proper import

git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@9 3f4676ac-adda-40fd-8265-58d1435b1672
This commit is contained in:
dimentox 2010-04-29 07:47:27 +00:00
parent 66730fd649
commit 3151e1e342
454 changed files with 57577 additions and 0 deletions

115
trunk/Solution/GuidProperty.Designer.cs generated Normal file
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namespace LSLEditor.Solution
{
partial class GuidProperty
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// groupBox1
//
this.groupBox1.Controls.Add(this.textBox1);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(8, 8);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(352, 64);
this.groupBox1.TabIndex = 0;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "properties";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(56, 24);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(288, 20);
this.textBox1.TabIndex = 1;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(8, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(32, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Guid:";
//
// button1
//
this.button1.Location = new System.Drawing.Point(184, 80);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 1;
this.button1.Text = "Ok";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(272, 80);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 2;
this.button2.Text = "Cancel";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// GuidProperty
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(371, 113);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Controls.Add(this.groupBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "GuidProperty";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "GuidProperty";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
}
}

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// /**
// ********
// *
// * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
// * The code was donated on 4/28/2010 by Alphons van der Heijden
// * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2.
// * In agreement to Alphons van der Heijden wishes.
// *
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
// * Without his work the community would be stuck with crappy editors.
// *
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
// * to you under the terms of the GNU General Public License, version 2.0
// * ("GPL"), unless you have obtained a separate licensing agreement
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
// * the GPL can be found in the gplv2.txt document.
// *
// ********
// * GPLv2 Header
// ********
// * LSLEditor, a External editor for the LSL Language.
// * Copyright (C) 2010 The LSLEditor Group.
//
// * This program is free software; you can redistribute it and/or
// * modify it under the terms of the GNU General Public License
// * as published by the Free Software Foundation; either version 2
// * of the License, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********
// *
// * The above copyright notice and this permission notice shall be included in all
// * copies or substantial portions of the Software.
// *
// ********
// */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace LSLEditor.Solution
{
public partial class GuidProperty : Form
{
private Solution.SolutionExplorer.RealTag realTag;
public Guid guid;
public GuidProperty(Solution.SolutionExplorer.RealTag realTag)
{
InitializeComponent();
this.DialogResult = DialogResult.Cancel;
this.Text += ": " + realTag.Name;
this.realTag = realTag;
this.textBox1.Text = realTag.Guid.ToString();
}
private void button2_Click(object sender, EventArgs e)
{
this.Close();
}
private void button1_Click(object sender, EventArgs e)
{
try
{
this.guid = new Guid(this.textBox1.Text);
this.DialogResult = DialogResult.OK;
}
catch
{
}
this.Close();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

205
trunk/Solution/NewProject.Designer.cs generated Normal file
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namespace LSLEditor
{
partial class NewProject
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.textBox3 = new System.Windows.Forms.TextBox();
this.button1 = new System.Windows.Forms.Button();
this.checkBox1 = new System.Windows.Forms.CheckBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.folderBrowserDialog1 = new System.Windows.Forms.FolderBrowserDialog();
this.checkBox2 = new System.Windows.Forms.CheckBox();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(8, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(38, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Name:";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(8, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(51, 13);
this.label2.TabIndex = 1;
this.label2.Text = "Location:";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Location = new System.Drawing.Point(8, 72);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(79, 13);
this.label3.TabIndex = 2;
this.label3.Text = "Solution Name:";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(96, 24);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(296, 20);
this.textBox1.TabIndex = 3;
this.textBox1.Text = "Project";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(96, 48);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(296, 20);
this.textBox2.TabIndex = 4;
//
// textBox3
//
this.textBox3.Location = new System.Drawing.Point(96, 72);
this.textBox3.Name = "textBox3";
this.textBox3.Size = new System.Drawing.Size(136, 20);
this.textBox3.TabIndex = 5;
this.textBox3.Text = "Default";
//
// button1
//
this.button1.Location = new System.Drawing.Point(400, 48);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 6;
this.button1.Text = "browse...";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// checkBox1
//
this.checkBox1.AutoSize = true;
this.checkBox1.Checked = true;
this.checkBox1.CheckState = System.Windows.Forms.CheckState.Checked;
this.checkBox1.Location = new System.Drawing.Point(240, 72);
this.checkBox1.Name = "checkBox1";
this.checkBox1.Size = new System.Drawing.Size(154, 17);
this.checkBox1.TabIndex = 7;
this.checkBox1.Text = "Create directory for solution";
this.checkBox1.UseVisualStyleBackColor = true;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Controls.Add(this.checkBox1);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.button1);
this.groupBox1.Controls.Add(this.label3);
this.groupBox1.Controls.Add(this.textBox3);
this.groupBox1.Controls.Add(this.textBox1);
this.groupBox1.Controls.Add(this.textBox2);
this.groupBox1.Location = new System.Drawing.Point(8, 8);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(488, 104);
this.groupBox1.TabIndex = 8;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "new project properties";
//
// button2
//
this.button2.Location = new System.Drawing.Point(408, 120);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 9;
this.button2.Text = "Cancel";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(320, 120);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(75, 23);
this.button3.TabIndex = 10;
this.button3.Text = "Ok";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// checkBox2
//
this.checkBox2.AutoSize = true;
this.checkBox2.Location = new System.Drawing.Point(16, 120);
this.checkBox2.Name = "checkBox2";
this.checkBox2.Size = new System.Drawing.Size(168, 17);
this.checkBox2.TabIndex = 11;
this.checkBox2.Text = "Checkout from SVN repository";
this.checkBox2.UseVisualStyleBackColor = true;
this.checkBox2.CheckedChanged += new System.EventHandler(this.checkBox2_CheckedChanged);
//
// NewProject
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(504, 152);
this.Controls.Add(this.checkBox2);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.groupBox1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "NewProject";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "NewProject";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.TextBox textBox3;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.CheckBox checkBox1;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.FolderBrowserDialog folderBrowserDialog1;
private System.Windows.Forms.CheckBox checkBox2;
}
}

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// /**
// ********
// *
// * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
// * The code was donated on 4/28/2010 by Alphons van der Heijden
// * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2.
// * In agreement to Alphons van der Heijden wishes.
// *
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
// * Without his work the community would be stuck with crappy editors.
// *
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
// * to you under the terms of the GNU General Public License, version 2.0
// * ("GPL"), unless you have obtained a separate licensing agreement
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
// * the GPL can be found in the gplv2.txt document.
// *
// ********
// * GPLv2 Header
// ********
// * LSLEditor, a External editor for the LSL Language.
// * Copyright (C) 2010 The LSLEditor Group.
//
// * This program is free software; you can redistribute it and/or
// * modify it under the terms of the GNU General Public License
// * as published by the Free Software Foundation; either version 2
// * of the License, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********
// *
// * The above copyright notice and this permission notice shall be included in all
// * copies or substantial portions of the Software.
// *
// ********
// */
using System;
using System.IO;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Reflection;
using System.Windows.Forms;
namespace LSLEditor
{
public partial class NewProject : Form
{
private LSLEditorForm parent;
public NewProject(LSLEditorForm parent)
{
InitializeComponent();
this.checkBox2.Visible = Svn.IsInstalled;
this.parent = parent;
this.textBox2.Text = Properties.Settings.Default.ProjectLocation;
}
private void button2_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
private void button3_Click(object sender, EventArgs e)
{
if (this.checkBox2.Checked)
Checkout();
else
CreateNew();
}
private void Checkout()
{
Svn svn = new Svn();
string strSvnRepository = this.textBox1.Text.Trim();
string strLocalDirectory = this.textBox2.Text.Trim();
string strSolutionName = this.textBox3.Text.Trim();
strLocalDirectory = Path.Combine(strLocalDirectory, strSolutionName);
strSvnRepository = strSvnRepository.TrimEnd(new char[] {'/'});
if (!strSvnRepository.EndsWith(strSolutionName))
strSvnRepository += "/"+strSolutionName;
strSvnRepository += "/";
string strSolFile = strSvnRepository + strSolutionName + ".sol";
if (!svn.Execute("list \"" + strSolFile +"\"",false,true))
return;
if (!svn.Execute("checkout \"" + strSvnRepository + "\" \"" + strLocalDirectory + "\"",false,true))
return;
// Into solution directory
string strLocalSolFile = Path.Combine(strLocalDirectory, strSolutionName + ".sol");
if(!Directory.Exists(strLocalDirectory))
{
MessageBox.Show("Can't find directory " + strLocalDirectory, "Checkout Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (!File.Exists(strLocalSolFile))
{
MessageBox.Show("Can't find solution file " + strLocalSolFile, "Checkout Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (parent.SolutionExplorer.OpenSolution(strLocalSolFile))
{
this.DialogResult = DialogResult.OK;
this.Close();
}
}
private void CreateNew()
{
if (this.parent.SolutionExplorer.CreateNew(this.textBox1.Text, this.textBox2.Text, this.textBox3.Text, this.checkBox1.Checked))
{
this.parent.ShowSolutionExplorer(true);
this.parent.UpdateRecentProjectList(this.parent.SolutionExplorer.GetCurrentSolutionPath(),true);
this.DialogResult = DialogResult.OK;
this.Close();
}
}
private void button1_Click(object sender, EventArgs e)
{
if (this.folderBrowserDialog1.ShowDialog(this) == DialogResult.OK)
{
this.textBox2.Text = this.folderBrowserDialog1.SelectedPath;
}
}
private void checkBox2_CheckedChanged(object sender, EventArgs e)
{
if (this.checkBox2.Checked)
{
this.label1.Text = "SVN Path";
this.textBox1.Text = "";
}
else
{
this.label1.Text = "Name";
this.textBox1.Text = "Project";
}
}
}
}

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@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="folderBrowserDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

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@ -0,0 +1,118 @@
namespace LSLEditor.Solution
{
partial class SolutionExplorer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing)
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.treeView1 = new System.Windows.Forms.TreeView();
this.listView1 = new System.Windows.Forms.ListView();
this.panel1 = new System.Windows.Forms.Panel();
this.splitter1 = new System.Windows.Forms.Splitter();
this.panel2 = new System.Windows.Forms.Panel();
this.panel1.SuspendLayout();
this.panel2.SuspendLayout();
this.SuspendLayout();
//
// treeView1
//
this.treeView1.Dock = System.Windows.Forms.DockStyle.Fill;
this.treeView1.Location = new System.Drawing.Point(0, 0);
this.treeView1.Name = "treeView1";
this.treeView1.Size = new System.Drawing.Size(216, 192);
this.treeView1.TabIndex = 0;
this.treeView1.AfterSelect += new System.Windows.Forms.TreeViewEventHandler(this.treeView1_AfterSelect);
this.treeView1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.treeView1_KeyDown);
//
// listView1
//
this.listView1.Dock = System.Windows.Forms.DockStyle.Fill;
this.listView1.FullRowSelect = true;
this.listView1.GridLines = true;
this.listView1.Location = new System.Drawing.Point(0, 0);
this.listView1.MultiSelect = false;
this.listView1.Name = "listView1";
this.listView1.Size = new System.Drawing.Size(216, 75);
this.listView1.TabIndex = 0;
this.listView1.UseCompatibleStateImageBehavior = false;
this.listView1.MouseMove += new System.Windows.Forms.MouseEventHandler(this.listView1_MouseMove);
//
// panel1
//
this.panel1.AutoScroll = true;
this.panel1.Controls.Add(this.listView1);
this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.panel1.Location = new System.Drawing.Point(0, 200);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(216, 75);
this.panel1.TabIndex = 1;
//
// splitter1
//
this.splitter1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.splitter1.Location = new System.Drawing.Point(0, 192);
this.splitter1.Name = "splitter1";
this.splitter1.Size = new System.Drawing.Size(216, 8);
this.splitter1.TabIndex = 2;
this.splitter1.TabStop = false;
//
// panel2
//
this.panel2.Controls.Add(this.treeView1);
this.panel2.Dock = System.Windows.Forms.DockStyle.Fill;
this.panel2.Location = new System.Drawing.Point(0, 0);
this.panel2.Name = "panel2";
this.panel2.Size = new System.Drawing.Size(216, 192);
this.panel2.TabIndex = 3;
//
// SolutionExplorer
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.panel2);
this.Controls.Add(this.splitter1);
this.Controls.Add(this.panel1);
this.Name = "SolutionExplorer";
this.Size = new System.Drawing.Size(216, 275);
this.panel1.ResumeLayout(false);
this.panel2.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TreeView treeView1;
private System.Windows.Forms.ListView listView1;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.Splitter splitter1;
private System.Windows.Forms.Panel panel2;
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

139
trunk/Solution/SvnAguments.Designer.cs generated Normal file
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@ -0,0 +1,139 @@
namespace LSLEditor.Solution
{
partial class SvnAguments
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.label2 = new System.Windows.Forms.Label();
this.textBox1 = new System.Windows.Forms.TextBox();
this.label1 = new System.Windows.Forms.Label();
this.button2 = new System.Windows.Forms.Button();
this.groupBox1.SuspendLayout();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(144, 96);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(75, 23);
this.button1.TabIndex = 0;
this.button1.Text = "Ok";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// groupBox1
//
this.groupBox1.Controls.Add(this.textBox2);
this.groupBox1.Controls.Add(this.label2);
this.groupBox1.Controls.Add(this.textBox1);
this.groupBox1.Controls.Add(this.label1);
this.groupBox1.Location = new System.Drawing.Point(8, 8);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Size = new System.Drawing.Size(312, 80);
this.groupBox1.TabIndex = 1;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "repository properties";
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(88, 48);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(208, 20);
this.textBox2.TabIndex = 3;
this.textBox2.Text = "Initial import";
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(24, 48);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(51, 13);
this.label2.TabIndex = 2;
this.label2.Text = "Comment";
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(88, 24);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(208, 20);
this.textBox1.TabIndex = 1;
this.textBox1.Text = "file:///d:/temp/svn/";
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(24, 24);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(57, 13);
this.label1.TabIndex = 0;
this.label1.Text = "Repository";
//
// button2
//
this.button2.Location = new System.Drawing.Point(232, 96);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(75, 23);
this.button2.TabIndex = 2;
this.button2.Text = "Cancel";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// SvnAguments
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(335, 132);
this.Controls.Add(this.button2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.button1);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.Fixed3D;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "SvnAguments";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Svn Arguments";
this.groupBox1.ResumeLayout(false);
this.groupBox1.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.GroupBox groupBox1;
private System.Windows.Forms.TextBox textBox2;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button button2;
}
}

View file

@ -0,0 +1,107 @@
// /**
// ********
// *
// * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
// * The code was donated on 4/28/2010 by Alphons van der Heijden
// * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2.
// * In agreement to Alphons van der Heijden wishes.
// *
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
// * Without his work the community would be stuck with crappy editors.
// *
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
// * to you under the terms of the GNU General Public License, version 2.0
// * ("GPL"), unless you have obtained a separate licensing agreement
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
// * the GPL can be found in the gplv2.txt document.
// *
// ********
// * GPLv2 Header
// ********
// * LSLEditor, a External editor for the LSL Language.
// * Copyright (C) 2010 The LSLEditor Group.
//
// * This program is free software; you can redistribute it and/or
// * modify it under the terms of the GNU General Public License
// * as published by the Free Software Foundation; either version 2
// * of the License, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********
// *
// * The above copyright notice and this permission notice shall be included in all
// * copies or substantial portions of the Software.
// *
// ********
// */
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace LSLEditor.Solution
{
public partial class SvnAguments : Form
{
public SvnAguments()
{
InitializeComponent();
this.DialogResult = DialogResult.Cancel;
}
public string Repository
{
get
{
return this.textBox1.Text.Trim();
}
set
{
this.textBox1.Text = value;
}
}
public string Comment
{
get
{
return this.textBox2.Text.Trim();
}
set
{
this.textBox2.Text = value;
}
}
public bool ReadOnly
{
set
{
this.textBox1.Enabled = !value;
}
}
private void button1_Click(object sender, EventArgs e)
{
//Import();
this.DialogResult = DialogResult.OK;
this.Close();
}
private void button2_Click(object sender, EventArgs e)
{
this.DialogResult = DialogResult.Cancel;
this.Close();
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>