// // ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden. // The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands & // Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes. // // The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work // the community would be stuck with crappy editors. // // The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU // General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other // License"), formally executed by you and The LSLEditor Group. // Terms of the GPL can be found in the gplv2.txt document. // // GPLv2 Header // ************ // LSLEditor, a External editor for the LSL Language. // Copyright (C) 2010 The LSLEditor Group. // // This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any // later version. // // This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with this program; if not, write to the Free // Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // ******************************************************************************************************************** // The above copyright notice and this permission notice shall be included in copies or substantial portions of the // Software. // ******************************************************************************************************************** // // // // // // using System; namespace LSLEditor { public partial class SecondLife { public struct key { private string m_value; public string guid { get { if (m_value == null) m_value = ""; return m_value; } set { m_value = value; } } public key(Guid guid) { this.m_value = guid.ToString(); } public key(string strGuid) { this.m_value = strGuid; } public static readonly key NULL_KEY; static key() { NULL_KEY = new key("00000000-0000-0000-0000-000000000000"); } // This is the one-and-only implicit typecasting in SecondLife public static implicit operator key(string strGuid) { return strGuid == null ? new key("") : new key(strGuid); } public static implicit operator key(String _strGuid) { string strGuid = _strGuid; return strGuid == null ? new key("") : new key(strGuid); } public override string ToString() { if (this.guid == null) this.guid = ""; return this.guid.ToString(); } //public static explicit operator String(key k) //{ // return k.ToString(); //} // Check this!!!! public static implicit operator String(key k) { return k.ToString(); } public static bool operator ==(key key1, key key2) { return (key1.guid == key2.guid); } public static bool operator !=(key key1, key key2) { return !(key1.guid == key2.guid); } public static bool operator true(key k) { bool bResult = true; if ((object)k == null || k.guid == NULL_KEY || k.guid == "") { bResult = false; } return bResult; } public static bool operator false(key k) { bool bResult = false; if ((object)k == null || k.guid == NULL_KEY || k.guid == "") { bResult = true; } return bResult; } public override bool Equals(object obj) { try { return (this == (key)obj); } catch { return false; } } public override int GetHashCode() { return base.GetHashCode(); } } } }