236 lines
No EOL
7.6 KiB
C#
236 lines
No EOL
7.6 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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using System.Reflection;
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using System.Collections;
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using System.Diagnostics;
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using System.Threading;
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// http://www.codeproject.com/csharp/messageloop.asp
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namespace LSLEditor.Helpers
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{
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/// <summary>
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/// Represents an object that performs a certain action asynchronously, by using an internal buffer queue
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/// and one internal thread.
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/// </summary>
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public class TaskQueue : IDisposable
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{
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#region Member Variables
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/// <summary>Reference to the thread used to empty the queue</summary>
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private Thread WorkerThread;
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/// <summary>Internal queue that serves as buffer for required actions</summary>
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private Queue Tasks;
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/// <summary>Used to signal the thread when a new object is added to the queue</summary>
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private AutoResetEvent SignalNewTask;
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/// <summary>Flag that notifies that the object should be disposed</summary>
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private bool stop;
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#endregion Member Variables
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#region Constructor
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/// <summary>Creates a new buffered object</summary>
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public TaskQueue()
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{
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WorkerThread = null;
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// Make sure the queue is synchronized. This is required because items are added to the queue
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// from a different thread than the thread that empties the queue
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Tasks = Queue.Synchronized(new Queue());
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SignalNewTask = new AutoResetEvent(false);
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stop = false;
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}
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#endregion Ctor
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#region Public Methods
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public void Start()
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{
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Stop();
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stop = false;
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Tasks.Clear();
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WorkerThread = new Thread(new ThreadStart(Worker));
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WorkerThread.IsBackground = true;
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WorkerThread.Start();
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}
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public void Stop()
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{
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if (WorkerThread != null) {
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WorkerThread.Abort();
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if (!WorkerThread.Join(2000)) {
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// problems
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System.Windows.Forms.MessageBox.Show("TaskQueue thread not Aborted", "Oops...");
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}
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WorkerThread = null;
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}
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}
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public void Invoke(object ActiveObject, string MethodName, params object[] args)
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{
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if (ActiveObject == null)
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return;
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try {
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// Add the object to the internal buffer
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Tasks.Enqueue(new Task(ActiveObject, MethodName, args));
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// Signal the internal thread that there is some new object in the buffer
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SignalNewTask.Set();
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} catch (Exception e) {
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Trace.WriteLine(string.Format("An exception occurred in TaskQueue.Invoke: {0}", e.Message));
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// Since the exception was not actually handled and only logged - propagate it
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throw;
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}
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}
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#endregion Public Methods
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#region Private Methods
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/// <summary>Method executed by the internal thread to empty the queue</summary>
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private void Worker()
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{
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Thread.CurrentThread.CurrentCulture = new System.Globalization.CultureInfo("en-US", false);
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Thread.CurrentThread.CurrentUICulture = new System.Globalization.CultureInfo("en-US", false);
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while (!stop) {
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try {
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// Note: this code is safe (i.e. performing the .Count and .Dequeue not inside a lock)
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// because there is only one thread emptying the queue.
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// Even if .Count returns 0, and before Dequeue is called a new object is added to the Queue
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// then still the system will behave nicely: the next if statement will return false and
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// since this is run in an endless loop, in the next iteration we will have .Count > 0.
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if (Tasks.Count > 0) {
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(Tasks.Dequeue() as Task).Execute();
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}
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// Wait until new objects are received or Dispose was called
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if (Tasks.Count == 0) {
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SignalNewTask.WaitOne();
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}
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} catch (ThreadAbortException) {
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Trace.WriteLine("TaskQueue.Worker: ThreadAbortException, no problem");
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} catch (Exception e) {
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Trace.WriteLine(string.Format("TaskQueue.Worker: {0}", e.Message));
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// Since the exception was not actually handled and only logged - propagate it
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throw;
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}
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}
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}
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#endregion Private Methods
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#region IDisposable Members and Dispose Pattern
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private bool disposed = false;
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~TaskQueue()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!this.disposed) {
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if (disposing) {
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try {
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stop = true;
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SignalNewTask.Set();
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} catch (Exception e) {
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Trace.WriteLine(string.Format("An exception occurred in MessageLoop.AddToBuffer: {0}", e.Message));
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// Since the exception was not actually handled and only logged - propagate it
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throw;
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}
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}
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this.disposed = true;
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}
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}
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#endregion IDisposable Members and Dispose Pattern
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#region Task
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/// <summary>The tasks being saved in the queue</summary>
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private class Task
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{
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private object ActiveObject;
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private object[] args;
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public string MethodName;
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public Task(object ActiveObject, string MethodName, params object[] args)
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{
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this.ActiveObject = ActiveObject;
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this.MethodName = MethodName;
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this.args = args;
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}
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public void Execute()
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{
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try {
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MethodInfo mi = ActiveObject.GetType().GetMethod(MethodName,
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BindingFlags.Public |
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BindingFlags.Instance |
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//BindingFlags.DeclaredOnly |
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BindingFlags.NonPublic
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);
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mi.Invoke(ActiveObject, args);
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} catch (ThreadAbortException) {
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Trace.WriteLine("TaskQueue.Task.Execute: ThreadAbortException, no problem");
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} catch (Exception exception) {
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Exception innerException = exception.InnerException;
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if (innerException == null)
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innerException = exception;
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string strMessage = OopsFormatter.ApplyFormatting(innerException.Message);
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string strStackTrace = OopsFormatter.ApplyFormatting(innerException.StackTrace);
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System.Windows.Forms.MessageBox.Show(strMessage + "\r\n" + strStackTrace, "Oops...");
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}
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}
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}
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#endregion Task
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}
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} |