git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@9 3f4676ac-adda-40fd-8265-58d1435b1672
292 lines
No EOL
7.7 KiB
C#
292 lines
No EOL
7.7 KiB
C#
// /**
|
|
// ********
|
|
// *
|
|
// * ORIGIONAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
|
|
// * The code was donated on 4/28/2010 by Alphons van der Heijden
|
|
// * To Brandon'Dimentox Travanti' Husbands & Malcolm J. Kudra which in turn Liscense under the GPLv2.
|
|
// * In agreement to Alphons van der Heijden wishes.
|
|
// *
|
|
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
|
|
// * Without his work the community would be stuck with crappy editors.
|
|
// *
|
|
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
|
|
// * to you under the terms of the GNU General Public License, version 2.0
|
|
// * ("GPL"), unless you have obtained a separate licensing agreement
|
|
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
|
|
// * the GPL can be found in the gplv2.txt document.
|
|
// *
|
|
// ********
|
|
// * GPLv2 Header
|
|
// ********
|
|
// * LSLEditor, a External editor for the LSL Language.
|
|
// * Copyright (C) 2010 The LSLEditor Group.
|
|
//
|
|
// * This program is free software; you can redistribute it and/or
|
|
// * modify it under the terms of the GNU General Public License
|
|
// * as published by the Free Software Foundation; either version 2
|
|
// * of the License, or (at your option) any later version.
|
|
// *
|
|
// * This program is distributed in the hope that it will be useful,
|
|
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// * GNU General Public License for more details.
|
|
// *
|
|
// * You should have received a copy of the GNU General Public License
|
|
// * along with this program; if not, write to the Free Software
|
|
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
// ********
|
|
// *
|
|
// * The above copyright notice and this permission notice shall be included in all
|
|
// * copies or substantial portions of the Software.
|
|
// *
|
|
// ********
|
|
// */
|
|
using System;
|
|
using System.Text.RegularExpressions;
|
|
|
|
namespace LSLEditor
|
|
{
|
|
public partial class SecondLife
|
|
{
|
|
public struct vector
|
|
{
|
|
private object m_x, m_y, m_z;
|
|
|
|
public Float x
|
|
{
|
|
get
|
|
{
|
|
if (m_x == null)
|
|
m_x = (Float)0;
|
|
return (Float)m_x;
|
|
}
|
|
set
|
|
{
|
|
m_x = value;
|
|
}
|
|
}
|
|
|
|
public Float y
|
|
{
|
|
get
|
|
{
|
|
if (m_y == null)
|
|
m_y = (Float)0;
|
|
return (Float)m_y;
|
|
}
|
|
set
|
|
{
|
|
m_y = value;
|
|
}
|
|
}
|
|
|
|
public Float z
|
|
{
|
|
get
|
|
{
|
|
if (m_z == null)
|
|
m_z = (Float)0;
|
|
return (Float)m_z;
|
|
}
|
|
set
|
|
{
|
|
m_z = value;
|
|
}
|
|
}
|
|
|
|
public static readonly vector ZERO_VECTOR;
|
|
public vector(double x, double y, double z)
|
|
{
|
|
this.m_x = (Float)x;
|
|
this.m_y = (Float)y;
|
|
this.m_z = (Float)z;
|
|
}
|
|
public vector(string a)
|
|
{
|
|
this.m_x = (Float)0;
|
|
this.m_y = (Float)0;
|
|
this.m_z = (Float)0;
|
|
Regex regex = new Regex(
|
|
@"<(?<x>[^,]*),(?<y>[^,]*),(?<z>[^,]*)>",
|
|
RegexOptions.IgnorePatternWhitespace |
|
|
RegexOptions.Compiled);
|
|
Match m = regex.Match(a);
|
|
if (m.Success)
|
|
{
|
|
this.m_x = new Float(m.Groups["x"].Value);
|
|
this.m_y = new Float(m.Groups["y"].Value);
|
|
this.m_z = new Float(m.Groups["z"].Value);
|
|
}
|
|
}
|
|
static vector()
|
|
{
|
|
ZERO_VECTOR = new vector(0, 0, 0);
|
|
}
|
|
|
|
public static explicit operator vector(string s)
|
|
{
|
|
return new vector(s);
|
|
}
|
|
|
|
public static explicit operator vector(String s)
|
|
{
|
|
return new vector(s.ToString());
|
|
}
|
|
|
|
private double SumSqrs()
|
|
{
|
|
return x * x + y * y + z * z;
|
|
}
|
|
|
|
public static vector operator +(vector vector1, vector vector2)
|
|
{
|
|
return new vector(vector1.x + vector2.x, vector1.y + vector2.y, vector1.z + vector2.z);
|
|
}
|
|
public static vector operator -(vector vector1, vector vector2)
|
|
{
|
|
return new vector(vector1.x - vector2.x, vector1.y - vector2.y, vector1.z - vector2.z);
|
|
}
|
|
// 2 jun 2007
|
|
public static vector operator -(vector vector1)
|
|
{
|
|
return new vector(-vector1.x, -vector1.y, -vector1.z);
|
|
}
|
|
// 2 jun 2007
|
|
public static vector operator +(vector vector1)
|
|
{
|
|
return new vector(vector1.x, vector1.y, vector1.z);
|
|
}
|
|
public static double operator *(vector vector1, vector vector2)
|
|
{
|
|
return vector1.x * vector2.x + vector1.y * vector2.y + vector1.z * vector2.z;
|
|
}
|
|
|
|
public static vector operator /(vector v1, double dbl1)
|
|
{
|
|
return new vector(v1.x / dbl1, v1.y / dbl1, v1.z / dbl1);
|
|
}
|
|
public static vector operator *(vector v1, double dbl1)
|
|
{
|
|
return new vector(v1.x * dbl1, v1.y * dbl1, v1.z * dbl1);
|
|
}
|
|
public static vector operator *(double dbl1, vector v1)
|
|
{
|
|
return v1 * dbl1;
|
|
}
|
|
public static vector operator %(vector vector1, vector vector2)
|
|
{
|
|
return new vector(
|
|
vector1.y * vector2.z - vector1.z * vector2.y,
|
|
vector1.z * vector2.x - vector1.x * vector2.z,
|
|
vector1.x * vector2.y - vector1.y * vector2.x);
|
|
}
|
|
|
|
// checked 3 jun 2007
|
|
public static vector operator *(vector v, rotation r)
|
|
{
|
|
return new vector(
|
|
(r.s * r.s + r.x * r.x - r.y * r.y - r.z * r.z) * v.x + 2 * (r.x * r.y - r.s * r.z) * v.y + 2 * (r.s * r.y + r.x * r.z) * v.z,
|
|
2 * (r.s * r.z + r.x * r.y) * v.x + (r.s * r.s - r.x * r.x + r.y * r.y - r.z * r.z) * v.y + 2 * (r.y * r.z - r.s * r.x) * v.z,
|
|
2 * (r.x * r.z - r.s * r.y) * v.x + 2 * (r.s * r.x + r.y * r.z) * v.y + (r.s * r.s - r.x * r.x - r.y * r.y + r.z * r.z) * v.z
|
|
);
|
|
}
|
|
|
|
public static vector operator /(vector v, rotation r)
|
|
{
|
|
rotation inverseR = new rotation(-r.x,-r.y,-r.z,r.s);
|
|
return (v * inverseR);
|
|
}
|
|
|
|
// 2 jun 2007
|
|
public static bool operator <(vector v1, vector v2)
|
|
{
|
|
return v1.SumSqrs() < v2.SumSqrs();
|
|
}
|
|
// 2 jun 2007
|
|
public static bool operator <=(vector v1, vector v2)
|
|
{
|
|
return v1.SumSqrs() <= v2.SumSqrs();
|
|
}
|
|
// 2 jun 2007
|
|
public static bool operator >(vector v1, vector v2)
|
|
{
|
|
return v1.SumSqrs() > v2.SumSqrs();
|
|
}
|
|
public static bool operator >=(vector v1, vector v2)
|
|
{
|
|
return v1.SumSqrs() >= v2.SumSqrs();
|
|
}
|
|
|
|
public const double EqualityTolerence = 1e-14;
|
|
|
|
public static bool operator ==(vector v1, vector v2)
|
|
{
|
|
if ((object)v1 == null)
|
|
v1 = ZERO_VECTOR;
|
|
if ((object)v2 == null)
|
|
v2 = ZERO_VECTOR;
|
|
|
|
if (Math.Abs(v1.x - v2.x) > EqualityTolerence)
|
|
return false;
|
|
if (Math.Abs(v1.y - v2.y) > EqualityTolerence)
|
|
return false;
|
|
if (Math.Abs(v1.z - v2.z) > EqualityTolerence)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public static bool operator !=(vector v1, vector v2)
|
|
{
|
|
return !(v1 == v2);
|
|
}
|
|
|
|
public static bool operator true(vector v)
|
|
{
|
|
if ((object)v == null)
|
|
return false;
|
|
if (v.x == 0 && v.y == 0 && v.z == 0)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
public static bool operator false(vector v)
|
|
{
|
|
if ((object)v == null)
|
|
return true;
|
|
if (v.x == 0 && v.y == 0 && v.z == 0)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
public override string ToString()
|
|
{
|
|
return string.Format(new System.Globalization.CultureInfo("en-us"), "<{0:0.00000}, {1:0.00000}, {2:0.00000}>", (double)this.x, (double)this.y, (double)this.z);
|
|
}
|
|
|
|
public static explicit operator String(vector v)
|
|
{
|
|
if ((object)v == null)
|
|
return ZERO_VECTOR.ToString();
|
|
else
|
|
return v.ToString();
|
|
}
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
return (int)((x + y + z) % Int32.MaxValue);
|
|
}
|
|
|
|
public override bool Equals(object obj)
|
|
{
|
|
try
|
|
{
|
|
return (this == (vector)obj);
|
|
}
|
|
catch
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |