Adding lLGetAgentList/constants and PRIM_SLICE to code emulation.

This commit is contained in:
Ima Mechanique 2012-04-22 10:06:28 +01:00
parent 4405a661f8
commit f3aa4a752c
3 changed files with 14 additions and 0 deletions

View file

@ -230,6 +230,10 @@ namespace LSLEditor
public static readonly integer AGENT_BY_LEGACY_NAME = 0x1;
public static readonly integer AGENT_BY_USERNAME = 0x10;
public static readonly integer AGENT_LIST_PARCEL = 0x01;
public static readonly integer AGENT_LIST_PARCEL_OWNER = 0x02;
public static readonly integer AGENT_LIST_REGION = 0x04;
public static readonly integer ATTACH_CHEST = 1;
public static readonly integer ATTACH_HEAD = 2;
public static readonly integer ATTACH_LSHOULDER = 3;
@ -602,6 +606,7 @@ namespace LSLEditor
public static readonly integer PRIM_SHINY_MEDIUM = 2;
public static readonly integer PRIM_SHINY_NONE = 0;
public static readonly integer PRIM_SIZE = 7;
public static readonly integer PRIM_SLICE = 35;
public static readonly integer PRIM_TEMP_ON_REZ = 4;
public static readonly integer PRIM_TEXGEN = 22;
public static readonly integer PRIM_TEXGEN_DEFAULT = 0;
@ -1761,6 +1766,12 @@ namespace LSLEditor
return strLan;
}
public list llGetAgentList(integer Scope, list Options)
{
Verbose("llGetAgentList({0}, [{1}])", Scope, Options);
return new list();
}
public vector llGetAgentSize(key id)
{
Verbose("GetAgentSize(" + id + ")");