327 lines
8.5 KiB
C#
327 lines
8.5 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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using System.Text;
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using System.Collections;
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namespace LSLEditor
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{
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public partial class SecondLife
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{
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public struct list
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{
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private System.Collections.ArrayList value;
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public list(object[] args)
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{
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this.value = new ArrayList();
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foreach (object objA in args)
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this.Add(objA);
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}
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public list(list a)
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{
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this.value = new ArrayList();
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this.value.AddRange(a.ToArray());
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}
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public int Count
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{
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get
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{
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if (this.value == null) this.value = new ArrayList();
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return this.value.Count;
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}
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}
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public void AddRange(list c)
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{
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if (this.value == null) this.value = new ArrayList();
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this.value.AddRange(c.ToArray());
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}
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public void Add(object value)
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{
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if (this.value == null) this.value = new ArrayList();
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string strType = value.GetType().ToString();
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if (value is string) {
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this.value.Add((String)value.ToString());
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} else if (value is int) {
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this.value.Add(new integer((int)value));
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} else if (value is uint) {
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this.value.Add(new integer((int)(uint)value));
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} else if (value is double) {
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this.value.Add(new Float((double)value));
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} else {
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this.value.Add(value);
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}
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}
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public object this[int index]
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{
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get
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{
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if (this.value == null) this.value = new ArrayList();
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return this.value[index];
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}
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set
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{
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if (this.value == null) this.value = new ArrayList();
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this.value[index] = value;
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}
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}
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public void Insert(int index, object value)
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{
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if (this.value == null) this.value = new ArrayList();
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if (this.value == null) this.value = new ArrayList();
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string strType = value.GetType().ToString();
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if (value is string) {
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this.value.Insert(index, (String)value.ToString());
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} else if (value is int) {
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this.value.Insert(index, new integer((int)value));
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} else if (value is uint) {
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this.value.Insert(index, new integer((int)(uint)value));
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} else if (value is double) {
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this.value.Insert(index, new Float((double)value));
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} else {
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this.value.Insert(index, value);
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}
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}
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public object[] ToArray()
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{
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if (this.value == null) this.value = new ArrayList();
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return this.value.ToArray();
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}
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public static list operator +(list a, list b)
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{
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list l = new list();
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if ((object)a != null) l.AddRange(a);
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if ((object)b != null) l.AddRange(b);
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return l;
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}
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public static list operator +(object b, list a)
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{
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list l = new list();
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if ((object)a != null) l.AddRange(a);
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l.Insert(0, b);
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return l;
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}
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public static list operator +(list a, object b)
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{
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list l = new list();
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if ((object)a != null) l.AddRange(a);
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l.Add(b);
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return l;
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}
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public static explicit operator list(string a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(String a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(integer a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(key a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(vector a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(rotation a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(uint a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(int a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static explicit operator list(double a)
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{
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list l = new list();
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l.Add(a);
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return l;
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}
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public static integer operator ==(list l, list m)
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{
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int iResult = TRUE;
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if (l.Count != m.Count) {
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iResult = FALSE;
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} else {
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for (int intI = 0; intI < l.Count; intI++) {
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if (!l[intI].Equals(m[intI])) {
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iResult = FALSE;
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break;
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}
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}
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}
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return iResult;
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}
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public static integer operator !=(list l, list m)
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{
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int intDifferent = 0;
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if (m.Count == 0) {// shortcut
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intDifferent = l.Count;
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} else {
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for (int intI = 0; intI < l.Count; intI++) {
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bool blnFound = false;
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for (int intJ = 0; intJ < m.Count; intJ++) {
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if (l[intI].Equals(m[intJ])) {
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blnFound = true;
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break;
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}
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}
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if (!blnFound) intDifferent++;
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}
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}
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return intDifferent;
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}
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public static bool operator true(list x)
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{
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return (object)x == null ? false : (x.value.Count != 0);
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}
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// Definitely false operator. Returns true if the operand is
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// ==0, false otherwise:
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public static bool operator false(list x)
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{
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return (object)x == null ? true : (x.value.Count == 0);
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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int intResult = (this == (list)obj);
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return (intResult == 1);
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}
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public string ToVerboseString()
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{
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if (this.value == null) {
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this.value = new ArrayList();
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}
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StringBuilder sb = new StringBuilder();
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sb.Append('[');
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for (int intI = 0; intI < this.value.Count; intI++) {
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if (intI > 0) sb.Append(',');
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if ((this.value[intI] is string) && Properties.Settings.Default.QuotesListVerbose) {
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sb.Append("\"" + this.value[intI].ToString() + "\"");
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} else {
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sb.Append(this.value[intI].ToString());
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}
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}
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sb.Append(']');
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return sb.ToString();
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}
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public override string ToString()
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{
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if (this.value == null) this.value = new ArrayList();
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StringBuilder sb = new StringBuilder();
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for (int intI = 0; intI < this.value.Count; intI++) {
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if (this.value[intI] is vector) {
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vector v = (vector)this.value[intI];
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sb.AppendFormat(new System.Globalization.CultureInfo("en-us"), "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", (double)v.x, (double)v.y, (double)v.z);
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} else if (this.value[intI] is rotation) {
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rotation r = (rotation)this.value[intI];
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sb.AppendFormat(new System.Globalization.CultureInfo("en-us"), "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", (double)r.x, (double)r.y, (double)r.z, (double)r.s);
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} else {
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sb.Append(this.value[intI].ToString());
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}
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}
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return sb.ToString();
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}
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public static explicit operator String(list l)
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{
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return (object)l == null ? "" : l.ToString();
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}
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}
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}
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}
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