git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@33 3f4676ac-adda-40fd-8265-58d1435b1672
294 lines
7.1 KiB
C#
294 lines
7.1 KiB
C#
// /**
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// ********
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// *
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// * ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
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// * The code was donated on 4/28/2010 by Alphons van der Heijden
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// * To Brandon 'Dimentox Travanti' Husbands & Malcolm J. Kudra, who in turn License under the GPLv2.
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// * In agreement with Alphons van der Heijden's wishes.
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// *
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// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
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// * Without his work the community would be stuck with crappy editors.
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// *
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// * The source code in this file ("Source Code") is provided by The LSLEditor Group
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// * to you under the terms of the GNU General Public License, version 2.0
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// * ("GPL"), unless you have obtained a separate licensing agreement
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// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
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// * the GPL can be found in the gplv2.txt document.
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// *
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// ********
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// * GPLv2 Header
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// ********
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// * LSLEditor, a External editor for the LSL Language.
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// * Copyright (C) 2010 The LSLEditor Group.
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//
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// * This program is free software; you can redistribute it and/or
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// * modify it under the terms of the GNU General Public License
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// * as published by the Free Software Foundation; either version 2
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// * of the License, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program; if not, write to the Free Software
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// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********
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// *
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// * The above copyright notice and this permission notice shall be included in all
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// * copies or substantial portions of the Software.
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// *
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// ********
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// */
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using System;
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namespace LSLEditor
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{
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public partial class SecondLife
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{
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public struct integer
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{
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public static readonly integer FALSE = new integer(0);
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public static readonly integer TRUE = new integer(1);
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private object m_value;
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private Int32 value
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{
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get
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{
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if (m_value == null)
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m_value = (Int32)0;
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return (Int32)m_value;
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}
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set
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{
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m_value = value;
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}
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}
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// Constructor.
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public integer(Int32 value)
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{
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this.m_value = value;
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}
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public integer(string s)
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{
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Float f = new Float(s);
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this.m_value = (Int32)f;
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}
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// Implicit conversion from bool to integer. Maps true to
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// integer.TRUE and false to integer.FALSE:
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public static implicit operator integer(Boolean x)
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{
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return x ? TRUE : FALSE;
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}
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public static implicit operator integer(int x)
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{
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return new integer(x);
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}
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public static implicit operator integer(uint x)
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{
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return new integer((int)x);
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}
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// 3 oct 2007
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public static implicit operator integer(long x)
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{
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return new integer((int)(uint)x);
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}
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// 15 aug 2007 made explicit
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public static explicit operator integer(Double x)
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{
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return new integer((int)x);
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}
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// 15 aug 2007 made explicit
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public static explicit operator integer(Float x)
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{
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return new integer((int)x);
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}
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public static explicit operator integer(String x)
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{
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return new integer(x.ToString());
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}
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// 6 jan 2008, BlandWanderer thingy
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public static explicit operator integer(string x)
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{
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Float f = new Float(x);
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return new integer((int)(uint)f);
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}
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// Explicit conversion from integer to bool.
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// returns true when non zero else false
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public static explicit operator bool(integer x)
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{
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return (x.value != 0);
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}
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// Logical negation (NOT) operator
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public static integer operator !(integer x)
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{
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if (x.value == 0)
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return TRUE;
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else
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return FALSE;
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}
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// Bitwise AND operator
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public static integer operator &(integer x, integer y)
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{
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return new integer(x.value & y.value);
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}
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// Bitwise OR operator
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public static integer operator |(integer x, integer y)
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{
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return new integer(x.value | y.value);
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}
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// Bitwise Not operator
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public static integer operator ~(integer a)
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{
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return new integer(~a.value);
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}
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// Bitwise Xor operator
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public static integer operator ^(integer a, integer b)
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{
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return new integer(a.value ^ b.value);
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}
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// Bitwise Shift right (b must be int)
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public static integer operator >>(integer a, int b)
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{
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return new integer(a.value >> b);
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}
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// Bitwise Shift left (b must be int)
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public static integer operator <<(integer a, int b)
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{
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return new integer(a.value << b);
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}
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public static integer operator %(integer a, integer b)
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{
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return new integer(a.value % b.value);
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}
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// Definitely true operator. Returns true if the operand is
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// !=0, false otherwise:
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public static bool operator true(integer x)
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{
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return (x.value != 0);
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}
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// Definitely false operator. Returns true if the operand is
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// ==0, false otherwise:
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public static bool operator false(integer x)
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{
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return (x.value == 0);
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}
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public static explicit operator String(integer x)
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{
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return x.value.ToString();
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}
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// this one is needed by the compiler
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public static implicit operator Int32(integer x)
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{
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return x.value;
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}
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public static integer operator +(integer a, integer b)
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{
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return new integer(a.value + b.value);
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}
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public static integer operator -(integer a, integer b)
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{
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return new integer(a.value - b.value);
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}
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public static integer operator -(integer a, bool b)
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{
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return a - (integer)b;
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}
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public static integer operator +(integer a, bool b)
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{
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return a + (integer)b;
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}
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// 6 jan 2008
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public static integer operator *(integer a, integer b)
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{
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return new integer(a.value * b.value);
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}
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// 23 feb 2008
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public static integer operator *(integer a, Float b)
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{
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Float result = (Float)a.value * b;
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return new integer((int)result);
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}
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// 6 jan 2008
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public static bool operator ==(integer a, integer b)
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{
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return (a.value == b.value);
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}
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// 6 jan 2008
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public static bool operator !=(integer a, integer b)
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{
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return (a.value != b.value);
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}
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public static int Compare(integer a, integer b)
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{
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if (a.value < b.value)
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return -1;
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if (a.value > b.value)
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return 1;
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return 0;
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}
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// Override the Object.Equals(object o) method:
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public override bool Equals(object o)
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{
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try
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{
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return (bool)(this == (integer)o);
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}
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catch
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{
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return false;
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}
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}
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// Override the Object.GetHashCode() method:
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public override int GetHashCode()
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{
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return value;
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}
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// Override the ToString method to convert integer to a string:
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public override string ToString()
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{
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return value.ToString();
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}
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}
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}
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}
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