LSLEditor/source/SecondLife/key.cs
2022-11-20 07:05:44 -07:00

152 lines
4.1 KiB
C#

// <copyright file="gpl-2.0.txt">
// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
//
// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
// the community would be stuck with crappy editors.
//
// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
// License"), formally executed by you and The LSLEditor Group.
// Terms of the GPL can be found in the gplv2.txt document.
//
// GPLv2 Header
// ************
// LSLEditor, a External editor for the LSL Language.
// Copyright (C) 2010 The LSLEditor Group.
//
// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********************************************************************************************************************
// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
// Software.
// ********************************************************************************************************************
// </copyright>
//
// <summary>
//
//
// </summary>
using System;
namespace LSLEditor
{
public partial class SecondLife
{
public struct key
{
private string m_value;
public string guid
{
get
{
if (m_value == null)
m_value = "";
return m_value;
}
set
{
m_value = value;
}
}
public key(Guid guid)
{
this.m_value = guid.ToString();
}
public key(string strGuid)
{
this.m_value = strGuid;
}
public static readonly key NULL_KEY;
static key()
{
NULL_KEY = new key("00000000-0000-0000-0000-000000000000");
}
// This is the one-and-only implicit typecasting in SecondLife
public static implicit operator key(string strGuid)
{
return strGuid == null ? new key("") : new key(strGuid);
}
public static implicit operator key(String _strGuid)
{
string strGuid = _strGuid;
return strGuid == null ? new key("") : new key(strGuid);
}
public override string ToString()
{
if (this.guid == null) this.guid = "";
return this.guid.ToString();
}
//public static explicit operator String(key k)
//{
// return k.ToString();
//}
// Check this!!!!
public static implicit operator String(key k)
{
return k.ToString();
}
public static bool operator ==(key key1, key key2)
{
return (key1.guid == key2.guid);
}
public static bool operator !=(key key1, key key2)
{
return !(key1.guid == key2.guid);
}
public static bool operator true(key k)
{
bool bResult = true;
if ((object)k == null || k.guid == NULL_KEY || k.guid == "") {
bResult = false;
}
return bResult;
}
public static bool operator false(key k)
{
bool bResult = false;
if ((object)k == null || k.guid == NULL_KEY || k.guid == "") {
bResult = true;
}
return bResult;
}
public override bool Equals(object obj)
{
try {
return (this == (key)obj);
} catch {
return false;
}
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
}
}