Oct 02 2007 18:25 (local time)

-

- - Added: Menu - Tools - Options - Text editor - warning on different indent scheme (on by default)
- - Added: Menu - Tools - Options - Text editor - autocorrect indent on file loading (off by default)
- - Fixed: changing guid on items in solutionexplorer reflects on opened script windows
- - Changed: Wildcard autocompletion on argument, changed to show only pulldown menu (example llGetInventoryName)
- - Added: llRot2Fwd / llRot2Up / llRot2Left
-

- -

Release 2.19

- -

Oct 01 2007 16:30 (local time)

-

- - Changed: Make text bold on active tab
- - Fixed: llUnescapeURL returns UTF8 strings, for example: llOwnerSay(llUnescapeURL("pr%c3%aate"));
- - Fixed: Syntax errors are on column - 1
- - Added: Command line option /run starts debugging after loading scripts (if any)
- - Fixed: Syntax errors on scripts having same name are clickable
- - Fixed: Copy / Paste gives wrong colors in editor
-

- -

Sep 29 2007 21:35 (local time)

-

- - Added: Changing Guid of any item in solution explorer
- - Changed: manual listen event trigger, channel is combobox
- (listen filter does only work on normal chat messages, not on manual event trigger)
- - Added: Ctrl-C copies selected errors to clipboard
- - Added: Ctrl-A selects all text errors list
- - Added: Ctrl-A selects all text in debug and simulator console
- - Added: Line, Column and Char position of cursor (added Column)
- - Fixed: "There are 0 instances, replace them all?"
- - Fixed: var names containing 'jump' are wrongly parsed
- - Fixed: llAttachToAvatar wrong description
-

- -

Sep 22 2007 19:29 (local time)

-

- - Fixed: Selection from last line does not work
-

- -

Release 2.18

- -

Sep 21 2007 19:09 (local time)

-

- - Fixed: SaveAs was broken
- - Fixed: autocompletion on 'default', only when there is no default state
- - Fixed: state change to same state, acts like a return
- - Changed: Ctrl-D (format document) keeps cursor on line
- - Changed: Ctrl-E (format selection) keeps text selected
- - Added: Tools - Options - Debugging - General - Quoted strings in list output (default = none)
- - Changed: Major change to the list object (needs testing)
- - Fixed: Some minor indent bug on outermost braces when typing
- - Changed: Verbose output gives more readable lists
- - Fixed: llParseString2List and llParseStringKeepNulls (needs testing)
-

- -

Sep 19 2007 16:47 (local time)

-

- - Added: http 'ContentLength' on llHTTPRequest POST requests
-

- -

Release 2.17

- -

Sep 19 2007 12:47 (local time)

-

- - Fixed: Closing LSLEditor saves (all) changed files using its own name, example files (new.lsl) shows dialog
-

- -

Sep 18 2007 12:47 (local time)

-

- - Fixed: Labels can have whitespace between @ and label name
-

- -

Sep 17 2007 14:41 (local time)

-

- - Added: Tools - Options - Debugging - General - Single Quote char allowed outside strings
-

- -

Sep 16 2007 14:41 (local time)

-

- - Fixed: Typing many '}' on same lines, gives weird autoformatting
- - Fixed: Bracket highlighting when typing braces (curly brackets)
- - Fixed: Rotation '/' operator
-

- -

Sep 15 2007 17:45 (local time)

-

- - Added: Update application supports 'gzip','zip' and 'bzip2'
- - Changed: Richlabel has some extra right margin
- - Fixed: 4-Spaces indent was broken on tools menu
- - Fixed: Annoying scroll when bracket highligthing and code formatting
- - Fixed: 'If you see this, something is wrong' on state change and llResetScript
- - Fixed: Die button kills runaway processes like 'while(TRUE);'
- - Added: Icons for errors and warnings
- - Added: Compiler generates warnings (can be switched off in menu Tools - Options - Debugging - General)
-

- -

Sep 14 2007 10:52 (local time)

-

- - Fixed: llOwnerSay talks only to the owner, preventing possible loops
-

- -

Sep 13 2007 16:39 (local time)

-

- - Added: Date/time on printed output
- - Changed: Case insensitive on ECC
-

- -

Release 2.16

- -

Sep 13 2007 12:10 (local time)

-

- - Added: Experimental Code Completion (ECC) on user defined variable names, menu - tools - options - Text Editor - Code Completion
- - Changed: Escape toggles on/off autocompletion and tooltips
-

- -

Sep 12 2007 16:28 (local time)

-

- - Added: Pagesetup margins on printed documents
- - Added: header and footer on printed documents
- - Added: Print selection
- - Fixed: llList2ListStrided crashed for nonsense (<=0) strides
-

- -

Sep 11 2007 17:07 (local time)

-

- - Added: Ctrl-Del removes whitespace/word
- - Fixed: llToUpper / llToLower gives wrong hint
-

- -

Sep 06 2007 13:35 (local time)

-

- - Fixed: First users see only a small window
-

- -

Release 2.15

- -

Sep 03 2007 17:00 (local time)

-

- - Fixed: Renaming of non scripts and non notecards
- - Added: Solution Explorer, changing filetype of items
- - Changed: Solution Explorer, project and inventory paths are saved as a relative path to solution file (if possible)
- - Changed: Solution Explorer, "Add New File -> Script" , have it use the default.lsl file, same as "new.lsl" when opening.
- - Fixed: 0xFFFFFFFF parsed as integer
- - Fixed: capitalization of 'string' and 'float'
- - Added: PRIM_TYPE_SCULPT constant
-

- -

Aug 31 2007 12:07 (local time)

-

- - Fixed: Recent projects menu blocks when dirty script has to be saved
- - Added: Menu - Tools - Options - Environment - General - delete old files after update
-

- -

Release 2.14

- -

Aug 27 2007 12:07 (local time)

-

- - Fixed: Crash in Renaming files containing illegal chars in Solutionexplorer
- - Fixed: Find / Replace broken
- - Fixed: Labels are broken
-

- -

Aug 24 2007 15:30 (local time)

-

- - Added: Menu - Project - Add New File , add new file to active Prim in SolutionExplorer (if Any)
- - Added: Check if solution file already exist when Create new solution
- - Added: F3 shortcut for 'Find Next'
- - Fixed: Pressing Ctrl-H twice crashes program
- - Added: Multiline strings
- - Fixed: String (capital S) can be used as a var
- - Added: Explicit string operator on internal integer
- - Added: File Association for .lsl and .sol files (Menu-Tools)
-

- -

Aug 23 2007 23:02 (local time)

-

- - Fixed: Linenumbers incorrect after scrolling
- - Fixed: default state has not to be on column 0
- - Fixed: When user clicks 'No' on llRequestPermissions, do trigger run_time_permissions
- - Fixed: Brackets highlighting now skips comments
- - Changed: Online Wiki Address can be changed
- - Changed: Bugreport shows unique number and date/time
- - Changed: Bugreport uploadservice can handle normal filenames, spaces included ;-)
- - Added: llGetInventoryType (when using solution explorer)
- - Changed: Blockcommenting Ctrl-K and Ctrl-L (also on non selected line)
-

- -

Release 2.13

- -

Aug 22 2007 17:57 (local time)

-

- - Fixed: Crash on making default state
- - Fixed: Linenumbers only appear when scrolling
- - Fixed: Crash on some debug code, writing to D drive
- - Fixed: float parsing on lists does Oops...
- - Added: Experimental wildcard argument completion (for example llListStatistics)
- - Fixed: Tooltip on codecompletion can not get outside client area
- - Fixed: Coloring when typing strings
- - Fixed: indenting fails on strings containing // chars
-

- -

Aug 21 2007 19:28 (local time)

-

- - Changed: Reading scripts using default codepage
- - Added: llListStatistics (needs more testing)
- - fixed: llCSV2List escapes angle brackets
-

- -

Aug 20 2007 23:48 (local time)

-

- - Fixed: Find / Find and Replace window mixes up settings
- - Fixed: Sending bugreport crashes editor when offline
-

- -

Aug 18 2007 21:19 (local time)

-

- - Changed: new Tools Options menu
- - Fixed: Single quotation char in comment breaks parsing
-

- -

Aug 17 2007 19:22 (local time)

-

- - Fixed: Quad and Vector parsing breaks at certain conditions
- - Fixed: some changes to text do not set dirty flag
-

- -

Aug 16 2007 23:57 (local time)

-

- - Fixed: changing state into same state goes into loop
- - Fixed: llCSV2List is not really inverse to llList2CSV (llCSV2List does not parse rotations and vectors, yet)
- - Fixed: labels without ';' does not give syntax error
- - Fixed: jump @label; does not give syntax error
- - Fixed: floats getting truncated on non-English systems
- - Changed: Position and Size of editor window are only restored when in workingarea of Primary screen
- - Fixed: Script error on download HTML Help file
-

- -

Aug 15 2007 17:51 (local time)

-

- - Fixed: Don't compile nor syntax check notecards using solution explorer
- - Added: llInsertString
- - Fixed: llGiveInventoryList has wrong ref argument (syntax check breaks)
- - Fixed: Tab and Shift Tab on selected text
- - Added: Toggle button check / uncheck attached scripts on the bugreport form
- - Fixed: Argument of event changed(integer change)
- - Changed: Sending bugreports can be canceled
- - Changed: implicit float to integer operator to explicit
-

- -

Release 2.12

- -

Aug 10 2007 13:13 (local time)

-

- - Added: LSLEditorHelp offline wiki (Tools - Editor properties)
- - Changed: Find window keeps search entries
-

- -

Aug 05 2007 00:30 (local time)

-

- - Fixed: Cursor position on backspace
-

- -

Aug 03 2007 16:50 (local time)

-

- - Added: Ctrl-F (find) uses keyword on cursor position
- - Added: Ctrl-Up / Ctrl-Down history scrolling on chat box
- - Fixed: llSetLinkTexture() do not take texture uuids
- - Fixed: llParseString2List refuse to take keys as strings
- - Added: Solution Explorer, F2 for rename
- - Added: default.lsl in LSL-Editor directory will be used as 'new.lsl' template
- - Fixed: llSetColor tooltip is wrong
-

- -

Aug 02 2007 23:42 (local time)

-

- - Added: Smtp Authentication for llEmail (Tools, Runtime Properties, External, Email)
-

- -

Release 2.11

- -

Jul 30 2007 16:19 (local time)

-

- - Added: Home key works also on white-space lines
- - Fixed: After sending two bugreports, button is disabled
- - Added: POST method to llHttpRequest (untested)
-

- -

Jul 28 2007 12:05 (local time)

-

- - Fixed: Richtext label inserts spaces after color change
- - Added: Sound support (simple) use llPlaySound and .wav file in solution explorer
-

- -

Jul 26 2007 13:29 (local time)

-

- - Added: PageUp and PageDown on intellisense dropdown menu
- - Fixed: Editor crash when closing project having browser window open
- - Added: llGetLocalPos()
-

- -

Release 2.10

- -

Jul 25 2007 14:30 (local time)

-

- - Added: Solution Explorer (first look)
-

- - Added: Reset option on Editor properties
- - Added: mod operator (%) on integer
-

- -

Jul 24 2007 11:55 (local time)

-

- - Changed: Recent file list is clipped (showing ...)
- - Fixed: Syntax error on negative line numbers (?!) breaks editor
-

- -

Jul 20 2007 10:55 (local time)

-

- - Added: Checkbox on Edit tab to Disable compile / syntaxcheck
- - Added: Allow scripts to open by Drag and Drop on LSL-Editor
- - Fixed: Indent on return when in middle of a line
- - Added: llGetDate
- - Fixed: llDie in script does not work, throws an error
- - Changed: id in llMessageLinked / message_link accepts strings
-

- -

Jul 19 2007 15:27 (local time)

-

- - Added: Bugtracker to Menu Help , Bugreport
- - Changed: Home button toggles between start of line, and first non whitespace
-

- -

Release 2.9

- -

Jul 16 2007 11:25 (local time)

-

- - Changed: Autocompletion images scale on changing fonts
- - Changed: Tab alignement on changing fonts
-

- -

Jul 15 2007 23:51 (local time)

-

- - Added: Editor Properties, Font selector for editor and tooltips
- - Fixed: Ctrl-X does not have paste
-

- -

Jul 13 2007 15:20 (local time)

-

- - Changed: Bugreport name and email adres made sticky
- - Fixed: Bugreport window looses focus when tooltip shows
- - Added: Shift-Delete
- - Fixed: Ctrl-X can not undo
- - Fixed: Ctrl-Home does not go to line 1, column 1
- - Fixed: Shift-Home does not appear to select text
-

- -

Jul 12 2007 12:59 (local time)

-

- - Fixed: Tooltip shows bold on some High-Resolution machines (David IOU1)
-

- -

Release 2.8

- -

Jul 10 2007 08:41 (local time)

-

- - Fixed: Runtime properties, incorrect key from cache (xor)
-

- -

Jul 9 2007 14:51 (local time)

-

- - Added: Editor properties: Auto update frequency
- - Added: Editor properties: Indent settings
-

- -

Jul 8 2007 23:59 (local time)

-

- - Changed: Tooltip font is SystemFonts.MessageBoxFont
- - Fixed: llRot2Up returns void....
-

- -

Jul 6 2007 13:13 (local time)

-

- - Fixed: MD5 checksum on update function breaks
- - Added: Boundary checks on list functions
- - Fixed: jump statement gives error (_goto)
-

- -

Release 2.7

- -

Jul 4 2007 12:12 (local time)

-

- - Added: Bitwise Xor operator on integer (^)
-

- - -

Jul 3 2007 20:56 (local time)

-

- - Fixed: XML-RPC server not closed when closing LSL-Editor
-

- -

Jul 2 2007 14:41 (local time)

-

- - Fixed: Size of Simulator resets to default
- - Changed: Vector and Rotation parser
- - Changed: Vector and Rotation fields changed from double to float
- - Added: Preprocessor processes all internal reserved words
- - Changed: llDialog / llRequestPermissions / link_message / llMessageLinked uses new TaskQueue
-

- -

Jul 1 2007 23:55 (local time)

-

- - Added: Smart indenting on closing parenthesis (experimental)
- - Revised: (Needs testing!!) -

- - Added: - -

- -

Jun 30 2007 11:41 (local time)

-

- - Fixed: Can't close tabs when in Windows Classic mode
- - Changed: Internal, state / event has its own TaskQueue (needs testing)
-

- -

Jun 29 2007 16:38 (local time)

-

- - Fixed: Integer '~' operator works only on TRUE/FALSE
- - Added: Syntax checker button F6 (no compile / execute)
- - Changed: Internal, Simulator / Compiler as usercontrols
-

- -

Jun 28 2007 12:18 (local time)

-

- - Added: Ctr-Shft-S to Save as...
- - Added: AutoUpdate check (daily) / Manual update on Help menu
- - Added: Double click on compiler error goes to error line / column
- - Changed: Compiler errors shows on listview
- - Changed: Tab / Shift Tab , toggles indent block of text
- - Changed: Home button sets cursor to beginning of line, after whitespace
-

- -

Release 2.6

- -

Jun 27 2007 18:20 (local time)

-

- - Fixed: Editor crashes on error in dataserver script
- - Changed: synchronized llGetNumberOfNotecardLines / llGetNotecardLine dataserver requests
-

- -

Jun 26 2007 11:49 (local time)

-

- - Fixed: llDialog does not talk anymore
-

- -

Jun 25 2007 21:08 (local time)

-

- - Fixed: Indent adds tab on lines ending in comment or whitespace
- - Added: XML-RPC listening base port 50888
-

- - Fixed: Tooltips shows 'lt;' and 'gt;'
- - Added: Bugreport to Menu Help
- - Added: llLoadURL
- - Added: listen callbacks are removed on state change
- - Added: llListenControl
-

-

Jun 24 2007 13:11 (local time)

-

- - Added: Print preview
- - Fixed: Editor only prints 1 page
- - Added: ReplaceAll
- - Fixed: Find and Replace issues
-

-

Jun 22 2007 18:59 (local time)

-

- - Added: The ~ (complement) operator to integer
- - Fixed: global functions containing whitespace gives compile error
- - Added: Keep user settings between LSLEditor updates
- - Added: llGetNumberOfNotecardLines / llGetNotecardLine
- - Added: Recent files list in the File menu
-

- -

Jun 21 2007 13:41 (local time)

-

- - Fixed: Compiles empty documents and/or absent default state
-

- -

Release 2.5

- -

Jun 20 2007 22:41 (local time)

-

- - Fixed: Menu Tools does not work
- - Added: llStringTrim
-

- -

Jun 18 2007 14:50 (local time)

-

- - Fixed: Backspace / Delete issues when brackets highlighted
-

- -

Jun 14 2007 23:59 (local time)

-

- - Fixed: Backspace unreliable when brackets highlighted
- - Changed: Tab-characters have same width as 4 spaces
- - Changed: auto indent on typing if/else
- - Changed: format document indent if/else
- - Fixed: timer stops after state change
- - Fixed: llList2Integer broken
- - Added: llMessageLinked / link_message
- - Fixed: llListReplaceList gives wrong answer
-

- -

Jun 13 2007 20:21 (local time)

-

- - Fixed: key problem (breaks listen and more)
-

- -

Release 2.4

- -

Jun 13 2007 12:12 (local time)

-

- - Release 2.4
-

- -

Jun 12 2007 16:43 (local time)

-

- - Fixed: llSetTimerEvent broken
- - Added: Redo
- - Changed: Linenumbers stops at and-of-document
- - Fixed: Cursorposition shows on closed tab
- - Changed: Close button on tab shows on mouse hover
- - Fixed: Argument typing shows wrong color
- - Fixed: Slow brackets matching
- - Fixed: Slow editing large documents / long lines
-

- -

Jun 11 2007 11:36 (local time)

-

- - Fixed: Line numbers incorrect after delete all
- - Fixed: Cursor position does not show on non primary script
- - Fixed: Undo eats memory
- - Fixed: Undo slow on large documents
-

-

Jun 09 2007 11:44 (local time)

-

- - Added: brackets matching
-

-

-

Jun 08 2007 19:35 (local time)

-

- - Fixed: Undo after find / replace
- - Fixed: Undo does nothing
- - Added: Color scheme for tooltips
- - Fixed: Missing spaces in tooltips
- - Fixed: Keyboard hint vertical position changes
- - Fixed: Mouse Tooltip shows on EOL
-

- -

Jun 07 2007 13:41 (local time)

-

- - Added: Find and Replace
-

- -

Release 2.3

- -

Jun 06 2007 17:01 (local time)

-

- - Fixed: Editor does not show on taskbar
- - Added: bool operators on key
- - - Added: Operator vector / rotation
- - Fixed: Save Ctrl-S in debug session
-

-

Jun 05 2007 23:33 (local time)

-

- - Fixed: A lot of operators
- - Fixed: llDeleteSubString
- - Added: Block commenting Ctrl-K Ctrl-L
- - Fixed: Compiler errors hide internal types
- - Improved: parsing strings, including escape chars
- - Changed: No codecompletion nor hints typing within strings
- - Changed: No codecompletion nor hints typing within comments
- - Fixed: blind tabs showing again on XP without VisualStyles
- - Added: Shortcutkeys for formatting
-

-

Jun 04 2007 21:52 (local time)

-

- - Changed: replaced double by float
- - Fixed: Parsing long files takes to much time
- - Fixed: Line-numbers frozen
- - Fixed: compile error on 'state' between quotes
- - Fixed: AutoWordSelection problem appears to be an insolvable Microsoft bug, ... i solved it
- - Added: Showing Line / Character position of cursor on statusbar
-

-

Jun 03 2007 20:54 (local time)

-

- - Fixed: AutoWordSelection off, and stay off
- - Fixed: indent whitespace can be a mix of tab and spaces
- - Added: default / state to autocompletion ;-)
- - Added: operators + and - for rotation / rotation
- - Added: operators multiplication of vector / rotation
- - Added: operators multiplication and division of rotation / rotation
-

-

Jun 02 2007 18:58 (local time)

-

- - Added: llAxisAngle2Rot
- - Added: some vector operators
- - Fixed: codecompletion tooltip disappears when hitting arrow keys
- - Fixed: blind tabs showing again on XP without VisualStyles
-

-

Jun 01 2007 23:34 (local time)

-

- - Added: at_target, http_response and remote_data events
- - Added: Goto form acts on return key
- - Added: First implementation of llDialog
- - Fixed: VisualStyleRenderer crash on startup
- - Fixed: Indent was broken
- - Added: implicit string operator on key
- - Added: implicit bool operators to string class
-

- -

May 31 2007 23:55 (local time)

-

- - Added: llSleep
- - Added: Editor Goto Line (Ctrl-G)
- - Added: Ctrl-F4 closes active window/tab
- - Added: Editor option Wiki-pages in Seperate browser
- - Fixed: Linenumber drawing double-buffered in editor
- - Added: Close button to Tab pages
- - Fixed: 'Tab' key inserts a tab character or 4-space characters, depending on the Editor-settings
- - Fixed: timer problem when changing states
-

- -

May 29 2007 16:41 (local time)

-

- - Improved: parenthesis indenting old 'C' style accepted
- - Added Editor options: Auto Word Selection (off by default)
- - Fixed: Linenumber drawing double-buffered in editor
- - Added a 'Die' button to the compiler
- - Added Editor options: SL (ugly) color-scheme / SL 4-spaces indent
- - Fixed: crash on editing end-of-document
- - Fixed: void argument on events
-

- -

May 28 2007 23:34 (local time)

-

- - Autocompletion including arguments on 'events'
- - Fixed: incorrect color on pasting text
- - Fixed: autoformatting on selected text
- - Fixed: incorrect old argument list on non-functions
-

- -

May 27 2007 13:15 (local time)

-

- - llListFindList bug fixed
- - added comparison operators for list,key,float,integer,vector and rotation
- - when opening an existing document, the untouched 'new.lsl' example is destroyed
-

- -

Release 2.2

- -

May 26 2007 18:00 (local time)

-

- - Tooltipping / Codecompletion hitting the boundaries of parent window
-

- -

May 25 2007 11:28 (local time)

-

- - Explicit cast 'list' implemented for string,integer,key,float,vector and rotation
-

- -

May 24 2007 19:34 (local time)

-

- - Compiler error shows correct line numbers
- - Debug tab only visible when there are no compile errors
- - Removed C# tab
- - Small bug fixed, on empty information, when using codecompletion
- - Codecompletion shows ALL keywords
- - Shows '*' after filename when document is changed
-

- -

May 23 2007 21:03 (local time)

-

- - Compiler starts at Output tab, on error shows C# tab
- - Tabbed documents!!
- Thanks to Darek and Marco for their bug reports:
- - Fixed: Operator '+' is ambiguous on operands of type 'LSLEditor.SecondLife.integer' and 'LSLEditor.SecondLife.integer'
- - Fixed: Operator '+=' cannot be applied to operands of type 'LSLEditor.SecondLife.list' and 'double'
- - Fixed: Operator '+=' cannot be applied to operands of type 'LSLEditor.SecondLife.list' and 'LSLEditor.SecondLife.key'
- - Copy from the debug window enabled
-

- -

May 22 2007 23:46 (local time)

-

- - Bug fix on empty key in Sim properties
- - Show function arguments while typing
-

- - -

May 16 2007 13:07 (local time)

-

- - Simulator docks at bottom
-

- -

Release 2.1

- -

May 14 2007 22:47 (local time)

-

- - Release 2.1 (Multiple document interface)
- - Running multiple LSL scripts concurrent
- - Chat/listen implementation between LSL scripts
- - First implementation of a 'find' (Ctrl-F) option
-

-

May 08 2007 16:37 (local time)

-

- - llListRandomize
- - llListSort
- - llListReplaceList (to be tested)
- - llParseString2List (todo spacers)
- - llParseStringKeepNulls (todo spacers)
-

- -

May 07 2007 19:53 (local time)

-

- - llMD5String implemented - - Implemented a lot of list functions (see examples)
- - Fixed state bug
- - llResetScript()
- - Tooltip improved
-

- -

May 06 2007 13:03 (local time)

-

- - Parser improved a lot!!
-

- -

May 04 2007 17:15 (local time)

-

- - LSL keywords updated 19 Dec 2006 for LSL 1.13
-

-

May 03 2007 18:49 (local time)

-

- - Execution is more stable, and useful error reports :-)
- - Implemented listen filter (llListen / llListenRemove)
- - some minor bugfixes
-

-

May 02 2007 19:41 (local time)

-

- - llListFindList implemented
- - KEY_NULL implemented
- - key compare
- - llGetOwnerKey returns key in compiler properties
- - llToLower / llToUpper
- - llEuler2Rot / llRot2Euler
- - Code completion shows function arguments when typing
- - Cleaned the resource files
- - Updated a lot more, can't remember ;-)
-

- -

May 01 2007 13:47 (local time)

-

- - Manual Chat works, on different channels (listen) -

-

Apr 30 2007 23:57 (local time)

-

- - Format document (Edit -> Advanced -> Format Document)
- - llFrand seeding
- - casting bug fixed (parser)
- - run_time_permissions event bug fixed
- - llDialog shows messagebox (no buttons)
- - Did some testing on "Shippou Oud - Fruit machine"
- - Import Examples
- - Timer bug fixed
- - Al lot of internal base class changes
-

- -

Apr 29 2007 15:29 (local time)

-

First implementation of linenumbers

- -

Release 2.0

- -

Apr 28 2007 14:01 (local time)

-

Changed project to .NET 2.0

- -

Mar 30 2007 12:54 (local time)

-

- changed wiki adres

- -

Jan 2007 - Mar 2007

-

- Sabbatical :-), doing nothing....

- -

Dec 26 2006 12:54 (local time)

-

- first implementation of printing

-

Nov 21 2006 23:22 (local time)

-

- delete key bug fixed

-

Nov 08 2006 00:40 (local time)

-

- got Strife _double back in place
- - some C# coloring

-

Nov 05 2006 14:54 (local time)

-

- Just some minor updates, lack of time at the moment

-

Oct 29 2006 01:00 (local time)

-

- State change fires state_exit and state_entry
- - compiler on tabcontrole

-

Oct 28 2006 02:00 (local time)

-

- Float2Hex example compiles (thanx to Strife Onizuka)

-

Oct 27 2006 21:59 (local time)

-

- Global class compiles correctly on vars (static) and user defined - functions (void and non void)

-

Oct 26 2006 01:07 (local time)

-

- code completion, tab/return and contains icons for different types
- - other type of tooltipping.... not nice.
- - override & , to make it bool answer...

-

Oct 25 2006 01:46 (local time)

-

- http can use proxy
- - smtp
- - properties windows for compiler
- - integer made out of struct, to override (string) explicit operator

-

Oct 22 2006 21:43 (local time)

-

- first implementation of llHTTPRequest / http_response
- - made a lot of lists functions
- - more lists on one line (not lists within lists)

-

Oct 20 2006 21:00 (local time)

-

- State change, shows correct events

-

Oct 20 2006 0:03 (local time)

-

- Implemented (almost) all Math functions
- - Timer works

-

Oct 19 2006 03:00 (local time)

-

- some edit improvements
- - states work!!

-

Oct 16 2006 23:50 (local time)

-

- Improvement parsing script, vector,rotation, simple list (one line)
- - Global vars, wrapped in global class
- - Checkupdate function in the program
- - First attempt multiple state (only default state executes, have patients - my friends...)

-

Oct 14 2006 18:36 (local time)

-

- User argument input for events like touch_start (see picture above)

-

Oct 8, 2006 18:36 (local time)

-

- Code highlighting
- - Code completion
- - Code info, took the old LSLguide, and used Appendix, i can do better i - know
- - F1 , on a keyword, does show up the LSLWiki page on the keyword
- - Compile, the hello world example should work on state_entry event
- - Open/Save and edit lsl script files

-

Oct 2, 2006 (local time)

- -

Release 1.0

- -

First idea and prototype

- -

Oct 1, 2006 (local time)

- -
diff --git a/trunk/obj/Debug/LSLEditor.Resource.ToolsOptions.xml b/trunk/obj/Debug/LSLEditor.Resource.ToolsOptions.xml deleted file mode 100644 index 224d2c0..0000000 --- a/trunk/obj/Debug/LSLEditor.Resource.ToolsOptions.xml +++ /dev/null @@ -1,29 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/trunk/obj/Debug/LSLEditor.Resource.thanks.gif b/trunk/obj/Debug/LSLEditor.Resource.thanks.gif deleted file mode 100644 index e4b6c2a..0000000 Binary files a/trunk/obj/Debug/LSLEditor.Resource.thanks.gif and /dev/null differ diff --git a/trunk/obj/Debug/LSLEditor.RichLabel.resources b/trunk/obj/Debug/LSLEditor.RichLabel.resources deleted file mode 100644 index 06c24d0..0000000 Binary files a/trunk/obj/Debug/LSLEditor.RichLabel.resources and /dev/null differ diff --git a/trunk/obj/Debug/LSLEditor.RuntimeConsole.resources b/trunk/obj/Debug/LSLEditor.RuntimeConsole.resources deleted file mode 100644 index 06c24d0..0000000 Binary files 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