152 lines
4.1 KiB
C#
152 lines
4.1 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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namespace LSLEditor
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{
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public partial class SecondLife
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{
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public struct key
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{
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private string m_value;
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public string guid
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{
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get
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{
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if (m_value == null)
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m_value = "";
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return m_value;
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}
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set
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{
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m_value = value;
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}
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}
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public key(Guid guid)
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{
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this.m_value = guid.ToString();
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}
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public key(string strGuid)
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{
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this.m_value = strGuid;
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}
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public static readonly key NULL_KEY;
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static key()
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{
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NULL_KEY = new key("00000000-0000-0000-0000-000000000000");
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}
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// This is the one-and-only implicit typecasting in SecondLife
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public static implicit operator key(string strGuid)
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{
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return strGuid == null ? new key("") : new key(strGuid);
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}
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public static implicit operator key(String _strGuid)
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{
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string strGuid = _strGuid;
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return strGuid == null ? new key("") : new key(strGuid);
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}
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public override string ToString()
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{
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if (this.guid == null) this.guid = "";
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return this.guid.ToString();
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}
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//public static explicit operator String(key k)
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//{
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// return k.ToString();
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//}
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// Check this!!!!
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public static implicit operator String(key k)
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{
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return k.ToString();
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}
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public static bool operator ==(key key1, key key2)
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{
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return (key1.guid == key2.guid);
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}
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public static bool operator !=(key key1, key key2)
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{
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return !(key1.guid == key2.guid);
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}
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public static bool operator true(key k)
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{
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bool bResult = true;
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if ((object)k == null || k.guid == NULL_KEY || k.guid == "") {
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bResult = false;
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}
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return bResult;
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}
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public static bool operator false(key k)
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{
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bool bResult = false;
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if ((object)k == null || k.guid == NULL_KEY || k.guid == "") {
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bResult = true;
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}
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return bResult;
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}
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public override bool Equals(object obj)
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{
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try {
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return (this == (key)obj);
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} catch {
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return false;
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}
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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}
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}
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}
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