// /** // ******** // * // * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden // * The code was donated on 4/28/2010 by Alphons van der Heijden // * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2. // * In agreement to Alphons van der Heijden wishes. // * // * The community would like to thank Alphons for all of his hard work, blood sweat and tears. // * Without his work the community would be stuck with crappy editors. // * // * The source code in this file ("Source Code") is provided by The LSLEditor Group // * to you under the terms of the GNU General Public License, version 2.0 // * ("GPL"), unless you have obtained a separate licensing agreement // * ("Other License"), formally executed by you and The LSLEditor Group. Terms of // * the GPL can be found in the gplv2.txt document. // * // ******** // * GPLv2 Header // ******** // * LSLEditor, a External editor for the LSL Language. // * Copyright (C) 2010 The LSLEditor Group. // // * This program is free software; you can redistribute it and/or // * modify it under the terms of the GNU General Public License // * as published by the Free Software Foundation; either version 2 // * of the License, or (at your option) any later version. // * // * This program is distributed in the hope that it will be useful, // * but WITHOUT ANY WARRANTY; without even the implied warranty of // * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // * GNU General Public License for more details. // * // * You should have received a copy of the GNU General Public License // * along with this program; if not, write to the Free Software // * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // ******** // * // * The above copyright notice and this permission notice shall be included in all // * copies or substantial portions of the Software. // * // ******** // */ using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Text; using System.Windows.Forms; namespace LSLEditor { public partial class PermissionsForm : Form { private SecondLifeHost host; private SecondLife.String ObjectName; private SecondLife.String OwnerName; private SecondLife.key id; private SecondLife.key agent; private SecondLife.integer intPermissions; public PermissionsForm(SecondLifeHost host, string strObjectName, SecondLife.key id, string strOwner, SecondLife.key agent, int intPermissions) { InitializeComponent(); this.host = host; this.OwnerName = strOwner; this.ObjectName = strObjectName; this.agent = agent; this.id = id; this.intPermissions = intPermissions; StringBuilder sb = new StringBuilder(); if ((intPermissions & SecondLife.PERMISSION_DEBIT) == SecondLife.PERMISSION_DEBIT) sb.AppendLine("Take Linden dollars (L$) from you"); if ((intPermissions & SecondLife.PERMISSION_TAKE_CONTROLS) == SecondLife.PERMISSION_TAKE_CONTROLS) sb.AppendLine("Act on your control inputs"); if ((intPermissions & SecondLife.PERMISSION_TRIGGER_ANIMATION) == SecondLife.PERMISSION_TRIGGER_ANIMATION) sb.AppendLine("Animate your avatar"); if ((intPermissions & SecondLife.PERMISSION_ATTACH) == SecondLife.PERMISSION_ATTACH) sb.AppendLine("Attach to your avatar"); if ((intPermissions & SecondLife.PERMISSION_CHANGE_LINKS) == SecondLife.PERMISSION_CHANGE_LINKS) sb.AppendLine("Link and delink from other objects"); if ((intPermissions & SecondLife.PERMISSION_TRACK_CAMERA) == SecondLife.PERMISSION_TRACK_CAMERA) sb.AppendLine("Track your camera"); if ((intPermissions & SecondLife.PERMISSION_CONTROL_CAMERA) == SecondLife.PERMISSION_CONTROL_CAMERA) sb.AppendLine("Control your camera"); this.label1.Text = "'"+strObjectName+"', an object owned by '"+strOwner + "',\nwould like to:"; this.label2.Text = sb.ToString(); } private void button2_Click(object sender, EventArgs e) { this.host.SetPermissions(new SecondLife.integer(0)); this.Close(); } private void button1_Click(object sender, EventArgs e) { this.host.SetPermissions(this.intPermissions); this.Close(); } } }