284 lines
No EOL
7.6 KiB
C#
284 lines
No EOL
7.6 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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// vector.cs
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//
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// </summary>
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using System;
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using System.Text.RegularExpressions;
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namespace LSLEditor
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{
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public partial class SecondLife
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{
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public struct vector
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{
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private object m_x, m_y, m_z;
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public Float x
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{
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get
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{
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if (m_x == null)
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m_x = (Float)0;
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return (Float)m_x;
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}
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set
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{
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m_x = value;
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}
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}
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public Float y
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{
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get
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{
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if (m_y == null)
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m_y = (Float)0;
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return (Float)m_y;
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}
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set
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{
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m_y = value;
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}
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}
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public Float z
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{
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get
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{
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if (m_z == null)
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m_z = (Float)0;
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return (Float)m_z;
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}
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set
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{
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m_z = value;
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}
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}
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public static readonly vector ZERO_VECTOR;
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public vector(double x, double y, double z)
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{
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this.m_x = (Float)x;
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this.m_y = (Float)y;
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this.m_z = (Float)z;
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}
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public vector(string a)
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{
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this.m_x = (Float)0;
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this.m_y = (Float)0;
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this.m_z = (Float)0;
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Regex regex = new Regex(
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@"<(?<x>[^,]*),(?<y>[^,]*),(?<z>[^,]*)>",
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RegexOptions.IgnorePatternWhitespace |
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RegexOptions.Compiled);
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Match m = regex.Match(a);
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if (m.Success)
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{
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this.m_x = new Float(m.Groups["x"].Value);
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this.m_y = new Float(m.Groups["y"].Value);
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this.m_z = new Float(m.Groups["z"].Value);
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}
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}
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static vector()
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{
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ZERO_VECTOR = new vector(0, 0, 0);
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}
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public static explicit operator vector(string s)
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{
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return new vector(s);
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}
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public static explicit operator vector(String s)
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{
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return new vector(s.ToString());
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}
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private double SumSqrs()
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{
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return x * x + y * y + z * z;
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}
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public static vector operator +(vector vector1, vector vector2)
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{
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return new vector(vector1.x + vector2.x, vector1.y + vector2.y, vector1.z + vector2.z);
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}
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public static vector operator -(vector vector1, vector vector2)
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{
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return new vector(vector1.x - vector2.x, vector1.y - vector2.y, vector1.z - vector2.z);
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}
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// 2 jun 2007
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public static vector operator -(vector vector1)
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{
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return new vector(-vector1.x, -vector1.y, -vector1.z);
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}
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// 2 jun 2007
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public static vector operator +(vector vector1)
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{
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return new vector(vector1.x, vector1.y, vector1.z);
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}
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public static double operator *(vector vector1, vector vector2)
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{
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return vector1.x * vector2.x + vector1.y * vector2.y + vector1.z * vector2.z;
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}
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public static vector operator /(vector v1, double dbl1)
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{
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return new vector(v1.x / dbl1, v1.y / dbl1, v1.z / dbl1);
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}
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public static vector operator *(vector v1, double dbl1)
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{
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return new vector(v1.x * dbl1, v1.y * dbl1, v1.z * dbl1);
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}
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public static vector operator *(double dbl1, vector v1)
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{
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return v1 * dbl1;
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}
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public static vector operator %(vector vector1, vector vector2)
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{
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return new vector(
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vector1.y * vector2.z - vector1.z * vector2.y,
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vector1.z * vector2.x - vector1.x * vector2.z,
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vector1.x * vector2.y - vector1.y * vector2.x);
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}
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// checked 3 jun 2007
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public static vector operator *(vector v, rotation r)
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{
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return new vector(
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(r.s * r.s + r.x * r.x - r.y * r.y - r.z * r.z) * v.x + 2 * (r.x * r.y - r.s * r.z) * v.y + 2 * (r.s * r.y + r.x * r.z) * v.z,
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2 * (r.s * r.z + r.x * r.y) * v.x + (r.s * r.s - r.x * r.x + r.y * r.y - r.z * r.z) * v.y + 2 * (r.y * r.z - r.s * r.x) * v.z,
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2 * (r.x * r.z - r.s * r.y) * v.x + 2 * (r.s * r.x + r.y * r.z) * v.y + (r.s * r.s - r.x * r.x - r.y * r.y + r.z * r.z) * v.z
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);
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}
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public static vector operator /(vector v, rotation r)
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{
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rotation inverseR = new rotation(-r.x,-r.y,-r.z,r.s);
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return (v * inverseR);
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}
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// 2 jun 2007
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public static bool operator <(vector v1, vector v2)
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{
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return v1.SumSqrs() < v2.SumSqrs();
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}
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// 2 jun 2007
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public static bool operator <=(vector v1, vector v2)
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{
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return v1.SumSqrs() <= v2.SumSqrs();
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}
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// 2 jun 2007
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public static bool operator >(vector v1, vector v2)
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{
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return v1.SumSqrs() > v2.SumSqrs();
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}
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public static bool operator >=(vector v1, vector v2)
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{
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return v1.SumSqrs() >= v2.SumSqrs();
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}
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public const double EqualityTolerence = 1e-14;
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public static bool operator ==(vector v1, vector v2)
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{
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if ((object)v1 == null) v1 = ZERO_VECTOR;
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if ((object)v2 == null) v2 = ZERO_VECTOR;
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bool bResult = true;
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if (Math.Abs(v1.x - v2.x) > EqualityTolerence) {
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bResult = false;
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} else if (Math.Abs(v1.y - v2.y) > EqualityTolerence) {
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bResult = false;
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} else if (Math.Abs(v1.z - v2.z) > EqualityTolerence) {
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bResult = false;
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}
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return bResult;
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}
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public static bool operator !=(vector v1, vector v2)
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{
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return !(v1 == v2);
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}
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public static bool operator true(vector v)
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{
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if ((object)v == null || (v.x == 0 && v.y == 0 && v.z == 0)) {
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return false;
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}
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return true;
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}
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public static bool operator false(vector v)
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{
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if ((object)v == null || (v.x == 0 && v.y == 0 && v.z == 0)) {
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return true;
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}
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return false;
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}
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public override string ToString()
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{
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return string.Format(new System.Globalization.CultureInfo("en-us"), "<{0:0.00000}, {1:0.00000}, {2:0.00000}>", (double)this.x, (double)this.y, (double)this.z);
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}
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public static explicit operator String(vector v)
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{
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if ((object)v == null) {
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return ZERO_VECTOR.ToString();
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} else {
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return v.ToString();
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}
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}
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public override int GetHashCode()
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{
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return (int)((x + y + z) % Int32.MaxValue);
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}
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public override bool Equals(object obj)
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{
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try {
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return (this == (vector)obj);
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} catch {
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return false;
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}
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}
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}
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}
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} |