// // ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden. // The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands & // Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes. // // The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work // the community would be stuck with crappy editors. // // The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU // General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other // License"), formally executed by you and The LSLEditor Group. // Terms of the GPL can be found in the gplv2.txt document. // // GPLv2 Header // ************ // LSLEditor, a External editor for the LSL Language. // Copyright (C) 2010 The LSLEditor Group. // // This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any // later version. // // This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with this program; if not, write to the Free // Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // ******************************************************************************************************************** // The above copyright notice and this permission notice shall be included in copies or substantial portions of the // Software. // ******************************************************************************************************************** // // // // // // using System; using System.Text.RegularExpressions; namespace LSLEditor { public partial class SecondLife { public struct rotation { private object m_x, m_y, m_z, m_s; public Float x { get { if (m_x == null) m_x = (Float)0; return (Float)m_x; } set { m_x = value; } } public Float y { get { if (m_y == null) m_y = (Float)0; return (Float)m_y; } set { m_y = value; } } public Float z { get { if (m_z == null) m_z = (Float)0; return (Float)m_z; } set { m_z = value; } } public Float s { get { if (m_s == null) m_s = (Float)0; return (Float)m_s; } set { m_s = value; } } public static readonly rotation ZERO_ROTATION; public rotation(double x, double y, double z, double s) { this.m_x = (Float)x; this.m_y = (Float)y; this.m_z = (Float)z; this.m_s = (Float)s; } public static explicit operator rotation(String s) { return new rotation(s.ToString()); } public static explicit operator rotation(string s) { return new rotation(s); } public rotation(string a) { this.m_x = (Float)0; this.m_y = (Float)0; this.m_z = (Float)0; this.m_s = (Float)0; Regex regex = new Regex( @"<(?[^,]*),(?[^,]*),(?[^,]*),(?[^,]*)>", RegexOptions.IgnorePatternWhitespace | RegexOptions.Compiled); Match m = regex.Match(a); if (m.Success) { this.m_x = new Float(m.Groups["x"].Value); this.m_y = new Float(m.Groups["y"].Value); this.m_z = new Float(m.Groups["z"].Value); this.m_s = new Float(m.Groups["s"].Value); } } static rotation() { ZERO_ROTATION = new rotation(0, 0, 0, 1); } public override string ToString() { return string.Format(new System.Globalization.CultureInfo("en-us"), "<{0:0.00000}, {1:0.00000}, {2:0.00000}, {3:0.00000}>", (double)this.x, (double)this.y, (double)this.z, (double)this.s); } public static explicit operator String(rotation rot) { if ((object)rot == null) { return ZERO_ROTATION.ToString(); } else { return rot.ToString(); } } // 23 feb 2008 public static rotation operator -(rotation r) { return new rotation(-r.x, -r.y, -r.z, -r.s); } // 23 feb 2008 public static rotation operator +(rotation r) { return new rotation(r.x, r.y, r.z, r.s); } public static rotation operator *(rotation q, rotation r) { rotation rot = new rotation( r.s * q.x - r.z * q.y + r.y * q.z + r.x * q.s, r.s * q.y + r.z * q.x + r.y * q.s - r.x * q.z, r.s * q.z + r.z * q.s - r.y * q.x + r.x * q.y, r.s * q.s - r.z * q.z - r.y * q.y - r.x * q.x); return rot; } public static rotation operator /(rotation q, rotation r) { // 23 feb 2008 rotation rot = new rotation( r.s * q.x + r.z * q.y - r.y * q.z - r.x * q.s, r.s * q.y - r.z * q.x - r.y * q.s + r.x * q.z, r.s * q.z - r.z * q.s + r.y * q.x - r.x * q.y, r.s * q.s + r.z * q.z + r.y * q.y + r.x * q.x); return rot; } public static rotation operator +(rotation q, rotation r) { return new rotation( q.x + r.x, q.y + r.y, q.z + r.z, q.s + r.s ); } public static rotation operator -(rotation q, rotation r) { return new rotation( q.x - r.x, q.y - r.y, q.z - r.z, q.s - r.s ); } public const double EqualityTolerence = 1e-14; //Double.Epsilon; public static bool operator ==(rotation r1, rotation r2) { bool bReturn = true; if ((object)r1 == null) r1 = ZERO_ROTATION; if ((object)r2 == null) r2 = ZERO_ROTATION; if (Math.Abs(r1.x - r2.x) > EqualityTolerence) { bReturn = false; } else if (Math.Abs(r1.y - r2.y) > EqualityTolerence) { bReturn = false; } else if (Math.Abs(r1.z - r2.z) > EqualityTolerence) { bReturn = false; } else if (Math.Abs(r1.s - r2.s) > EqualityTolerence) { bReturn = false; } return bReturn; } public static bool operator !=(rotation r, rotation s) { return !(r == s); } public static bool operator true(rotation r) { if ((object)r == null) { return false; } if (r.x == 0 && r.y == 0 && r.z == 0 && r.s == 1) { return false; } return true; } public static bool operator false(rotation r) { if ((object)r == null) { return true; } if (r.x == 0 && r.y == 0 && r.z == 0 && r.s == 1) { return true; } return false; } public override int GetHashCode() { return base.GetHashCode(); } public override bool Equals(object obj) { try { return (this == (rotation)obj); } catch { return false; } } } } }