// // ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden. // The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands & // Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes. // // The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work // the community would be stuck with crappy editors. // // The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU // General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other // License"), formally executed by you and The LSLEditor Group. // Terms of the GPL can be found in the gplv2.txt document. // // GPLv2 Header // ************ // LSLEditor, a External editor for the LSL Language. // Copyright (C) 2010 The LSLEditor Group. // // This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any // later version. // // This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with this program; if not, write to the Free // Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // ******************************************************************************************************************** // The above copyright notice and this permission notice shall be included in copies or substantial portions of the // Software. // ******************************************************************************************************************** // // // // // // using System; namespace LSLEditor { public partial class SecondLife { public struct String { private string value; public String(string s) { this.value = s; } public static implicit operator String(string s) { return new String(s); } // 3 oct 2007 public static explicit operator String(bool a) { return a ? "1" : "0"; } // 24 augustus 2007 public static explicit operator String(int i) { return new String(i.ToString()); } public static explicit operator String(long i) { return new String(((int)(uint)i).ToString()); } public static explicit operator String(float i) { return new String(string.Format("{0:0.000000}", i)); } public static implicit operator string(String s) { return s.ToString(); } public static implicit operator bool(String s) { return (s.value == null) ? false : (s.value.Length != 0); } public static bool operator ==(String x, String y) { return (x.ToString() == y.ToString()); } public static bool operator !=(String x, String y) { return !(x == y); } // Public overrides public override bool Equals(object o) { try { return (bool)(this.value == o.ToString()); } catch { return false; } } public override int GetHashCode() { return base.GetHashCode(); } public override string ToString() { if (this.value == null) { this.value = ""; } return this.value; } } } }