Updating syntax-highlighting file

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niel-archer 2012-02-01 06:53:31 +00:00
parent e407c92320
commit 30eb1f6495

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@ -222,6 +222,12 @@
<Argument name="attachment" wild="ATTACH_.*" />
</Word>
<Word name="llAvatarOnLinkSitTarget">
key llAvatarOnLinkSitTarget(integer iLinkNumber);
Returns a key that is the UUID of the user seated on the specified link's prim.
</Word>
<Word name="llAvatarOnSitTarget">
key llAvatarOnSitTarget(void);
@ -1111,6 +1117,13 @@
integer llGetParcelMaxPrims(vector pos, integer sim_wide);
</Word>
<Word name="llGetParcelMusicURL">
string llGetParcelMusicURL();
Returns a string containing the parcel streaming audio URL.
The object owner (avatar or group) must also be the land owner.
</Word>
<Word name="llGetParcelPrimCount">
integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide);
@ -2464,6 +2477,12 @@
Sets the color of face. If face is ALL_SIDES, set the color to all faces.
</Word>
<Word name="llSetContentType">
void llSetContentType(key kRequestID, integer iCcontentType);
Set the Internet media type of an LSL HTTP server response. ContentType accepts the constants CONTENT_TYPE_TEXT and CONTENT_TYPE_HTML.
</Word>
<Word name="llSetDamage">
llSetDamage(float damage);
@ -2543,6 +2562,12 @@
to the transparency alpha.
</Word>
<Word name="llSetLinkCamera">
void llSetLinkCamera(integer iLink, vector vEyeOffset, vector vLookOffset);
Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim.
</Word>
<Word name="llSetLinkColor">
llSetLinkColor(integer linknumber, vector color, integer face);
@ -2681,6 +2706,13 @@
(Don't confuse prim parameters with function parameters.)
</Word>
<Word name="llSetRegionPos">
integer llSetRegionPos(vector vPosition)
Tries to moves the entire object so that the root prim is within 0.1m of vPosition.
Returns TRUE on success, otherwise FALSE.
</Word>
<Word name="llSetRemoteScriptAccessPin">
llSetRemoteScriptAccessPin(integer pin);
@ -3504,10 +3536,7 @@
<Word name="STATUS_MALFORMED_PARAMS" value="1000"> Function was called with malformed parameters.</Word>
<Word name="STATUS_NOT_FOUND" value="1003">.Object or other item was not found.</Word>
<Word name="STATUS_NOT_SUPPORTED" value="1004">Feature not supported.</Word>
<Word name="STATUS_OK" value="0">
Result of function call was success
</Word>
<Word name="STATUS_OK" value="0">Result of function call was success.</Word>
<Word name="STATUS_PHYSICS" value="">
Controls whether the object moves physically.
This controls the same flag that the ui checkbox for
@ -3543,19 +3572,16 @@
</WordsSubsection>
<WordsSubsection name="C.3. Object Type Constants">
These constants can be combined using the binary | operator
and are used in the llSensor and related calls.
These constants can be combined using the binary | operator and are used in the llSensor and related calls.
Object Type Constants
<Word name="ACTIVE">
Objects in world that are running a script or
currently pysically moving.
</Word>
<Word name="AGENT">
Objects in world that are agents.
</Word>
<Word name="PASSIVE">
Static in-world objects.
</Word>
<Word name="AGENT">Objects in world that are agents.</Word>
<Word name="AGENT_BY_LEGACY_NAME" value="0x1"></Word>
<Word name="AGENT_BY_USERNAME" value="0x10"></Word>
<Word name="PASSIVE">Static in-world objects.</Word>
<Word name="SCRIPTED">
Scripted in-world objects.
</Word>
@ -3824,33 +3850,18 @@
<WordsSubsection name="C.10. Change Constants">
These constants are used in the changed event handler.
Change Constants
<Word name="CHANGED_ALLOWED_DROP">
The object inventory has changed because an item was
added through the llAllowInventoryDrop interface.
</Word>
<Word name="CHANGED_COLOR">
The object color has changed.
</Word>
<Word name="CHANGED_INVENTORY">
The object inventory has changed.
</Word>
<Word name="CHANGED_LINK">
The object has linked or its links were broken.
</Word>
<Word name="CHANGED_ALLOWED_DROP">The object inventory has changed because an item was added through the llAllowInventoryDrop interface.</Word>
<Word name="CHANGED_COLOR">The object colour has changed.</Word>
<Word name="CHANGED_INVENTORY">The object inventory has changed.</Word>
<Word name="CHANGED_LINK">The object has linked or its links were broken.</Word>
<Word name="CHANGED_MEDIA" />
<Word name="CHANGED_OWNER" />
<Word name="CHANGED_REGION" />
<Word name="CHANGED_REGION_START" />
<Word name="CHANGED_SCALE">
The object scale has changed.
</Word>
<Word name="CHANGED_SHAPE">
The object shape has changed, eg, a box to a cylinder
</Word>
<Word name="CHANGED_SCALE">The object scale has changed.</Word>
<Word name="CHANGED_SHAPE">The object shape has changed, e.g., a box to a cylinder.</Word>
<Word name="CHANGED_TELEPORT" />
<Word name="CHANGED_TEXTURE">
The texture offset, scale rotation, or simply the object
texture has changed.
</Word>
<Word name="CHANGED_TEXTURE">The texture offset, scale rotation, or simply the object texture has changed.</Word>
</WordsSubsection>
<WordsSubsection name="C.11. Type Constants">
@ -3859,27 +3870,13 @@
llGetListEntryType can be used for comparison against
these constants.
Type Constants
<Word name="TYPE_INTEGER">
The list entry is an integer.
</Word>
<Word name="TYPE_FLOAT">
The list entry is a float.
</Word>
<Word name="TYPE_STRING">
The list entry is a string.
</Word>
<Word name="TYPE_KEY">
The list entry is a key.
</Word>
<Word name="TYPE_VECTOR">
The list entry is a vector.
</Word>
<Word name="TYPE_ROTATION">
The list entry is a rotation.
</Word>
<Word name="TYPE_INVALID">
The list entry is invalid.
</Word>
<Word name="TYPE_INTEGER">The list entry is an integer.</Word>
<Word name="TYPE_FLOAT">The list entry is a float.</Word>
<Word name="TYPE_STRING">The list entry is a string.</Word>
<Word name="TYPE_KEY">The list entry is a key.</Word>
<Word name="TYPE_VECTOR">The list entry is a vector.</Word>
<Word name="TYPE_ROTATION">The list entry is a rotation.</Word>
<Word name="TYPE_INVALID">The list entry is invalid.</Word>
</WordsSubsection>
<WordsSubsection name="C.12. Agent Info Constants">
@ -3889,22 +3886,17 @@
about an agent.
Agent Info Constants
<Word name="AGENT_ALWAYS_RUN" value="" />
<Word name="AGENT_ATTACHMENTS" value="">
The agent has attachments.
</Word>
<Word name="AGENT_ATTACHMENTS" value="">The agent has attachments.</Word>
<Word name="AGENT_AUTOPILOT" value="0x2000"></Word>
<Word name="AGENT_AWAY" value="" />
<Word name="AGENT_BUSY" value="" />
<Word name="AGENT_CROUCHING" value="" />
<Word name="AGENT_FLYING" value="">
The agent is flying.
</Word>
<Word name="AGENT_FLYING" value="">The agent is flying.</Word>
<Word name="AGENT_IN_AIR" value="" />
<Word name="AGENT_MOUSELOOK" value="" />
<Word name="AGENT_ON_OBJECT" value="" />
<Word name="AGENT_SITTING" value="" />
<Word name="AGENT_SCRIPTED" value="">
The agent has scripted attachments.
</Word>
<Word name="AGENT_SCRIPTED" value="">The agent has scripted attachments.</Word>
<Word name="AGENT_TYPING" value="" />
<Word name="AGENT_WALKING" value="" />
</WordsSubsection>
@ -4669,28 +4661,26 @@
Gets the prims's group key.
If id is an avatar, a NULL_KEY is returned.
</Word>
<Word name="OBJECT_NAME" value="">
Gets the object's name.
</Word>
<Word name="OBJECT_NAME" value="">Gets the object's name.</Word>
<Word name="OBJECT_OWNER" value="">
Gets an object's owner's key.
If id is group owned, a NULL_KEY is returned.
</Word>
<Word name="OBJECT_POS" value="">
Gets the object's position in region coordinates.
</Word>
<Word name="OBJECT_ROT" value="">
Gets the object's rotation.
</Word>
<Word name="OBJECT_VELOCITY" value="">
Gets the object's velocity.
</Word>
<Word name="OBJECT_POS" value="">Gets the object's position in region coordinates.</Word>
<Word name="OBJECT_ROT" value="">Gets the object's rotation.</Word>
<Word name="OBJECT_VELOCITY" value="">Gets the object's velocity.</Word>
<Word name="OBJECT_STREAMING_COST" value="15"></Word>
<Word name="OBJECT_PHYSICS_COST" value="16"></Word>
<Word name="OBJECT_SERVER_COST" value="14"></Word>
<Word name="OBJECT_PRIM_EQUIVALENCE" value="13"></Word>
<Word name="OBJECT_RUNNING_SCRIPT_COUNT" value="9" />
<Word name="OBJECT_SCRIPT_MEMORY" value="11" />
<Word name="OBJECT_SCRIPT_TIME" value="12" />
<Word name="OBJECT_TOTAL_SCRIPT_COUNT" value="10" />
<Word name="OBJECT_UNKNOWN_DETAIL" value="-1" />
<Word name="MASK_BASE" />
<Word name="MASK_EVERYONE" />
<Word name="MASK_GROUP" />
@ -4802,6 +4792,8 @@
<Word name="PRIM_HOLE_SQUARE" />
<Word name="PRIM_HOLE_TRIANGLE" />
<Word name="PRIM_LINK_TARGET" />
<Word name="PRIM_MATERIAL" />
<Word name="PRIM_MATERIAL_FLESH" />
<Word name="PRIM_MATERIAL_GLASS" />
@ -4895,6 +4887,22 @@
will print text to the publicly heard chat channel. Has the value '0'.
</Word>
<Word name="RC_DATA_FLAGS" value="2" />
<Word name="RC_DETECT_PHANTOM" value="1" />
<Word name="RC_GET_LINK_NUM" value="4" />
<Word name="RC_GET_NORMAL" value="1" />
<Word name="RC_GET_ROOT_KEY" value="2" />
<Word name="RC_MAX_HITS" value="3" />
<Word name="RC_REJECT_AGENTS" value="1" />
<Word name="RC_REJECT_LAND" value="8" />
<Word name="RC_REJECT_NONPHYSICAL" value="4" />
<Word name="RC_REJECT_PHYSICAL" value="2" />
<Word name="RC_REJECT_TYPES" value="2" />
<Word name="RCERR_CAST_TIME_EXCEEDED" value="-3" />
<Word name="RCERR_SIM_PERF_LOW" value="-2" />
<Word name="RCERR_UNKNOWN" value="-1" />
<Word name="REGION_FLAG_ALLOW_DAMAGE" />
<Word name="REGION_FLAG_ALLOW_DIRECT_TELEPORT" />
<Word name="REGION_FLAG_BLOCK_FLY" />
@ -4915,6 +4923,9 @@
<Word name="STRING_TRIM_HEAD" />
<Word name="STRING_TRIM_TAIL" />
<Word name="TOUCH_INVALID_FACE" />
<Word name="TOUCH_INVALID_VECTOR" />
<Word name="URL_REQUEST_DENIED" />
<Word name="URL_REQUEST_GRANTED" />