// // ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden. // The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands & // Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes. // // The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work // the community would be stuck with crappy editors. // // The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU // General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other // License"), formally executed by you and The LSLEditor Group. // Terms of the GPL can be found in the gplv2.txt document. // // GPLv2 Header // ************ // LSLEditor, a External editor for the LSL Language. // Copyright (C) 2010 The LSLEditor Group. // // This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public // License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any // later version. // // This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more // details. // // You should have received a copy of the GNU General Public License along with this program; if not, write to the Free // Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // ******************************************************************************************************************** // The above copyright notice and this permission notice shall be included in copies or substantial portions of the // Software. // ******************************************************************************************************************** // // // // // // /* * @author MrSoundless * @date 29 April 2011 */ using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace LSLEditor { public partial class llTextBoxForm : Form { private SecondLifeHost host; private int Channel; private string ObjectName; private string OwnerName; private SecondLife.key id; public llTextBoxForm(SecondLifeHost host, SecondLife.String strObjectName, SecondLife.key id, SecondLife.String strOwner, SecondLife.String strMessage, SecondLife.integer intChannel) { InitializeComponent(); this.host = host; this.Channel = intChannel; this.OwnerName = strOwner; this.ObjectName = strObjectName; this.id = id; this.label1.Text = strMessage.ToString().Replace("&", "&&"); } private void buttonIgnore_Click(object sender, EventArgs e) { this.Close(); } private void buttonOK_Click(object sender, EventArgs e) { Button button = sender as Button; if (button != null) { host.Chat(this, this.Channel, this.OwnerName, this.id, textBox.Text.Replace("&&", "&"), CommunicationType.Say); this.Close(); } } } }