git-svn-id: https://lsleditor.svn.sourceforge.net/svnroot/lsleditor@33 3f4676ac-adda-40fd-8265-58d1435b1672
105 lines
No EOL
3.6 KiB
C#
105 lines
No EOL
3.6 KiB
C#
// /**
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// ********
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// *
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// * ORIGINAL CODE BASE IS Copyright (C) 2006-2010 by Alphons van der Heijden
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// * The code was donated on 4/28/2010 by Alphons van der Heijden
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// * To Brandon 'Dimentox Travanti' Husbands & Malcolm J. Kudra, who in turn License under the GPLv2.
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// * In agreement with Alphons van der Heijden's wishes.
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// *
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// * The community would like to thank Alphons for all of his hard work, blood sweat and tears.
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// * Without his work the community would be stuck with crappy editors.
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// *
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// * The source code in this file ("Source Code") is provided by The LSLEditor Group
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// * to you under the terms of the GNU General Public License, version 2.0
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// * ("GPL"), unless you have obtained a separate licensing agreement
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// * ("Other License"), formally executed by you and The LSLEditor Group. Terms of
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// * the GPL can be found in the gplv2.txt document.
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// *
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// ********
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// * GPLv2 Header
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// ********
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// * LSLEditor, a External editor for the LSL Language.
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// * Copyright (C) 2010 The LSLEditor Group.
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//
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// * This program is free software; you can redistribute it and/or
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// * modify it under the terms of the GNU General Public License
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// * as published by the Free Software Foundation; either version 2
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// * of the License, or (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program; if not, write to the Free Software
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// * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// ********
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// *
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// * The above copyright notice and this permission notice shall be included in all
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// * copies or substantial portions of the Software.
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// *
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// ********
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// */
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using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Drawing;
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using System.Text;
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using System.Windows.Forms;
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namespace LSLEditor
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{
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public partial class llDialogForm : Form
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{
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private SecondLifeHost host;
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private int Channel;
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private string ObjectName;
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private string OwnerName;
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private SecondLife.key id;
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public llDialogForm(SecondLifeHost host, SecondLife.String strObjectName, SecondLife.key id, SecondLife.String strOwner, SecondLife.String strMessage, SecondLife.list buttons, SecondLife.integer intChannel)
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{
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InitializeComponent();
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this.host = host;
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this.Channel = intChannel;
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this.OwnerName = strOwner;
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this.ObjectName = strObjectName;
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this.id = id;
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for (int intI = 1; intI <= 12; intI++)
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{
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Button button = this.Controls["Button" + intI] as Button;
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button.Visible = false;
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}
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this.label1.Text = strOwner + "'s '" + strObjectName +"'";
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this.label2.Text = strMessage.ToString().Replace("&","&&");
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for (int intI = 1; intI <= buttons.Count; intI++)
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{
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Button button = this.Controls["Button" + intI] as Button;
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if (button == null)
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continue;
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button.Text = buttons[intI - 1].ToString().Replace("&","&&");
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button.Visible = true;
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button.Click += new EventHandler(button_Click);
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}
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}
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void button_Click(object sender, EventArgs e)
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{
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Button button = sender as Button;
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if (button == null)
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return;
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host.Chat(this,this.Channel, this.OwnerName, this.id, button.Text.Replace("&&","&"), CommunicationType.Say);
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this.Close();
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}
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private void button13_Click(object sender, EventArgs e)
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{
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this.Close();
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}
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}
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} |