proper import
git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@9 3f4676ac-adda-40fd-8265-58d1435b1672
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112
trunk/PermissionsForm.cs
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112
trunk/PermissionsForm.cs
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// /**
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// ********
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// *
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// * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
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// * The code was donated on 4/28/2010 by Alphons van der Heijden
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// * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2.
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// * In agreement to Alphons van der Heijden wishes.
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// *
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// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
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// * Without his work the community would be stuck with crappy editors.
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// *
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// * The source code in this file ("Source Code") is provided by The LSLEditor Group
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// * to you under the terms of the GNU General Public License, version 2.0
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// * ("GPL"), unless you have obtained a separate licensing agreement
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// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
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// * the GPL can be found in the gplv2.txt document.
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// *
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// ********
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// * GPLv2 Header
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// ********
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// * LSLEditor, a External editor for the LSL Language.
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// * Copyright (C) 2010 The LSLEditor Group.
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//
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// * This program is free software; you can redistribute it and/or
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// * modify it under the terms of the GNU General Public License
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// * as published by the Free Software Foundation; either version 2
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// * of the License, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program; if not, write to the Free Software
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// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********
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// *
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// * The above copyright notice and this permission notice shall be included in all
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// * copies or substantial portions of the Software.
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// *
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// ********
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// */
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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namespace LSLEditor
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{
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public partial class PermissionsForm : Form
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{
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private SecondLifeHost host;
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private SecondLife.String ObjectName;
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private SecondLife.String OwnerName;
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private SecondLife.key id;
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private SecondLife.key agent;
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private SecondLife.integer intPermissions;
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public PermissionsForm(SecondLifeHost host, string strObjectName, SecondLife.key id, string strOwner, SecondLife.key agent, int intPermissions)
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{
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InitializeComponent();
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this.host = host;
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this.OwnerName = strOwner;
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this.ObjectName = strObjectName;
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this.agent = agent;
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this.id = id;
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this.intPermissions = intPermissions;
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StringBuilder sb = new StringBuilder();
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if ((intPermissions & SecondLife.PERMISSION_DEBIT) == SecondLife.PERMISSION_DEBIT)
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sb.AppendLine("Take Linden dollars (L$) from you");
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if ((intPermissions & SecondLife.PERMISSION_TAKE_CONTROLS) == SecondLife.PERMISSION_TAKE_CONTROLS)
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sb.AppendLine("Act on your control inputs");
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if ((intPermissions & SecondLife.PERMISSION_TRIGGER_ANIMATION) == SecondLife.PERMISSION_TRIGGER_ANIMATION)
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sb.AppendLine("Animate your avatar");
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if ((intPermissions & SecondLife.PERMISSION_ATTACH) == SecondLife.PERMISSION_ATTACH)
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sb.AppendLine("Attach to your avatar");
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if ((intPermissions & SecondLife.PERMISSION_CHANGE_LINKS) == SecondLife.PERMISSION_CHANGE_LINKS)
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sb.AppendLine("Link and delink from other objects");
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if ((intPermissions & SecondLife.PERMISSION_TRACK_CAMERA) == SecondLife.PERMISSION_TRACK_CAMERA)
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sb.AppendLine("Track your camera");
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if ((intPermissions & SecondLife.PERMISSION_CONTROL_CAMERA) == SecondLife.PERMISSION_CONTROL_CAMERA)
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sb.AppendLine("Control your camera");
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this.label1.Text = "'"+strObjectName+"', an object owned by '"+strOwner + "',\nwould like to:";
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this.label2.Text = sb.ToString();
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}
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private void button2_Click(object sender, EventArgs e)
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{
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this.host.SetPermissions(new SecondLife.integer(0));
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this.Close();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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this.host.SetPermissions(this.intPermissions);
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this.Close();
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}
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}
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}
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