proper import
git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@9 3f4676ac-adda-40fd-8265-58d1435b1672
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140
trunk/SecondLife/String.cs
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140
trunk/SecondLife/String.cs
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// /**
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// ********
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// *
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// * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
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// * The code was donated on 4/28/2010 by Alphons van der Heijden
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// * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2.
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// * In agreement to Alphons van der Heijden wishes.
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// *
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// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
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// * Without his work the community would be stuck with crappy editors.
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// *
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// * The source code in this file ("Source Code") is provided by The LSLEditor Group
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// * to you under the terms of the GNU General Public License, version 2.0
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// * ("GPL"), unless you have obtained a separate licensing agreement
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// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
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// * the GPL can be found in the gplv2.txt document.
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// *
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// ********
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// * GPLv2 Header
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// ********
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// * LSLEditor, a External editor for the LSL Language.
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// * Copyright (C) 2010 The LSLEditor Group.
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//
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// * This program is free software; you can redistribute it and/or
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// * modify it under the terms of the GNU General Public License
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// * as published by the Free Software Foundation; either version 2
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// * of the License, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program; if not, write to the Free Software
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// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********
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// *
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// * The above copyright notice and this permission notice shall be included in all
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// * copies or substantial portions of the Software.
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// *
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// ********
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// */
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using System;
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namespace LSLEditor
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{
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public partial class SecondLife
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{
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public struct String
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{
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private string value;
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public String(string s)
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{
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this.value = s;
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}
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public static implicit operator String(string s)
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{
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return new String(s);
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}
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// 3 oct 2007
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public static explicit operator String(bool a)
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{
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if (a)
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return "1";
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else
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return "0";
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}
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// 24 augustus 2007
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public static explicit operator String(int i)
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{
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return new String(i.ToString());
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}
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public static explicit operator String(long i)
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{
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return new String(((int)(uint)i).ToString());
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}
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public static explicit operator String(float i)
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{
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return new String(string.Format("{0:0.000000}",i));
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}
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public static implicit operator string(String s)
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{
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return s.ToString();
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}
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public static implicit operator bool(String s)
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{
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if (s.value == null)
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return false;
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else
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return (s.value.Length != 0);
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}
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public static bool operator ==(String x, String y)
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{
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return (x.ToString() == y.ToString());
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}
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public static bool operator !=(String x, String y)
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{
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return !(x==y);
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}
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// Public overrides
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public override bool Equals(object o)
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{
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try
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{
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return (bool)(this.value == o.ToString());
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}
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catch
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{
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return false;
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}
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override string ToString()
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{
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if (this.value == null)
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this.value = "";
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return this.value;
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}
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}
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}
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}
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