LSLEditor/trunk/llDialogForm.cs
2013-07-14 16:49:03 +01:00

103 lines
3.6 KiB
C#

// /**
// ********
// *
// * ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
// * The code was donated on 4/28/2010 by Alphons van der Heijden
// * To Brandon 'Dimentox Travanti' Husbands & Malcolm J. Kudra, who in turn License under the GPLv2.
// * In agreement with Alphons van der Heijden's wishes.
// *
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
// * Without his work the community would be stuck with crappy editors.
// *
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
// * to you under the terms of the GNU General Public License, version 2.0
// * ("GPL"), unless you have obtained a separate licensing agreement
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
// * the GPL can be found in the gplv2.txt document.
// *
// ********
// * GPLv2 Header
// ********
// * LSLEditor, a External editor for the LSL Language.
// * Copyright (C) 2010 The LSLEditor Group.
//
// * This program is free software; you can redistribute it and/or
// * modify it under the terms of the GNU General Public License
// * as published by the Free Software Foundation; either version 2
// * of the License, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********
// *
// * The above copyright notice and this permission notice shall be included in all
// * copies or substantial portions of the Software.
// *
// ********
// */
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace LSLEditor
{
public partial class llDialogForm : Form
{
private SecondLifeHost host;
private int Channel;
private string ObjectName;
private string OwnerName;
private SecondLife.key id;
public llDialogForm(SecondLifeHost host, SecondLife.String strObjectName, SecondLife.key id, SecondLife.String strOwner, SecondLife.String strMessage, SecondLife.list buttons, SecondLife.integer intChannel)
{
InitializeComponent();
this.host = host;
this.Channel = intChannel;
this.OwnerName = strOwner;
this.ObjectName = strObjectName;
this.id = id;
for (int intI = 1; intI <= 12; intI++) {
Button button = this.Controls["Button" + intI] as Button;
button.Visible = false;
}
this.label1.Text = strOwner + "'s '" + strObjectName + "'";
this.label2.Text = strMessage.ToString().Replace("&", "&&");
for (int intI = 1; intI <= buttons.Count; intI++) {
Button button = this.Controls["Button" + intI] as Button;
if (button == null)
continue;
button.Text = buttons[intI - 1].ToString().Replace("&", "&&");
button.Visible = true;
button.Click += new EventHandler(button_Click);
}
}
void button_Click(object sender, EventArgs e)
{
Button button = sender as Button;
if (button != null) {
host.Chat(this, this.Channel, this.OwnerName, this.id, button.Text.Replace("&&", "&"), CommunicationType.Say);
this.Close();
}
}
private void button13_Click(object sender, EventArgs e)
{
this.Close();
}
}
}