diff --git a/trunk/Resource/ConfLSL.xml b/trunk/Resource/ConfLSL.xml
index 730b90b..5c359b2 100644
--- a/trunk/Resource/ConfLSL.xml
+++ b/trunk/Resource/ConfLSL.xml
@@ -1327,6 +1327,12 @@
returns 0.
+
+ list llGetStaticPath(vector Start, vector End, float Radius, list Params);
+
+ Returns a list of position vectors indicating pathfinding waypoints between positions at start and end, for a character of a given radius. The waypoints this function returns are for the 'static' nav mesh, meaning that objects set to "movable obstacle" or "movable phantom" are ignored.
+
+
integer llGetStatus(integer status);
@@ -4687,8 +4693,9 @@
-
-
+
+
+
If set to false, character will not attempt to catch up on lost time when pathfinding performance is low, potentially providing more reliable movement (albeit while potentially appearing to be more stuttery). Default is true to match pre-existing behavior.
Allows you to specify that a character should not try to avoid other characters, should not try to avoid dynamic obstacles (relatively fast moving objects and avatars), or both.
Makes the character jump. Requires an additional parameter, the height to jump, between 0.1m and 2.0m. This must be provided as the first element of the llExecCharacterCmd option list.
@@ -4858,21 +4865,18 @@
Gets the attachment point to which the object is attached.
-
- Gets the object's creator key.
+
+ Gets the object's creator key.
If id is an avatar, a NULL_KEY is returned.
-
- Gets the object's description.
+ Gets the object's description.
If id is an avatar, an empty string is returned.
-
- Gets the prims's group key.
+ Gets the prims's group key.
If id is an avatar, a NULL_KEY is returned.
Gets the object's name.
-
- Gets an object's owner's key.
+ Gets an object's owner's key.
If id is group owned, a NULL_KEY is returned.
Returns the pathfinding setting of any object in the region. It returns an integer matching one of the OPT_* constants.
@@ -5108,14 +5112,16 @@
Disables profiling
Enables memory profiling
- Triggered when an llEvade character thinks it has hidden from its pursuer.
- Triggered when an llEvade character switches from hiding to running
+ Triggered when an llEvade character thinks it has hidden from its pursuer.
+ Triggered when an llEvade character switches from hiding to running
+
Goal is not on the navigation-mesh and cannot be reached.
Character cannot navigate from the current location - e.g., the character is off the navmesh or too high above it.
This is a fatal error reported to a character when there is no navmesh for the region. This usually indicates a server failure and users should file a bug report and include the time and region in which they received this message.
There's no good place for the character to go - e.g., it is patrolling and all the patrol points are now unreachable.
Target (for llPursue or llEvade) can no longer be tracked - e.g., it left the region or is an avatar that is now more than about 30m outside the region.
+
Goal is no longer reachable for some reason - e.g., an obstacle blocks the path.
Character has reached the goal and will stop or choose a new goal (if wandering).
Character is near current goal.
diff --git a/trunk/Resource/ReleaseNotes.htm b/trunk/Resource/ReleaseNotes.htm
index e866fa8..afa0000 100644
--- a/trunk/Resource/ReleaseNotes.htm
+++ b/trunk/Resource/ReleaseNotes.htm
@@ -6,6 +6,23 @@
+
2013-07-00 - Release 2.54.0
+
+ * Constants Added:
+
+ - AVOID_NONE
+ - OBJECT_CHARACTER_TIME
+ - PU_FAILURE_DYNAMIC_PATHFINDING_DISABLED
+ - PU_FAILURE_PARCEL_UNREACHABLE
+
+
+
+ * Functions Added:
+
+ - llGetStaticPath
+ - llXorBase64
+
+
2013-07-07 - Release 2.53.1
* Fixes