99 lines
3.8 KiB
C#
99 lines
3.8 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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namespace LSLEditor
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{
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public partial class llDialogForm : Form
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{
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private SecondLifeHost host;
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private int Channel;
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private string ObjectName;
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private string OwnerName;
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private SecondLife.key id;
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public llDialogForm(SecondLifeHost host, SecondLife.String strObjectName, SecondLife.key id, SecondLife.String strOwner, SecondLife.String strMessage, SecondLife.list buttons, SecondLife.integer intChannel)
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{
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InitializeComponent();
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this.host = host;
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this.Channel = intChannel;
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this.OwnerName = strOwner;
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this.ObjectName = strObjectName;
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this.id = id;
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for (int intI = 1; intI <= 12; intI++) {
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Button button = this.Controls["Button" + intI] as Button;
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button.Visible = false;
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}
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this.label1.Text = strOwner + "'s '" + strObjectName + "'";
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this.label2.Text = strMessage.ToString().Replace("&", "&&");
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for (int intI = 1; intI <= buttons.Count; intI++) {
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Button button = this.Controls["Button" + intI] as Button;
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if (button == null)
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continue;
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button.Text = buttons[intI - 1].ToString().Replace("&", "&&");
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button.Visible = true;
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button.Click += new EventHandler(button_Click);
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}
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}
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void button_Click(object sender, EventArgs e)
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{
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Button button = sender as Button;
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if (button != null) {
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host.Chat(this, this.Channel, this.OwnerName, this.id, button.Text.Replace("&&", "&"), CommunicationType.Say);
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this.Close();
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}
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}
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private void button13_Click(object sender, EventArgs e)
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{
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this.Close();
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}
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}
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}
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