Adding lLGetAgentList/constants and PRIM_SLICE to code emulation.
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3 changed files with 14 additions and 0 deletions
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@ -230,6 +230,10 @@ namespace LSLEditor
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public static readonly integer AGENT_BY_LEGACY_NAME = 0x1;
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public static readonly integer AGENT_BY_USERNAME = 0x10;
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public static readonly integer AGENT_LIST_PARCEL = 0x01;
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public static readonly integer AGENT_LIST_PARCEL_OWNER = 0x02;
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public static readonly integer AGENT_LIST_REGION = 0x04;
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public static readonly integer ATTACH_CHEST = 1;
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public static readonly integer ATTACH_HEAD = 2;
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public static readonly integer ATTACH_LSHOULDER = 3;
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@ -602,6 +606,7 @@ namespace LSLEditor
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public static readonly integer PRIM_SHINY_MEDIUM = 2;
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public static readonly integer PRIM_SHINY_NONE = 0;
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public static readonly integer PRIM_SIZE = 7;
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public static readonly integer PRIM_SLICE = 35;
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public static readonly integer PRIM_TEMP_ON_REZ = 4;
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public static readonly integer PRIM_TEXGEN = 22;
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public static readonly integer PRIM_TEXGEN_DEFAULT = 0;
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@ -1761,6 +1766,12 @@ namespace LSLEditor
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return strLan;
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}
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public list llGetAgentList(integer Scope, list Options)
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{
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Verbose("llGetAgentList({0}, [{1}])", Scope, Options);
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return new list();
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}
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public vector llGetAgentSize(key id)
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{
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Verbose("GetAgentSize(" + id + ")");
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