LSLEditor/source/SecondLife/Float.cs
2022-11-20 07:05:44 -07:00

413 lines
12 KiB
C#

// <copyright file="gpl-2.0.txt">
// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
//
// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
// the community would be stuck with crappy editors.
//
// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
// License"), formally executed by you and The LSLEditor Group.
// Terms of the GPL can be found in the gplv2.txt document.
//
// GPLv2 Header
// ************
// LSLEditor, a External editor for the LSL Language.
// Copyright (C) 2010 The LSLEditor Group.
//
// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********************************************************************************************************************
// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
// Software.
// ********************************************************************************************************************
// </copyright>
//
// <summary>
// Float.cs
//
// </summary>
using System;
using System.Diagnostics.CodeAnalysis;
using System.Text.RegularExpressions;
namespace LSLEditor
{
/// <summary>
/// This part of the SecondLife class defines the Float struct.
/// </summary>
[SuppressMessage("StyleCop.CSharp.DocumentationRules", "SA1642:ConstructorSummaryDocumentationMustBeginWithStandardText", Justification = "Reviewed.")]
public partial class SecondLife
{
/// <summary>
/// A struct for Float objects.
/// </summary>
public struct Float
{
/// <summary>
/// Stores the Float value.
/// </summary>
private object objValue;
/// <summary>
/// Gets or sets the value of the Float.
/// </summary>
/// <value>Gets or sets the objValue data member.</value>
private Double value
{
get
{
if (objValue == null) {
objValue = (Double)0;
}
return (Double)objValue;
}
set
{
objValue = value;
}
}
/// <summary>
/// Initialises a new instance of the <see cref="Float"/> struct.
/// </summary>
/// <param name="a"></param>
public Float(Double a)
{
this.objValue = a;
}
#region public Float(string s)
/// <summary>
/// Initialises a new instance of the <see cref="Float"/> struct.
/// </summary>
/// <param name="s"></param>
public Float(string s)
{
Regex r = new Regex(
@"\A[ ]*(?<sign>[+-]?)
(?:
(?:
0x
(?:
(?:
(?<int>[0-9a-f]*)
(?:
(?:\.
(?<frac>[0-9a-f]*)
)
|
)
)
(?:
(?:p
(?<exp>[-+]?[\d]*)
)
|
)
)
)
|
(?<dec>
[\d]*[.]?[\d]*
(?:
(?:
e[+-]?[\d]*
)
|
)
)
)",
RegexOptions.IgnoreCase | RegexOptions.IgnorePatternWhitespace);
Match m = r.Match(s);
Double mantissa = 0.0;
if (r.Match(s).Groups["dec"].Value.Length > 0) {
mantissa = Convert.ToDouble(r.Match(s).Groups["dec"].Value);
}
if (m.Groups["int"].Success) {
if (m.Groups["int"].Value.Length > 0) {
////System.Console.WriteLine("i:\t" + m.Groups["int"].Value);
mantissa = Convert.ToInt64(m.Groups["int"].Value, 16);
}
if (m.Groups["frac"].Value.Length > 0) {
////System.Console.WriteLine("f:\t"+m.Groups["frac"].Value);
mantissa += Convert.ToInt64(m.Groups["frac"].Value, 16) / Math.Pow(16.0, m.Groups["frac"].Value.Length);
}
if (m.Groups["exp"].Value.Length > 0) {
////System.Console.WriteLine("e:\t" + m.Groups["exp"].Value);
mantissa *= Math.Pow(2.0, Convert.ToInt64(m.Groups["exp"].Value, 10));
}
}
if (m.Groups["sign"].Value == "-") {
this.objValue = -mantissa;
} else {
this.objValue = mantissa;
}
}
#endregion
/// <summary>
/// No idea of the intention here ;-).
/// </summary>
/// <returns>The Float value as a 32 bit number.</returns>
public override int GetHashCode()
{
return (int)this.value % System.Int32.MaxValue;
}
/// <summary>
/// Converts the Float to a string representation.
/// </summary>
/// <returns>String representation of the Float.</returns>
public override string ToString()
{
return string.Format("{0:0.000000}", this.value);
}
/// <summary>
/// Converts the Float to a string representation.
/// </summary>
/// <param name="x"></param>
/// <returns>String representation of the Float.</returns>
public static explicit operator String(Float x)
{
return x.ToString();
}
/// <summary>
/// Converts the Float to a string representation.
/// </summary>
/// <param name="x"></param>
/// <returns>String representation of the Float.</returns>
public static implicit operator Double(Float x)
{
return x.value;
}
////public static implicit operator integer(Float x)
////{
//// return (int)x.value;
////}
/// <summary>
/// Creates a new instance of a Float from a string.
/// </summary>
/// <param name="s"></param>
/// <returns>A new Float instance.</returns>
public static explicit operator Float(string s)
{
return new Float(s);
}
/// <summary>
/// Creates a new instance of a Float from a String.
/// </summary>
/// <param name="s"></param>
/// <returns>A new Float instance.</returns>
public static explicit operator Float(String s)
{
return new Float(s.ToString());
}
/// <summary>
/// Creates a new instance of a Float from an Int32 .
/// </summary>
/// <param name="x"></param>
/// <returns>A new Float instance.</returns>
public static implicit operator Float(Int32 x)
{
return new Float((Double)x);
}
/// <summary>
/// Creates a new instance of a Float from a long.
/// </summary>
/// <param name="x"></param>
/// <returns>A new Float instance.</returns>
public static implicit operator Float(long x)
{
return new Float((int)(uint)x); // 6 jan 2008 , does this work????
}
/// <summary>
/// Creates a new instance of a Float from a Double.
/// </summary>
/// <param name="x"></param>
/// <returns>A new Float instance.</returns>
public static implicit operator Float(Double x)
{
return new Float(x);
}
/// <summary>
/// Creates a new instance of a Float from an integer type.
/// </summary>
/// <param name="x"></param>
/// <returns>A new Float instance.</returns>
public static implicit operator Float(integer x)
{
return new Float((Double)x);
}
/// <summary>
/// Calculates the result of multiplying a and b.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns>The product of a and b.</returns>
public static Float operator *(Float a, Float b)
{
return new Float(a.value * b.value);
}
/// <summary>
/// Calculates the result of dividing a by b.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns>The result of dividing a by b.</returns>
public static Float operator /(Float a, Float b)
{
return new Float(a.value / b.value);
}
/// <summary>
/// Calculates the result of incrementing the Float's value.
/// </summary>
/// <param name="a"></param>
/// <returns>The result of incrementing the Float's value.</returns>
public static Float operator ++(Float a)
{
return new Float(a.value + 1.0);
}
/// <summary>
/// Calculates the result of decrementing the Float's value.
/// </summary>
/// <param name="a"></param>
/// <returns>The result of decrementing the Float's value.</returns>
public static Float operator --(Float a)
{
return new Float(a.value - 1.0);
}
/// <summary>
/// Calculates the result of adding a to b.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns>The result of adding a to b.</returns>
public static Float operator +(Float a, Float b)
{
return new Float(a.value + b.value);
}
/// <summary>
/// Calculates the result of subtracting a from b.
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
/// <returns>The result of subtracting a from b.</returns>
public static Float operator -(Float a, Float b)
{
return new Float(a.value - b.value);
}
/// <summary>
/// Casts the Float to a boolean.
/// </summary>
/// <param name="a"></param>
/// <returns>A boolean value.</returns>
public static explicit operator bool(Float a)
{
return Math.Abs(a.value) >= Double.Epsilon;
}
/// <summary>
/// Defines a boolean true value.
/// </summary>
/// <param name="a"></param>
/// <returns>A boolean indicating whether the value is considered true.</returns>
public static bool operator true(Float a)
{
return Math.Abs(a.value) >= Double.Epsilon;
}
/// <summary>
/// Defines a boolean false value.
/// </summary>
/// <param name="a"></param>
/// <returns>A boolean indicating whether the value is considered false.</returns>
public static bool operator false(Float a)
{
return Math.Abs(a.value) < Double.Epsilon;
}
/// <summary>
/// Defines the equality operator.
/// </summary>
/// <param name="x">First operand.</param>
/// <param name="y">Second operand.</param>
/// <returns>A boolean value indicating equality.</returns>
public static bool operator ==(Float x, Float y)
{
return Math.Abs(x.value - y.value) < Double.Epsilon;
}
/// <summary>
/// Defines the inequality operator.
/// </summary>
/// <param name="x">First operand.</param>
/// <param name="y">Second operand.</param>
/// <returns>A boolean value indicating inequality.</returns>
public static bool operator !=(Float x, Float y)
{
return !(x == y);
}
/// <summary>
/// Compares two Floats.
/// </summary>
/// <param name="a">First operand.</param>
/// <param name="b">Second operand.</param>
/// <returns>An integer (-1, 0, or 1), indicating whether the first item is less than, same as, or greater than the second.</returns>
public static int Compare(Float a, Float b)
{
int intResult = 0;
if (a.value < b.value) {
intResult = -1;
} else if (a.value > b.value) {
intResult = 1;
}
return intResult;
}
/// <summary>
/// Defines the Equals operator.
/// </summary>
/// <param name="o"></param>
/// <returns>A boolean value indicating equality.</returns>
public override bool Equals(object o)
{
bool blnResult;
try {
blnResult = (bool)(this == (Float)o);
} catch {
blnResult = false;
}
return blnResult;
}
}
}
}