LSLEditor/trunk/PermissionsForm.cs
mkudra 3b71bed738 Modified license text
git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@33 3f4676ac-adda-40fd-8265-58d1435b1672
2011-04-24 21:42:11 +00:00

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4.2 KiB
C#

// /**
// ********
// *
// * ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
// * The code was donated on 4/28/2010 by Alphons van der Heijden
// * To Brandon 'Dimentox Travanti' Husbands & Malcolm J. Kudra, who in turn License under the GPLv2.
// * In agreement with Alphons van der Heijden's wishes.
// *
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
// * Without his work the community would be stuck with crappy editors.
// *
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
// * to you under the terms of the GNU General Public License, version 2.0
// * ("GPL"), unless you have obtained a separate licensing agreement
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
// * the GPL can be found in the gplv2.txt document.
// *
// ********
// * GPLv2 Header
// ********
// * LSLEditor, a External editor for the LSL Language.
// * Copyright (C) 2010 The LSLEditor Group.
//
// * This program is free software; you can redistribute it and/or
// * modify it under the terms of the GNU General Public License
// * as published by the Free Software Foundation; either version 2
// * of the License, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********
// *
// * The above copyright notice and this permission notice shall be included in all
// * copies or substantial portions of the Software.
// *
// ********
// */
using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace LSLEditor
{
public partial class PermissionsForm : Form
{
private SecondLifeHost host;
private SecondLife.String ObjectName;
private SecondLife.String OwnerName;
private SecondLife.key id;
private SecondLife.key agent;
private SecondLife.integer intPermissions;
public PermissionsForm(SecondLifeHost host, string strObjectName, SecondLife.key id, string strOwner, SecondLife.key agent, int intPermissions)
{
InitializeComponent();
this.host = host;
this.OwnerName = strOwner;
this.ObjectName = strObjectName;
this.agent = agent;
this.id = id;
this.intPermissions = intPermissions;
StringBuilder sb = new StringBuilder();
if ((intPermissions & SecondLife.PERMISSION_DEBIT) == SecondLife.PERMISSION_DEBIT)
sb.AppendLine("Take Linden dollars (L$) from you");
if ((intPermissions & SecondLife.PERMISSION_TAKE_CONTROLS) == SecondLife.PERMISSION_TAKE_CONTROLS)
sb.AppendLine("Act on your control inputs");
if ((intPermissions & SecondLife.PERMISSION_TRIGGER_ANIMATION) == SecondLife.PERMISSION_TRIGGER_ANIMATION)
sb.AppendLine("Animate your avatar");
if ((intPermissions & SecondLife.PERMISSION_ATTACH) == SecondLife.PERMISSION_ATTACH)
sb.AppendLine("Attach to your avatar");
if ((intPermissions & SecondLife.PERMISSION_CHANGE_LINKS) == SecondLife.PERMISSION_CHANGE_LINKS)
sb.AppendLine("Link and delink from other objects");
if ((intPermissions & SecondLife.PERMISSION_TRACK_CAMERA) == SecondLife.PERMISSION_TRACK_CAMERA)
sb.AppendLine("Track your camera");
if ((intPermissions & SecondLife.PERMISSION_CONTROL_CAMERA) == SecondLife.PERMISSION_CONTROL_CAMERA)
sb.AppendLine("Control your camera");
this.label1.Text = "'"+strObjectName+"', an object owned by '"+strOwner + "',\nwould like to:";
this.label2.Text = sb.ToString();
}
private void button2_Click(object sender, EventArgs e)
{
this.host.SetPermissions(new SecondLife.integer(0));
this.Close();
}
private void button1_Click(object sender, EventArgs e)
{
this.host.SetPermissions(this.intPermissions);
this.Close();
}
}
}