Updating version numbers/ReleaseNotes
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4 changed files with 10 additions and 4 deletions
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@ -70,7 +70,7 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Revision and Build Numbers
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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// by using the '*' as shown below:
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[assembly: AssemblyVersion("2.45.0.*")]
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[assembly: AssemblyVersion("2.45.1.*")]
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//
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//
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// In order to sign your assembly you must specify a key to use. Refer to the
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// In order to sign your assembly you must specify a key to use. Refer to the
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@ -99,6 +99,5 @@ using System.Runtime.InteropServices;
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//
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//
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[assembly: AssemblyDelaySign(false)]
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[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyName("")]
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//[assembly: AssemblyKeyName("")]
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[assembly: AssemblyKeyFile("..\\..\\Resource\\test.snk")]
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[assembly: ComVisibleAttribute(false)]
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[assembly: ComVisibleAttribute(false)]
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[assembly: AssemblyFileVersionAttribute("2.45.0.0")]
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[assembly: AssemblyFileVersionAttribute("2.45.1.0")]
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@ -7,6 +7,10 @@
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</head>
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</head>
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<body style="background-color: white; font-family: Verdana, sans-serif;font-size: 13px;line-height: 1.3">
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<body style="background-color: white; font-family: Verdana, sans-serif;font-size: 13px;line-height: 1.3">
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<div>
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<div>
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<div>
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<h3><span class="date">2012-03-18</span> - Release 2.45.1</h3>
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<div>- Fixed: Problem with updater. Our BZip2 decompression code did not work, which prevented the updater creating the new file.</div>
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</div>
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<div>
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<div>
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<h3><span class="date">2012-03-14</span> - Release 2.45.0</h3>
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<h3><span class="date">2012-03-14</span> - Release 2.45.0</h3>
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- Added new constants, event, and functions for the character/path-finding feature in testing on aditi. NOTE: these are still in alpha testing and not finalised, so they may change without notice. More info available here <a href="https://wiki.secondlife.com/wiki/Pathfinding_in_Second_Life">Pathfinding in Second Life</a>
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- Added new constants, event, and functions for the character/path-finding feature in testing on aditi. NOTE: these are still in alpha testing and not finalised, so they may change without notice. More info available here <a href="https://wiki.secondlife.com/wiki/Pathfinding_in_Second_Life">Pathfinding in Second Life</a>
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@ -48,6 +48,8 @@ using System.Reflection;
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using System.ComponentModel;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Windows.Forms;
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using LSLEditor.Decompressor;
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namespace LSLEditor
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namespace LSLEditor
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{
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{
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public partial class UpdateApplicationForm : Form
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public partial class UpdateApplicationForm : Form
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@ -267,6 +269,7 @@ namespace LSLEditor
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web = wzip;
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web = wzip;
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}
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}
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*/
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*/
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strHashWeb = web.hash;
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this.labelOurVersionString.Text = current.version.ToString();
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this.labelOurVersionString.Text = current.version.ToString();
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this.labelLatestVersionString.Text = web.version.ToString();
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this.labelLatestVersionString.Text = web.version.ToString();
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@ -433,7 +436,7 @@ namespace LSLEditor
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switch (strExtension)
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switch (strExtension)
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{
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{
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case ".bz2":
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case ".bz2":
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//BZip2Decompress.Decompressor.Decompress(File.OpenRead(strZipFile), File.Create(strNewFile));
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Decompressor.BZip2.Decompress(File.OpenRead(strZipFile), File.Create(strNewFile));
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break;
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break;
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case ".gz":
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case ".gz":
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case ".gzip":
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case ".gzip":
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