Fixing some StyleCop violations.
This commit is contained in:
parent
b54ae2b89d
commit
bc8082b003
1 changed files with 204 additions and 7 deletions
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@ -44,6 +44,7 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Text;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Text.RegularExpressions;
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@ -55,13 +56,44 @@ using System.Text.RegularExpressions;
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namespace LSLEditor
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namespace LSLEditor
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{
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{
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/// <summary>
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/// <summary>
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/// Enumeration of Communication Types that the host understands
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/// Enumeration of Communication Types that the host understands.
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/// </summary>
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/// </summary>
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public enum CommunicationType
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public enum CommunicationType
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{
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{
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Whisper, Say, Shout, OwnerSay, RegionSay, RegionSayTo
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/// <summary>
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/// Indicates the message can be heard only within 5m.
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/// </summary>
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Whisper,
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/// <summary>
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/// Indicates the message can be heard only within 20m.
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/// </summary>
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Say,
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/// <summary>
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/// Indicates the message can be heard only within 100m.
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/// </summary>
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Shout,
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/// <summary>
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/// Indicates the message can be only heard by the owner any where within the same simulator.
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/// </summary>
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OwnerSay,
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/// <summary>
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/// Indicates the message can be heard any where within the same simulator.
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/// </summary>
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RegionSay,
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/// <summary>
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/// Indicates the message can be heard any where within the same simulator, by a specific object.
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/// </summary>
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RegionSayTo
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}
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}
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/// <summary>
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/// Partial definition of SecondLife class to handle running scripts.
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/// </summary>
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public partial class SecondLife
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public partial class SecondLife
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{
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{
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/// <summary>
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/// <summary>
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@ -81,7 +113,7 @@ namespace LSLEditor
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private DateTime dtDateTimeScriptStarted;
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private DateTime dtDateTimeScriptStarted;
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/// <summary>
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/// <summary>
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/// Contains a boolean value indicating wether this object accepts other items to be dropped into it.
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/// Contains a boolean value indicating whether this object accepts other items to be dropped into it.
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/// </summary>
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/// </summary>
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private bool blnAllowDrop = false;
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private bool blnAllowDrop = false;
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@ -100,25 +132,63 @@ namespace LSLEditor
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/// </summary>
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/// </summary>
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private Float fVolume;
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private Float fVolume;
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/// <summary>
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/// Name of the object/prim.
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/// </summary>
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private String sObjectName;
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private String sObjectName;
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/// <summary>
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/// URL for parcel's music stream.
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/// </summary>
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private String sParcelMusicURL;
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private String sParcelMusicURL;
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/// <summary>
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/// Position of object/prim placement in a simulator.
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/// </summary>
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private vector vPosition;
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private vector vPosition;
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/// <summary>
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/// Rotation of the object/prim's placement in the simulator.
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/// </summary>
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private rotation rRotation;
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private rotation rRotation;
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/// <summary>
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/// Local rotation of the prim with respect to the object root.
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/// </summary>
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private rotation rRotationlocal;
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private rotation rRotationlocal;
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/// <summary>
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/// Scale of the object/prim.
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/// </summary>
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private vector vScale;
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private vector vScale;
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/// <summary>
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/// Text for the "Sit" entry on object menu.
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/// </summary>
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private String sSitText;
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private String sSitText;
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/// <summary>
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/// Radius that sound may be heard around the object/prim.
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/// </summary>
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private Float fSoundRadius;
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private Float fSoundRadius;
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/// <summary>
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/// Region Coordinates of the simulator's bottom-left corner.
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/// </summary>
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private vector vRegionCorner;
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private vector vRegionCorner;
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/// <summary>
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/// Parameter passed to the script on startup.
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/// </summary>
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private integer iStartParameter;
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private integer iStartParameter;
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#endregion
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#endregion
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#region Constructor
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#region Constructor
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/// <summary>
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/// <summary>
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/// Initialises the <see cref="SecondLife"/> class.
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/// Initialises a new instance of the <see cref="SecondLife"/> class.
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/// </summary>
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/// </summary>
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[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1642:ConstructorSummaryDocumentationMustBeginWithStandardText", Justification = "Reviewed.")]
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public SecondLife()
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public SecondLife()
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{
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{
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this.host = null;
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this.host = null;
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@ -141,12 +211,21 @@ namespace LSLEditor
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#endregion
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#endregion
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#region Properties
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#region Properties
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/// <summary>
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/// Gets the position of the object within the simulator.
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/// </summary>
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/// <value>Gets the vPosition data member.</value>
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public vector GetLocalPos
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public vector GetLocalPos
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{
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{
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// TODO change this to use a call to llGetLocalPos specifying NOT to be Verbose. After all functions have been changed to allow verbose/silent option.
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// TODO change this to use a call to llGetLocalPos specifying NOT to be Verbose. After all functions have been changed to allow verbose/silent option.
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get { return vPosition; }
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get { return vPosition; }
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}
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}
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/// <summary>
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/// Gets or sets the SecondLifeHost object.
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/// </summary>
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/// <value>The host property gets/sets the slhHost data member.</value>
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public SecondLifeHost host
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public SecondLifeHost host
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{
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{
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get { return this.slhHost; }
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get { return this.slhHost; }
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@ -155,6 +234,11 @@ namespace LSLEditor
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#endregion
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#endregion
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#region internal routines
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#region internal routines
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/// <summary>
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/// Outputs messages during execution of the script.
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/// </summary>
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/// <param name="strLine">The text (with possible placeholders) to be output.</param>
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/// <param name="parameters">Values to be put into corresponding placeholders.</param>
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private void Verbose(string strLine, params object[] parameters)
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private void Verbose(string strLine, params object[] parameters)
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{
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{
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if (parameters.Length == 0) {
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if (parameters.Length == 0) {
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@ -164,11 +248,21 @@ namespace LSLEditor
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}
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}
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}
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}
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/// <summary>
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/// Wrapper to call the SecondLifeHost.Chat method.
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/// </summary>
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/// <param name="iChannel">Channel for message to be sent on.</param>
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/// <param name="sText">Text of message to send.</param>
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/// <param name="ctHow">Type of communication (from CommunicationType enumerator).</param>
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private void Chat(integer iChannel, string sText, CommunicationType ctHow)
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private void Chat(integer iChannel, string sText, CommunicationType ctHow)
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{
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{
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this.host.Chat(this.host, iChannel, this.host.GetObjectName(), this.host.GetKey(), sText, ctHow);
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this.host.Chat(this.host, iChannel, this.host.GetObjectName(), this.host.GetKey(), sText, ctHow);
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}
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}
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/// <summary>
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/// Method to trigger change in script state.
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/// </summary>
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/// <param name="strStateName">Name of state to switch to.</param>
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public void state(string strStateName)
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public void state(string strStateName)
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{
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{
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Verbose("state->" + strStateName);
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Verbose("state->" + strStateName);
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@ -181,6 +275,13 @@ namespace LSLEditor
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#region Helper Functions
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#region Helper Functions
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#region List Functions
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#region List Functions
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/// <summary>
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/// Takes the possibly negative value list indexes and corrects them to be absolute indexes.
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/// </summary>
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/// <param name="intLength">Length of list.</param>
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/// <param name="intStart">Start index.</param>
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/// <param name="intEnd">End index.</param>
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/// <returns>True, unless an error occurred, then false.</returns>
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private bool CorrectIt(int intLength, ref int intStart, ref int intEnd)
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private bool CorrectIt(int intLength, ref int intStart, ref int intEnd)
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{
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{
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bool bResult = true;
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bool bResult = true;
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return bResult;
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return bResult;
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}
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}
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/// <summary>
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/// Randomly rearranges the list of items.
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/// </summary>
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/// <param name="alCollection">List to shuffle.</param>
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/// <returns>The reordered list.</returns>
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public ArrayList RandomShuffle(ArrayList alCollection)
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public ArrayList RandomShuffle(ArrayList alCollection)
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{
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{
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/* We have to copy all items anyway, and there isn't a way to produce the items
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/* We have to copy all items anyway, and there isn't a way to produce the items
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return alCollection;
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return alCollection;
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}
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}
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/// <summary>
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/// Convert a list into an array of buckets containing Stride elements.
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/// </summary>
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/// <param name="lSource">List of items.</param>
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/// <param name="intStride">Number of element for each bucket.</param>
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/// <returns>The list separated into elements of Stride length.</returns>
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private ArrayList List2Buckets(list lSource, int intStride)
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private ArrayList List2Buckets(list lSource, int intStride)
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{
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{
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ArrayList alBuckets = null;
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ArrayList alBuckets = null;
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return alBuckets;
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return alBuckets;
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}
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}
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/// <summary>
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/// Converts buckets back into a list.
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/// </summary>
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/// <param name="alBuckets">Array of buckets.</param>
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/// <param name="intStride">Stride value.</param>
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/// <returns>The items recombined into a simple list.</returns>
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private list Buckets2List(ArrayList alBuckets, int intStride)
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private list Buckets2List(ArrayList alBuckets, int intStride)
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{
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{
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object[] items = new object[alBuckets.Count * intStride];
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object[] items = new object[alBuckets.Count * intStride];
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for (int intI = 0; intI < alBuckets.Count; intI++) {
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for (int intI = 0; intI < alBuckets.Count; intI++) {
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for (int intJ = 0; intJ < intStride; intJ++) {
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for (int intJ = 0; intJ < intStride; intJ++) {
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items[intI * intStride + intJ] = ((object[])alBuckets[intI])[intJ];
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items[(intI * intStride) + intJ] = ((object[])alBuckets[intI])[intJ];
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}
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}
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}
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}
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return new list(items);
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return new list(items);
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/// </summary>
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/// </summary>
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private class BucketComparer : IComparer
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private class BucketComparer : IComparer
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{
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{
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/// <summary>
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/// True/false parameter indicating whether the comparison should be done in ascending or descending order.
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/// </summary>
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private integer iAscending;
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private integer iAscending;
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/// <summary>
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/// <summary>
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/// Initialises the <see cref="BucketComparer"/> class.
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/// Initialises a new instance of the <see cref="BucketComparer"/> class.
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/// </summary>
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/// </summary>
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/// <param name="ascending"></param>
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/// <param name="ascending"></param>
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[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1642:ConstructorSummaryDocumentationMustBeginWithStandardText", Justification = "Reviewed.")]
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public BucketComparer(integer ascending)
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public BucketComparer(integer ascending)
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{
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{
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this.iAscending = ascending;
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this.iAscending = ascending;
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}
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}
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/// <summary>
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/// Perform the comparison between two objects.
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/// </summary>
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/// <param name="x">First object.</param>
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/// <param name="y">Second object.</param>
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/// <returns>An integer (-1, 0, or 1), indicating whether the first item is less than, same as, or greater than the second.</returns>
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public int Compare(object x, object y)
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public int Compare(object x, object y)
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{
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{
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int iResult = 0;
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int iResult = 0;
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#endregion
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#endregion
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#region String Functions
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#region String Functions
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/// <summary>
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/// Takes a string and splits it into a list based upon separators (which are not kept) and spacers (which are).
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/// </summary>
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/// <param name="sSource">The source text.</param>
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/// <param name="lSeparators">Separators to split on.</param>
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/// <param name="lSpacers">Spacers to split on.</param>
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/// <param name="blnKeepNulls">True/false indicating whether nulls are kept in the resulting list.</param>
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/// <returns>A new list of the split string.</returns>
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private list ParseString(String sSource, list lSeparators, list lSpacers, bool blnKeepNulls)
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private list ParseString(String sSource, list lSeparators, list lSpacers, bool blnKeepNulls)
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{
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{
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list lResult = new list();
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list lResult = new list();
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return lResult;
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return lResult;
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}
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}
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/// <summary>
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/// Convert string to Base64 representation.
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/// </summary>
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/// <param name="strText">Source string.</param>
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/// <returns>Base64 encoding of the source string.</returns>
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private string StringToBase64(string strText)
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private string StringToBase64(string strText)
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{
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{
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byte[] data = Encoding.UTF8.GetBytes(strText);
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byte[] data = Encoding.UTF8.GetBytes(strText);
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return Convert.ToBase64String(data);
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return Convert.ToBase64String(data);
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}
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}
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/// <summary>
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/// Converts Base64 encoded string back to UTF-8.
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/// </summary>
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/// <param name="strText">Base64 encoded string.</param>
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/// <returns>UTF-8 string.</returns>
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private string Base64ToString(string strText)
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private string Base64ToString(string strText)
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{
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{
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byte[] data = Convert.FromBase64String(strText);
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byte[] data = Convert.FromBase64String(strText);
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@ -374,6 +521,12 @@ namespace LSLEditor
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return Encoding.UTF8.GetString(data, 0, intLen);
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return Encoding.UTF8.GetString(data, 0, intLen);
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}
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}
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/// <summary>
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/// Performs the lookup.
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/// </summary>
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/// <param name="s">String source.</param>
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/// <param name="intIndex">Byte within string.</param>
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/// <returns>The Base64 value of the element.</returns>
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private int LookupBase64(string s, int intIndex)
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private int LookupBase64(string s, int intIndex)
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{
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{
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int intReturn = 0;
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int intReturn = 0;
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@ -390,6 +543,9 @@ namespace LSLEditor
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return intReturn;
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return intReturn;
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}
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}
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/// <summary>
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/// Pre-generated matrix for quicker lookup.
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/// </summary>
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////[SuppressMessage("StyleCop.CSharp.OrderingRules", "SA1204:StaticElementsMustAppearBeforeInstanceElements", Justification = "Stays with other string functions.")]
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////[SuppressMessage("StyleCop.CSharp.OrderingRules", "SA1204:StaticElementsMustAppearBeforeInstanceElements", Justification = "Stays with other string functions.")]
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private static readonly int[] FastLookupBase64 =
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private static readonly int[] FastLookupBase64 =
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{ // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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{ // 0 1 2 3 4 5 6 7 8 9 A B C D E F
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@ -412,11 +568,26 @@ namespace LSLEditor
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#endregion
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#endregion
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#region Math Functions
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#region Math Functions
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/// <summary>
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/// Performs (iA ** iB) % iC.
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/// </summary>
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/// <param name="iA">Base value.</param>
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/// <param name="iB">Exponent value .</param>
|
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|
/// <param name="iC">Modulus value.</param>
|
||||||
|
/// <returns>The calculated result.</returns>
|
||||||
private integer ModPow1(integer iA, integer iB, integer iC)
|
private integer ModPow1(integer iA, integer iB, integer iC)
|
||||||
{
|
{
|
||||||
return (int)Math.Pow((int)iA, (int)iB & (int)0xffff) % (int)iC;
|
return (int)Math.Pow((int)iA, (int)iB & (int)0xffff) % (int)iC;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs the llModPow2() function.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="iValueX">Value one.</param>
|
||||||
|
/// <param name="iValueY">Value two.</param>
|
||||||
|
/// <param name="iModulus">The modulus value.</param>
|
||||||
|
/// <returns>The calculated result.</returns>
|
||||||
private integer ModPow2(integer iValueX, integer iValueY, integer iModulus)
|
private integer ModPow2(integer iValueX, integer iValueY, integer iModulus)
|
||||||
{
|
{
|
||||||
integer iResult = 0;
|
integer iResult = 0;
|
||||||
|
@ -439,6 +610,11 @@ namespace LSLEditor
|
||||||
}
|
}
|
||||||
#endregion Math Functions
|
#endregion Math Functions
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Used by llListStatistics in generating the statistics.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="lInput">List of numbers (mixed types possible) to use.</param>
|
||||||
|
/// <returns>The numbers added together as a Float type.</returns>
|
||||||
private List<double> GetListOfNumbers(list lInput)
|
private List<double> GetListOfNumbers(list lInput)
|
||||||
{
|
{
|
||||||
List<double> lResult = new List<double>();
|
List<double> lResult = new List<double>();
|
||||||
|
@ -465,6 +641,11 @@ namespace LSLEditor
|
||||||
return lResult;
|
return lResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates the mean of the supplied numbers.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="data">Array of numbers.</param>
|
||||||
|
/// <returns>The mean of the supplied numbers as a double type.</returns>
|
||||||
private double GetAverage(double[] data)
|
private double GetAverage(double[] data)
|
||||||
{
|
{
|
||||||
try {
|
try {
|
||||||
|
@ -478,6 +659,11 @@ namespace LSLEditor
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Calculates standard deviation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dblNumbers">Array of numbers to work with.</param>
|
||||||
|
/// <returns>The standard deviation of the supplied numbers as a double type.</returns>
|
||||||
public double GetStandardDeviation(double[] dblNumbers)
|
public double GetStandardDeviation(double[] dblNumbers)
|
||||||
{
|
{
|
||||||
double dblSum = 0.0, dblSumOfSqrs = 0.0;
|
double dblSum = 0.0, dblSumOfSqrs = 0.0;
|
||||||
|
@ -490,9 +676,15 @@ namespace LSLEditor
|
||||||
return Math.Sqrt(dblTopSum / (dblN * (dblN - 1)));
|
return Math.Sqrt(dblTopSum / (dblN * (dblN - 1)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Performs division, only if both values are non-zero.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dblValue1">First number.</param>
|
||||||
|
/// <param name="dblValue2">Second number.</param>
|
||||||
|
/// <returns>The result of the division, or zero if not performed.</returns>
|
||||||
private double SafeDivide(double dblValue1, double dblValue2)
|
private double SafeDivide(double dblValue1, double dblValue2)
|
||||||
{
|
{
|
||||||
double dblResult = 0;
|
double dblResult = 0.0F;
|
||||||
try {
|
try {
|
||||||
if ((dblValue1 != 0) && (dblValue2 != 0)) {
|
if ((dblValue1 != 0) && (dblValue2 != 0)) {
|
||||||
dblResult = dblValue1 / dblValue2;
|
dblResult = dblValue1 / dblValue2;
|
||||||
|
@ -502,6 +694,11 @@ namespace LSLEditor
|
||||||
return dblResult;
|
return dblResult;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Takes a hexadecimal representation of a number and coverts it to an integer.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="b">Byte to convert.</param>
|
||||||
|
/// <returns>Integer value of the supplied byte.</returns>
|
||||||
private byte HexToInt(byte b)
|
private byte HexToInt(byte b)
|
||||||
{
|
{
|
||||||
byte bResult;
|
byte bResult;
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue