Updating syntax-highlighting file
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1 changed files with 88 additions and 77 deletions
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@ -222,6 +222,12 @@
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<Argument name="attachment" wild="ATTACH_.*" />
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</Word>
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<Word name="llAvatarOnLinkSitTarget">
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key llAvatarOnLinkSitTarget(integer iLinkNumber);
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Returns a key that is the UUID of the user seated on the specified link's prim.
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</Word>
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<Word name="llAvatarOnSitTarget">
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key llAvatarOnSitTarget(void);
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@ -1111,6 +1117,13 @@
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integer llGetParcelMaxPrims(vector pos, integer sim_wide);
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</Word>
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<Word name="llGetParcelMusicURL">
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string llGetParcelMusicURL();
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Returns a string containing the parcel streaming audio URL.
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The object owner (avatar or group) must also be the land owner.
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</Word>
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<Word name="llGetParcelPrimCount">
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integer llGetParcelPrimCount(vector pos, integer category, integer sim_wide);
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@ -2464,6 +2477,12 @@
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Sets the color of face. If face is ALL_SIDES, set the color to all faces.
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</Word>
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<Word name="llSetContentType">
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void llSetContentType(key kRequestID, integer iCcontentType);
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Set the Internet media type of an LSL HTTP server response. ContentType accepts the constants CONTENT_TYPE_TEXT and CONTENT_TYPE_HTML.
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</Word>
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<Word name="llSetDamage">
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llSetDamage(float damage);
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@ -2543,6 +2562,12 @@
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to the transparency alpha.
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</Word>
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<Word name="llSetLinkCamera">
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void llSetLinkCamera(integer iLink, vector vEyeOffset, vector vLookOffset);
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Sets the camera eye offset, and the offset that camera is looking at, for avatars that sit on the linked prim.
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</Word>
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<Word name="llSetLinkColor">
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llSetLinkColor(integer linknumber, vector color, integer face);
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@ -2681,6 +2706,13 @@
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(Don't confuse prim parameters with function parameters.)
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</Word>
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<Word name="llSetRegionPos">
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integer llSetRegionPos(vector vPosition)
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Tries to moves the entire object so that the root prim is within 0.1m of vPosition.
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Returns TRUE on success, otherwise FALSE.
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</Word>
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<Word name="llSetRemoteScriptAccessPin">
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llSetRemoteScriptAccessPin(integer pin);
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@ -3504,10 +3536,7 @@
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<Word name="STATUS_MALFORMED_PARAMS" value="1000"> Function was called with malformed parameters.</Word>
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<Word name="STATUS_NOT_FOUND" value="1003">.Object or other item was not found.</Word>
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<Word name="STATUS_NOT_SUPPORTED" value="1004">Feature not supported.</Word>
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<Word name="STATUS_OK" value="0">
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Result of function call was success
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</Word>
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<Word name="STATUS_OK" value="0">Result of function call was success.</Word>
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<Word name="STATUS_PHYSICS" value="">
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Controls whether the object moves physically.
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This controls the same flag that the ui checkbox for
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@ -3543,19 +3572,16 @@
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</WordsSubsection>
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<WordsSubsection name="C.3. Object Type Constants">
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These constants can be combined using the binary | operator
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and are used in the llSensor and related calls.
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These constants can be combined using the binary | operator and are used in the llSensor and related calls.
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Object Type Constants
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<Word name="ACTIVE">
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Objects in world that are running a script or
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currently pysically moving.
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</Word>
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<Word name="AGENT">
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Objects in world that are agents.
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</Word>
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<Word name="PASSIVE">
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Static in-world objects.
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</Word>
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<Word name="AGENT">Objects in world that are agents.</Word>
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<Word name="AGENT_BY_LEGACY_NAME" value="0x1"></Word>
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<Word name="AGENT_BY_USERNAME" value="0x10"></Word>
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<Word name="PASSIVE">Static in-world objects.</Word>
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<Word name="SCRIPTED">
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Scripted in-world objects.
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</Word>
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@ -3824,33 +3850,18 @@
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<WordsSubsection name="C.10. Change Constants">
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These constants are used in the changed event handler.
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Change Constants
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<Word name="CHANGED_ALLOWED_DROP">
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The object inventory has changed because an item was
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added through the llAllowInventoryDrop interface.
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</Word>
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<Word name="CHANGED_COLOR">
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The object color has changed.
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</Word>
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<Word name="CHANGED_INVENTORY">
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The object inventory has changed.
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</Word>
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<Word name="CHANGED_LINK">
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The object has linked or its links were broken.
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</Word>
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<Word name="CHANGED_ALLOWED_DROP">The object inventory has changed because an item was added through the llAllowInventoryDrop interface.</Word>
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<Word name="CHANGED_COLOR">The object colour has changed.</Word>
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<Word name="CHANGED_INVENTORY">The object inventory has changed.</Word>
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<Word name="CHANGED_LINK">The object has linked or its links were broken.</Word>
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<Word name="CHANGED_MEDIA" />
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<Word name="CHANGED_OWNER" />
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<Word name="CHANGED_REGION" />
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<Word name="CHANGED_REGION_START" />
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<Word name="CHANGED_SCALE">
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The object scale has changed.
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</Word>
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<Word name="CHANGED_SHAPE">
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The object shape has changed, eg, a box to a cylinder
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</Word>
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<Word name="CHANGED_SCALE">The object scale has changed.</Word>
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<Word name="CHANGED_SHAPE">The object shape has changed, e.g., a box to a cylinder.</Word>
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<Word name="CHANGED_TELEPORT" />
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<Word name="CHANGED_TEXTURE">
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The texture offset, scale rotation, or simply the object
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texture has changed.
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</Word>
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<Word name="CHANGED_TEXTURE">The texture offset, scale rotation, or simply the object texture has changed.</Word>
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</WordsSubsection>
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<WordsSubsection name="C.11. Type Constants">
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@ -3859,27 +3870,13 @@
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llGetListEntryType can be used for comparison against
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these constants.
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Type Constants
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<Word name="TYPE_INTEGER">
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The list entry is an integer.
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</Word>
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<Word name="TYPE_FLOAT">
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The list entry is a float.
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</Word>
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<Word name="TYPE_STRING">
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The list entry is a string.
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</Word>
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<Word name="TYPE_KEY">
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The list entry is a key.
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</Word>
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<Word name="TYPE_VECTOR">
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The list entry is a vector.
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</Word>
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<Word name="TYPE_ROTATION">
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The list entry is a rotation.
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</Word>
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<Word name="TYPE_INVALID">
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The list entry is invalid.
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</Word>
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<Word name="TYPE_INTEGER">The list entry is an integer.</Word>
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<Word name="TYPE_FLOAT">The list entry is a float.</Word>
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<Word name="TYPE_STRING">The list entry is a string.</Word>
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<Word name="TYPE_KEY">The list entry is a key.</Word>
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<Word name="TYPE_VECTOR">The list entry is a vector.</Word>
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<Word name="TYPE_ROTATION">The list entry is a rotation.</Word>
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<Word name="TYPE_INVALID">The list entry is invalid.</Word>
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</WordsSubsection>
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<WordsSubsection name="C.12. Agent Info Constants">
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about an agent.
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Agent Info Constants
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<Word name="AGENT_ALWAYS_RUN" value="" />
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<Word name="AGENT_ATTACHMENTS" value="">
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The agent has attachments.
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</Word>
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<Word name="AGENT_ATTACHMENTS" value="">The agent has attachments.</Word>
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<Word name="AGENT_AUTOPILOT" value="0x2000"></Word>
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<Word name="AGENT_AWAY" value="" />
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<Word name="AGENT_BUSY" value="" />
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<Word name="AGENT_CROUCHING" value="" />
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<Word name="AGENT_FLYING" value="">
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The agent is flying.
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</Word>
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<Word name="AGENT_FLYING" value="">The agent is flying.</Word>
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<Word name="AGENT_IN_AIR" value="" />
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<Word name="AGENT_MOUSELOOK" value="" />
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<Word name="AGENT_ON_OBJECT" value="" />
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<Word name="AGENT_SITTING" value="" />
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<Word name="AGENT_SCRIPTED" value="">
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The agent has scripted attachments.
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</Word>
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<Word name="AGENT_SCRIPTED" value="">The agent has scripted attachments.</Word>
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<Word name="AGENT_TYPING" value="" />
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<Word name="AGENT_WALKING" value="" />
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</WordsSubsection>
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Gets the prims's group key.
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If id is an avatar, a NULL_KEY is returned.
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</Word>
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<Word name="OBJECT_NAME" value="">
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Gets the object's name.
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</Word>
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<Word name="OBJECT_NAME" value="">Gets the object's name.</Word>
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<Word name="OBJECT_OWNER" value="">
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Gets an object's owner's key.
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If id is group owned, a NULL_KEY is returned.
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</Word>
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<Word name="OBJECT_POS" value="">
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Gets the object's position in region coordinates.
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</Word>
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<Word name="OBJECT_ROT" value="">
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Gets the object's rotation.
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</Word>
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<Word name="OBJECT_VELOCITY" value="">
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Gets the object's velocity.
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</Word>
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<Word name="OBJECT_POS" value="">Gets the object's position in region coordinates.</Word>
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<Word name="OBJECT_ROT" value="">Gets the object's rotation.</Word>
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<Word name="OBJECT_VELOCITY" value="">Gets the object's velocity.</Word>
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<Word name="OBJECT_STREAMING_COST" value="15"></Word>
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<Word name="OBJECT_PHYSICS_COST" value="16"></Word>
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<Word name="OBJECT_SERVER_COST" value="14"></Word>
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<Word name="OBJECT_PRIM_EQUIVALENCE" value="13"></Word>
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<Word name="OBJECT_RUNNING_SCRIPT_COUNT" value="9" />
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<Word name="OBJECT_SCRIPT_MEMORY" value="11" />
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<Word name="OBJECT_SCRIPT_TIME" value="12" />
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<Word name="OBJECT_TOTAL_SCRIPT_COUNT" value="10" />
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<Word name="OBJECT_UNKNOWN_DETAIL" value="-1" />
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<Word name="MASK_BASE" />
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<Word name="MASK_EVERYONE" />
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<Word name="MASK_GROUP" />
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<Word name="PRIM_HOLE_SQUARE" />
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<Word name="PRIM_HOLE_TRIANGLE" />
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<Word name="PRIM_LINK_TARGET" />
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<Word name="PRIM_MATERIAL" />
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<Word name="PRIM_MATERIAL_FLESH" />
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<Word name="PRIM_MATERIAL_GLASS" />
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will print text to the publicly heard chat channel. Has the value '0'.
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</Word>
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<Word name="RC_DATA_FLAGS" value="2" />
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<Word name="RC_DETECT_PHANTOM" value="1" />
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<Word name="RC_GET_LINK_NUM" value="4" />
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<Word name="RC_GET_NORMAL" value="1" />
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<Word name="RC_GET_ROOT_KEY" value="2" />
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<Word name="RC_MAX_HITS" value="3" />
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<Word name="RC_REJECT_AGENTS" value="1" />
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<Word name="RC_REJECT_LAND" value="8" />
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<Word name="RC_REJECT_NONPHYSICAL" value="4" />
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<Word name="RC_REJECT_PHYSICAL" value="2" />
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<Word name="RC_REJECT_TYPES" value="2" />
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<Word name="RCERR_CAST_TIME_EXCEEDED" value="-3" />
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<Word name="RCERR_SIM_PERF_LOW" value="-2" />
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<Word name="RCERR_UNKNOWN" value="-1" />
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<Word name="REGION_FLAG_ALLOW_DAMAGE" />
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<Word name="REGION_FLAG_ALLOW_DIRECT_TELEPORT" />
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<Word name="REGION_FLAG_BLOCK_FLY" />
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<Word name="STRING_TRIM_HEAD" />
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<Word name="STRING_TRIM_TAIL" />
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<Word name="TOUCH_INVALID_FACE" />
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<Word name="TOUCH_INVALID_VECTOR" />
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<Word name="URL_REQUEST_DENIED" />
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<Word name="URL_REQUEST_GRANTED" />
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