274 lines
6.8 KiB
C#
274 lines
6.8 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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using System.Text.RegularExpressions;
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namespace LSLEditor
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{
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public partial class SecondLife
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{
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public struct rotation
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{
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private object m_x, m_y, m_z, m_s;
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public Float x
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{
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get
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{
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if (m_x == null) m_x = (Float)0;
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return (Float)m_x;
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}
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set
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{
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m_x = value;
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}
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}
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public Float y
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{
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get
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{
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if (m_y == null) m_y = (Float)0;
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return (Float)m_y;
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}
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set
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{
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m_y = value;
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}
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}
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public Float z
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{
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get
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{
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if (m_z == null) m_z = (Float)0;
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return (Float)m_z;
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}
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set
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{
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m_z = value;
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}
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}
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public Float s
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{
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get
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{
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if (m_s == null) m_s = (Float)0;
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return (Float)m_s;
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}
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set
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{
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m_s = value;
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}
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}
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public static readonly rotation ZERO_ROTATION;
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public rotation(double x, double y, double z, double s)
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{
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this.m_x = (Float)x;
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this.m_y = (Float)y;
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this.m_z = (Float)z;
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this.m_s = (Float)s;
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}
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public static explicit operator rotation(String s)
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{
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return new rotation(s.ToString());
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}
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public static explicit operator rotation(string s)
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{
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return new rotation(s);
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}
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public rotation(string a)
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{
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this.m_x = (Float)0;
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this.m_y = (Float)0;
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this.m_z = (Float)0;
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this.m_s = (Float)0;
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Regex regex = new Regex(
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@"<(?<x>[^,]*),(?<y>[^,]*),(?<z>[^,]*),(?<s>[^,]*)>",
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RegexOptions.IgnorePatternWhitespace |
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RegexOptions.Compiled);
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Match m = regex.Match(a);
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if (m.Success) {
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this.m_x = new Float(m.Groups["x"].Value);
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this.m_y = new Float(m.Groups["y"].Value);
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this.m_z = new Float(m.Groups["z"].Value);
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this.m_s = new Float(m.Groups["s"].Value);
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}
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}
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static rotation()
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{
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ZERO_ROTATION = new rotation(0, 0, 0, 1);
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}
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public override string ToString()
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{
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return string.Format(new System.Globalization.CultureInfo("en-us"), "<{0:0.00000}, {1:0.00000}, {2:0.00000}, {3:0.00000}>", (double)this.x, (double)this.y, (double)this.z, (double)this.s);
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}
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public static explicit operator String(rotation rot)
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{
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if ((object)rot == null) {
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return ZERO_ROTATION.ToString();
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} else {
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return rot.ToString();
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}
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}
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// 23 feb 2008
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public static rotation operator -(rotation r)
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{
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return new rotation(-r.x, -r.y, -r.z, -r.s);
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}
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// 23 feb 2008
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public static rotation operator +(rotation r)
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{
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return new rotation(r.x, r.y, r.z, r.s);
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}
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public static rotation operator *(rotation q, rotation r)
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{
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rotation rot = new rotation(
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r.s * q.x - r.z * q.y + r.y * q.z + r.x * q.s,
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r.s * q.y + r.z * q.x + r.y * q.s - r.x * q.z,
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r.s * q.z + r.z * q.s - r.y * q.x + r.x * q.y,
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r.s * q.s - r.z * q.z - r.y * q.y - r.x * q.x);
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return rot;
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}
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public static rotation operator /(rotation q, rotation r)
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{ // 23 feb 2008
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rotation rot = new rotation(
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r.s * q.x + r.z * q.y - r.y * q.z - r.x * q.s,
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r.s * q.y - r.z * q.x - r.y * q.s + r.x * q.z,
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r.s * q.z - r.z * q.s + r.y * q.x - r.x * q.y,
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r.s * q.s + r.z * q.z + r.y * q.y + r.x * q.x);
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return rot;
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}
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public static rotation operator +(rotation q, rotation r)
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{
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return new rotation(
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q.x + r.x,
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q.y + r.y,
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q.z + r.z,
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q.s + r.s
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);
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}
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public static rotation operator -(rotation q, rotation r)
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{
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return new rotation(
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q.x - r.x,
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q.y - r.y,
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q.z - r.z,
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q.s - r.s
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);
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}
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public const double EqualityTolerence = 1e-14; //Double.Epsilon;
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public static bool operator ==(rotation r1, rotation r2)
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{
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bool bReturn = true;
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if ((object)r1 == null) r1 = ZERO_ROTATION;
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if ((object)r2 == null) r2 = ZERO_ROTATION;
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if (Math.Abs(r1.x - r2.x) > EqualityTolerence) {
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bReturn = false;
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} else if (Math.Abs(r1.y - r2.y) > EqualityTolerence) {
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bReturn = false;
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} else if (Math.Abs(r1.z - r2.z) > EqualityTolerence) {
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bReturn = false;
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} else if (Math.Abs(r1.s - r2.s) > EqualityTolerence) {
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bReturn = false;
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}
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return bReturn;
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}
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public static bool operator !=(rotation r, rotation s)
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{
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return !(r == s);
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}
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public static bool operator true(rotation r)
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{
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if ((object)r == null) {
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return false;
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}
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if (r.x == 0 && r.y == 0 && r.z == 0 && r.s == 1) {
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return false;
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}
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return true;
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}
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public static bool operator false(rotation r)
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{
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if ((object)r == null) {
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return true;
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}
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if (r.x == 0 && r.y == 0 && r.z == 0 && r.s == 1) {
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return true;
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}
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return false;
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}
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public override int GetHashCode()
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{
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return base.GetHashCode();
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}
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public override bool Equals(object obj)
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{
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try {
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return (this == (rotation)obj);
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} catch {
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return false;
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}
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}
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}
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}
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}
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