85 lines
3.4 KiB
C#
85 lines
3.4 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Windows.Forms;
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namespace NumberedTextBox
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{
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public partial class NumberedTextBoxUC : UserControl
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{
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public NumberedTextBoxUC()
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{
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InitializeComponent();
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this.numbered1.richTextBox1 = this.syntaxRichTextBox1;
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this.syntaxRichTextBox1.OnPaintNumbers += new EventHandler(syntaxRichTextBox1_OnPaintNumbers);
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this.FontChanged += new EventHandler(NumberedTextBoxUC_FontChanged);
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this.syntaxRichTextBox1.OnCursorPositionChanged += new LSLEditor.SyntaxRichTextBox.CursorPositionChangedHandler(syntaxRichTextBox1_OnCursorPositionChanged);
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}
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void syntaxRichTextBox1_OnCursorPositionChanged(object sender, LSLEditor.SyntaxRichTextBox.CursorPositionEventArgs e)
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{
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this.numbered1.Invalidate();
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}
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void NumberedTextBoxUC_FontChanged(object sender, EventArgs e)
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{
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this.numbered1.LineHeight = 0.0F; // reset!!
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RectangleF rect = LSLEditor.Helpers.Measure.MeasureDisplayString(this.syntaxRichTextBox1, "M", this.Font);
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this.splitContainer1.SplitterDistance = (int)(4 * rect.Width + 5.0);
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}
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void syntaxRichTextBox1_OnPaintNumbers(object sender, EventArgs e)
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{
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this.numbered1.Invalidate();
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}
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public LSLEditor.SyntaxRichTextBox TextBox
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{
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get
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{
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return this.syntaxRichTextBox1;
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}
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}
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}
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}
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