LSLEditor/trunk/SecondLife/list.cs
2013-07-13 11:42:48 +01:00

331 lines
8.6 KiB
C#

// /**
// ********
// *
// * ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
// * The code was donated on 4/28/2010 by Alphons van der Heijden
// * To Brandon 'Dimentox Travanti' Husbands & Malcolm J. Kudra, who in turn License under the GPLv2.
// * In agreement with Alphons van der Heijden's wishes.
// *
// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
// * Without his work the community would be stuck with crappy editors.
// *
// * The source code in this file ("Source Code") is provided by The LSLEditor Group
// * to you under the terms of the GNU General Public License, version 2.0
// * ("GPL"), unless you have obtained a separate licensing agreement
// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
// * the GPL can be found in the gplv2.txt document.
// *
// ********
// * GPLv2 Header
// ********
// * LSLEditor, a External editor for the LSL Language.
// * Copyright (C) 2010 The LSLEditor Group.
//
// * This program is free software; you can redistribute it and/or
// * modify it under the terms of the GNU General Public License
// * as published by the Free Software Foundation; either version 2
// * of the License, or (at your option) any later version.
// *
// * This program is distributed in the hope that it will be useful,
// * but WITHOUT ANY WARRANTY; without even the implied warranty of
// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
// * along with this program; if not, write to the Free Software
// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
// ********
// *
// * The above copyright notice and this permission notice shall be included in all
// * copies or substantial portions of the Software.
// *
// ********
// */
using System;
using System.Text;
using System.Collections;
namespace LSLEditor
{
public partial class SecondLife
{
public struct list
{
private System.Collections.ArrayList value;
public list(object[] args)
{
this.value = new ArrayList();
foreach (object objA in args)
this.Add(objA);
}
public list(list a)
{
this.value = new ArrayList();
this.value.AddRange(a.ToArray());
}
public int Count
{
get
{
if (this.value == null) this.value = new ArrayList();
return this.value.Count;
}
}
public void AddRange(list c)
{
if (this.value == null) this.value = new ArrayList();
this.value.AddRange(c.ToArray());
}
public void Add(object value)
{
if (this.value == null) this.value = new ArrayList();
string strType = value.GetType().ToString();
if (value is string) {
this.value.Add((String)value.ToString());
} else if (value is int) {
this.value.Add(new integer((int)value));
} else if (value is uint) {
this.value.Add(new integer((int)(uint)value));
} else if (value is double) {
this.value.Add(new Float((double)value));
} else {
this.value.Add(value);
}
}
public object this[int index]
{
get
{
if (this.value == null) this.value = new ArrayList();
return this.value[index];
}
set
{
if (this.value == null) this.value = new ArrayList();
this.value[index] = value;
}
}
public void Insert(int index, object value)
{
if (this.value == null) this.value = new ArrayList();
if (this.value == null) this.value = new ArrayList();
string strType = value.GetType().ToString();
if (value is string) {
this.value.Insert(index, (String)value.ToString());
} else if (value is int) {
this.value.Insert(index, new integer((int)value));
} else if (value is uint) {
this.value.Insert(index, new integer((int)(uint)value));
} else if (value is double) {
this.value.Insert(index, new Float((double)value));
} else {
this.value.Insert(index, value);
}
}
public object[] ToArray()
{
if (this.value == null) this.value = new ArrayList();
return this.value.ToArray();
}
public static list operator +(list a, list b)
{
list l = new list();
if ((object)a != null) l.AddRange(a);
if ((object)b != null) l.AddRange(b);
return l;
}
public static list operator +(object b, list a)
{
list l = new list();
if ((object)a != null) l.AddRange(a);
l.Insert(0, b);
return l;
}
public static list operator +(list a, object b)
{
list l = new list();
if ((object)a != null) l.AddRange(a);
l.Add(b);
return l;
}
public static explicit operator list(string a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(String a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(integer a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(key a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(vector a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(rotation a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(uint a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(int a)
{
list l = new list();
l.Add(a);
return l;
}
public static explicit operator list(double a)
{
list l = new list();
l.Add(a);
return l;
}
public static integer operator ==(list l, list m)
{
int iResult = TRUE;
if (l.Count != m.Count) {
iResult = FALSE;
} else {
for (int intI = 0; intI < l.Count; intI++) {
if (!l[intI].Equals(m[intI])) {
iResult = FALSE;
break;
}
}
}
return iResult;
}
public static integer operator !=(list l, list m)
{
int intDifferent = 0;
if (m.Count == 0) {// shortcut
intDifferent = l.Count;
} else {
for (int intI = 0; intI < l.Count; intI++) {
bool blnFound = false;
for (int intJ = 0; intJ < m.Count; intJ++) {
if (l[intI].Equals(m[intJ])) {
blnFound = true;
break;
}
}
if (!blnFound) intDifferent++;
}
}
return intDifferent;
}
public static bool operator true(list x)
{
return (object)x == null ? false : (x.value.Count != 0);
}
// Definitely false operator. Returns true if the operand is
// ==0, false otherwise:
public static bool operator false(list x)
{
return (object)x == null ? true : (x.value.Count == 0);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public override bool Equals(object obj)
{
int intResult = (this == (list)obj);
return (intResult == 1);
}
public string ToVerboseString()
{
if (this.value == null) {
this.value = new ArrayList();
}
StringBuilder sb = new StringBuilder();
sb.Append('[');
for (int intI = 0; intI < this.value.Count; intI++) {
if (intI > 0) sb.Append(',');
if ((this.value[intI] is string) && Properties.Settings.Default.QuotesListVerbose) {
sb.Append("\"" + this.value[intI].ToString() + "\"");
} else {
sb.Append(this.value[intI].ToString());
}
}
sb.Append(']');
return sb.ToString();
}
public override string ToString()
{
if (this.value == null) this.value = new ArrayList();
StringBuilder sb = new StringBuilder();
for (int intI = 0; intI < this.value.Count; intI++) {
if (this.value[intI] is vector) {
vector v = (vector)this.value[intI];
sb.AppendFormat(new System.Globalization.CultureInfo("en-us"), "<{0:0.000000}, {1:0.000000}, {2:0.000000}>", (double)v.x, (double)v.y, (double)v.z);
} else if (this.value[intI] is rotation) {
rotation r = (rotation)this.value[intI];
sb.AppendFormat(new System.Globalization.CultureInfo("en-us"), "<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", (double)r.x, (double)r.y, (double)r.z, (double)r.s);
} else {
sb.Append(this.value[intI].ToString());
}
}
return sb.ToString();
}
public static explicit operator String(list l)
{
return (object)l == null ? "" : l.ToString();
}
}
}
}