Fixed some bad constants and function entries.

This commit is contained in:
Ima Mechanique 2012-03-14 21:35:52 +00:00
parent a16cc8b7a2
commit 734930c9a9

View file

@ -2138,7 +2138,7 @@
--> -->
<Word name="llReleaseControls"> <Word name="llReleaseControls">
llReleaseControls(key avatar); llReleaseControls();
Stop taking inputs from avatar. Stop taking inputs from avatar.
</Word> </Word>
@ -2594,7 +2594,7 @@
</Word> </Word>
<Word name="llSetHoverHeight"> <Word name="llSetHoverHeight">
llSetHoverHeight(float height, float water, float tau); llSetHoverHeight(float height, integer water, float tau);
Critically damps to a height. The height is above ground Critically damps to a height. The height is above ground
and water if water is TRUE. Only works with physics-enabled objects. and water if water is TRUE. Only works with physics-enabled objects.
@ -2614,7 +2614,7 @@
llSetKeyframedMotion(list lKeyframes, list lOptions); llSetKeyframedMotion(list lKeyframes, list lOptions);
Specify a list of times, positions, and orientations to be followed by an object. The object will be smoothly moved between key-frames by the simulator. Collisions with other nonphysical or keyframed objects will be ignored (no script events will fire and collision processing will not occur). Collisions with physical objects will be computed and reported, but the keyframed object will be unaffected by those collisions. Specify a list of times, positions, and orientations to be followed by an object. The object will be smoothly moved between key-frames by the simulator. Collisions with other nonphysical or keyframed objects will be ignored (no script events will fire and collision processing will not occur). Collisions with physical objects will be computed and reported, but the keyframed object will be unaffected by those collisions.
<Argument name="lKeyframes">Strided keyframe list of the form: position, orientation, time. Each keyframe is interpreted relative to the previous transform of the object.</Argument> <Argument name="lKeyframes">Strided key-frame list of the form: position, orientation, time. Each key-frame is interpreted relative to the previous transform of the object.</Argument>
<Argument name="lOptions"></Argument> <Argument name="lOptions"></Argument>
</Word> </Word>
@ -3789,8 +3789,8 @@
<Word name="ATTACH_LLLEG"> <Word name="ATTACH_LLLEG">
Attach to the avatar lower left leg. Attach to the avatar lower left leg.
</Word> </Word>
<Word name="ATTACH_LPEC"> <Word name="ATTACH_LEFT_PEC">
Attach to the avatar left pectoral. (depreciated) Attach to the avatar left pectoral.
</Word> </Word>
<Word name="ATTACH_LSHOULDER"> <Word name="ATTACH_LSHOULDER">
Attach to the avatar left shoulder. Attach to the avatar left shoulder.
@ -3836,8 +3836,8 @@
<Word name="ATTACH_RLLEG"> <Word name="ATTACH_RLLEG">
Attach to the avatar right lower leg. Attach to the avatar right lower leg.
</Word> </Word>
<Word name="ATTACH_RPEC"> <Word name="ATTACH_RIGHT_PEC">
Attach to the avatar right pectoral. (depreciated) Attach to the avatar right pectoral.
</Word> </Word>
<Word name="ATTACH_RSHOULDER"> <Word name="ATTACH_RSHOULDER">
Attach to the avatar right shoulder. Attach to the avatar right shoulder.
@ -4067,25 +4067,6 @@
<Word name="PSYS_PART_MAX_AGE" value=""> <Word name="PSYS_PART_MAX_AGE" value="">
age in seconds of a particle at which it dies. age in seconds of a particle at which it dies.
</Word> </Word>
<Word name="PSYS_PART_SRC_PATTERN_DROP" value="">
Drop particles at the source position.
</Word>
<Word name="PSYS_PART_SRC_PATTERN_EXPLODE" value="">
Shoot particles out in all directions,
using the burst parameters.
</Word>
<Word name="PSYS_PART_SRC_PATTERN_ANGLE" value="">
Shoot particles across a 2 dimensional area defined
by the arc created from
PSYS_SRC_OUTERANGLE.
There will be an open area defined by PSYS_SRC_INNERANGLE
within the larger arc.
</Word>
<Word name="PSYS_PART_SRC_PATTERN_ANGLE_CONE" value="">
Shoot particles out in a 3 dimensional cone with
an outer arc of PSYS_SRC_OUTERANGLE and an
inner open area defined by PSYS_SRC_INNERANGLE.
</Word>
<Word name="PSYS_PART_START_ALPHA" value=""> <Word name="PSYS_PART_START_ALPHA" value="">
a float which determines the starting alpha of the object. a float which determines the starting alpha of the object.
</Word> </Word>
@ -4107,8 +4088,7 @@
</Word> </Word>
<Word name="PSYS_SRC_ACCEL" value=""> <Word name="PSYS_SRC_ACCEL" value="">
a vector &lt;x, y, z&gt; which is the acceleration A vector &lt;x, y, z&gt; which is the acceleration to apply on particles.
to apply on particles.
</Word> </Word>
<Word name="PSYS_SRC_BURST_RATE" value=""> <Word name="PSYS_SRC_BURST_RATE" value="">
how often to release a particle burst (float seconds). how often to release a particle burst (float seconds).
@ -5012,7 +4992,7 @@
<Word name="PU_FAILURE_INVALID_GOAL" type="integer" value="0x03" status="beta">Goal is not on the navigation-mesh and cannot be reached.</Word> <Word name="PU_FAILURE_INVALID_GOAL" type="integer" value="0x03" status="beta">Goal is not on the navigation-mesh and cannot be reached.</Word>
<Word name="PU_FAILURE_INVALID_START" type="integer" value="0x02" status="beta">Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.</Word> <Word name="PU_FAILURE_INVALID_START" type="integer" value="0x02" status="beta">Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.</Word>
<Word name="PU_FAILURE_NO_VALID_DESTINATION" type="integer" value="0x06" status="beta">There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.</Word> <Word name="PU_FAILURE_NO_VALID_DESTINATION" type="integer" value="0x06" status="beta">There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.</Word>
<Word name="PU_FAILURE_OTHER" type="integer" value="1000000" /> <Word name="PU_FAILURE_OTHER" type="integer" value="1000000" status="beta" />
<Word name="PU_FAILURE_TARGET_GONE" type="integer" value="0x05" status="beta">Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.</Word> <Word name="PU_FAILURE_TARGET_GONE" type="integer" value="0x05" status="beta">Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.</Word>
<Word name="PU_FAILURE_UNREACHABLE" type="integer" value="0x04" status="beta">Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.</Word> <Word name="PU_FAILURE_UNREACHABLE" type="integer" value="0x04" status="beta">Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.</Word>
<Word name="PU_GOAL_REACHED" type="integer" value="0x01" status="beta">Character has reached the goal and will stop or choose a new goal (if wandering).</Word> <Word name="PU_GOAL_REACHED" type="integer" value="0x01" status="beta">Character has reached the goal and will stop or choose a new goal (if wandering).</Word>