Adds some helper utilities.
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5d9c201e54
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165
lib/utils/Vector3.dart
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165
lib/utils/Vector3.dart
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class Vector3d {
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static final Vector3d ZERO = Vector3d(X: 0, Y: 0, Z: 0);
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double X = 0.0;
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double Y = 0.0;
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double Z = 0.0;
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Vector3d({this.X = 0.0, this.Y = 0.0, this.Z = 0.0});
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@override
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bool operator ==(Object otherz) {
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if (otherz is Vector3d) {
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Vector3d other = otherz as Vector3d;
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return X == other.X && Y == other.Y && Z == other.Z;
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}
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return false;
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}
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Vector3d operator +(Vector3d other) {
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Vector3d n = Clone();
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n.X += other.X;
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n.Y += other.Y;
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n.Z += other.Z;
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return n;
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}
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Vector3d operator -(Vector3d other) {
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Vector3d n = Clone();
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n.X -= other.X;
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n.Y -= other.Y;
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n.Z -= other.Z;
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return n;
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}
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Vector3d operator *(Vector3d other) {
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Vector3d n = Clone();
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n.X *= other.X;
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n.Y *= other.Y;
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n.Z *= other.Z;
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return n;
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}
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Vector3d operator /(Vector3d other) {
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Vector3d n = Clone();
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n.X /= other.X;
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n.Y /= other.Y;
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n.Z /= other.Z;
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return n;
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}
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bool operator >(Vector3d other) {
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return (X > other.X) || (Y > other.Y) || (X > other.Z);
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}
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bool operator <(Vector3d other) {
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return (X < other.X) || (Y < other.Y) || (X < other.Z);
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}
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Vector3d Clone() {
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return Vector3d(X: X, Y: Y, Z: Z);
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}
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@override
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String toString() {
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return "<${X}, ${Y}, ${Z}>";
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}
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bool inside(Vector3d min, Vector3d max) {
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if (min.X <= X && max.X >= X) {
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if (min.Y <= Y && max.Y >= Y) {
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if (min.Z <= Z && max.Z >= Z) {
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return true;
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}
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}
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}
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return false;
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}
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}
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class Vector3i {
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static final Vector3i ZERO = Vector3i(X: 0, Y: 0, Z: 0);
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int X = 0;
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int Y = 0;
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int Z = 0;
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Vector3i({this.X = 0, this.Y = 0, this.Z = 0});
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@override
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bool operator ==(Object otherz) {
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if (otherz is Vector3i) {
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Vector3i other = otherz as Vector3i;
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return X == other.X && Y == other.Y && Z == other.Z;
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}
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return false;
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}
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Vector3i operator +(Vector3i other) {
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Vector3i n = Clone();
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n.X += other.X;
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n.Y += other.Y;
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n.Z += other.Z;
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return n;
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}
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Vector3i operator -(Vector3i other) {
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Vector3i n = Clone();
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n.X -= other.X;
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n.Y -= other.Y;
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n.Z -= other.Z;
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return n;
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}
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Vector3i operator *(Vector3i other) {
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Vector3i n = Clone();
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n.X *= other.X;
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n.Y *= other.Y;
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n.Z *= other.Z;
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return n;
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}
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Vector3i operator /(Vector3i other) {
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Vector3i n = Clone();
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n.X = (n.X / other.X).round();
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n.Y = (n.Y / other.Y).round();
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n.Z = (n.Z / other.Z).round();
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return n;
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}
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bool operator >(Vector3i other) {
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return (X > other.X) || (Y > other.Y) || (X > other.Z);
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}
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bool operator <(Vector3i other) {
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return (X < other.X) || (Y < other.Y) || (X < other.Z);
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}
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Vector3i Clone() {
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return Vector3i(X: X, Y: Y, Z: Z);
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}
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@override
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String toString() {
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return "<${X}, ${Y}, ${Z}>";
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}
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bool inside(Vector3i min, Vector3i max) {
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if (min.X <= X && max.X >= X) {
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if (min.Y <= Y && max.Y >= Y) {
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if (min.Z <= Z && max.Z >= Z) {
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return true;
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}
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}
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}
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return false;
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}
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}
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