115 lines
4.4 KiB
C#
115 lines
4.4 KiB
C#
// <copyright file="gpl-2.0.txt">
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// ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden.
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// The code was donated on 2010-04-28 by Alphons van der Heijden to Brandon 'Dimentox Travanti' Husbands &
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// Malcolm J. Kudra, who in turn License under the GPLv2 in agreement with Alphons van der Heijden's wishes.
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//
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// The community would like to thank Alphons for all of his hard work, blood sweat and tears. Without his work
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// the community would be stuck with crappy editors.
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//
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// The source code in this file ("Source Code") is provided by The LSLEditor Group to you under the terms of the GNU
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// General Public License, version 2.0 ("GPL"), unless you have obtained a separate licensing agreement ("Other
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// License"), formally executed by you and The LSLEditor Group.
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// Terms of the GPL can be found in the gplv2.txt document.
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//
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// GPLv2 Header
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// ************
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// LSLEditor, a External editor for the LSL Language.
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// Copyright (C) 2010 The LSLEditor Group.
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//
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// This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public
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// License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any
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// later version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied
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// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with this program; if not, write to the Free
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// Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********************************************************************************************************************
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// The above copyright notice and this permission notice shall be included in copies or substantial portions of the
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// Software.
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// ********************************************************************************************************************
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// </copyright>
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//
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// <summary>
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//
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//
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// </summary>
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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namespace LSLEditor
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{
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public partial class PermissionsForm : Form
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{
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private SecondLifeHost host;
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private SecondLife.String ObjectName;
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private SecondLife.String OwnerName;
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private SecondLife.key id;
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private SecondLife.key agent;
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private SecondLife.integer intPermissions;
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public PermissionsForm(SecondLifeHost host, string strObjectName, SecondLife.key id, string strOwner, SecondLife.key agent, int intPermissions)
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{
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InitializeComponent();
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this.host = host;
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this.OwnerName = strOwner;
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this.ObjectName = strObjectName;
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this.agent = agent;
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this.id = id;
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this.intPermissions = intPermissions;
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StringBuilder sb = new StringBuilder();
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if ((intPermissions & SecondLife.PERMISSION_DEBIT) == SecondLife.PERMISSION_DEBIT) {
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sb.AppendLine("Take Linden dollars (L$) from you");
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}
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if ((intPermissions & SecondLife.PERMISSION_TAKE_CONTROLS) == SecondLife.PERMISSION_TAKE_CONTROLS) {
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sb.AppendLine("Act on your control inputs");
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}
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if ((intPermissions & SecondLife.PERMISSION_TRIGGER_ANIMATION) == SecondLife.PERMISSION_TRIGGER_ANIMATION) {
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sb.AppendLine("Animate your avatar");
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}
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if ((intPermissions & SecondLife.PERMISSION_ATTACH) == SecondLife.PERMISSION_ATTACH) {
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sb.AppendLine("Attach to your avatar");
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}
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if ((intPermissions & SecondLife.PERMISSION_CHANGE_LINKS) == SecondLife.PERMISSION_CHANGE_LINKS) {
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sb.AppendLine("Link and delink from other objects");
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}
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if ((intPermissions & SecondLife.PERMISSION_TRACK_CAMERA) == SecondLife.PERMISSION_TRACK_CAMERA) {
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sb.AppendLine("Track your camera");
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}
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if ((intPermissions & SecondLife.PERMISSION_CONTROL_CAMERA) == SecondLife.PERMISSION_CONTROL_CAMERA) {
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sb.AppendLine("Control your camera");
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}
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this.label1.Text = "'" + strObjectName + "', an object owned by '" + strOwner + "',\nwould like to:";
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this.label2.Text = sb.ToString();
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}
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private void button2_Click(object sender, EventArgs e)
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{
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this.host.SetPermissions(new SecondLife.integer(0));
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this.Close();
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}
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private void button1_Click(object sender, EventArgs e)
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{
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this.host.SetPermissions(this.intPermissions);
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this.Close();
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}
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}
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}
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