Adds a color helper
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2 changed files with 84 additions and 1 deletions
83
lib/structs/Color.dart
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83
lib/structs/Color.dart
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import '../utils/Vector3.dart';
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class Color {
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double r;
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double g;
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double b;
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Color(this.r, this.g, this.b);
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// Parse from a hexadecimal color string (e.g., "#FF5733" or "FF5733")
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static Color fromHex(String hex) {
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hex = hex.replaceAll('#', '');
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if (hex.length != 6) {
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throw FormatException('Hex color should be 6 characters long.');
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}
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final r = int.parse(hex.substring(0, 2), radix: 16) / 255.0;
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final g = int.parse(hex.substring(2, 4), radix: 16) / 255.0;
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final b = int.parse(hex.substring(4, 6), radix: 16) / 255.0;
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return Color(r, g, b);
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}
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// Parse from a decimal representation (e.g., 16711680 for red)
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static Color fromDecimal(int decimal) {
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final r = ((decimal >> 16) & 0xFF) / 255.0;
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final g = ((decimal >> 8) & 0xFF) / 255.0;
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final b = (decimal & 0xFF) / 255.0;
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return Color(r, g, b);
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}
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// Parse from a vector with values ranging from 1 to 255 (e.g., [255, 0, 0] for red)
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static Color fromVector255(Vector3d vector) {
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final r = vector.X / 255.0;
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final g = vector.Y / 255.0;
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final b = vector.Z / 255.0;
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return Color(r, g, b);
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}
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// Parse from a normalized vector with values from 0.0 to 1.0 (e.g., [1.0, 0.0, 0.0] for red)
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static Color fromNormalizedVector(Vector3d vector) {
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return Color(vector.X, vector.Y, vector.Z);
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}
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// Convert to hexadecimal color string (e.g., "#FF5733")
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String toHex() {
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final rHex =
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(r * 255).round().toRadixString(16).padLeft(2, '0').toUpperCase();
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final gHex =
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(g * 255).round().toRadixString(16).padLeft(2, '0').toUpperCase();
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final bHex =
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(b * 255).round().toRadixString(16).padLeft(2, '0').toUpperCase();
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return '#$rHex$gHex$bHex';
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}
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// Convert to decimal representation (e.g., 16711680 for red)
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int toDecimal() {
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final rInt = (r * 255).round();
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final gInt = (g * 255).round();
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final bInt = (b * 255).round();
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return (rInt << 16) | (gInt << 8) | bInt;
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}
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// Convert to vector with values ranging from 1 to 255 (e.g., [255, 0, 0] for red)
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Vector3d toVector255() {
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return Vector3d(X: r * 255, Y: g * 255, Z: b * 255);
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}
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// Convert to normalized vector with values from 0.0 to 1.0 (e.g., [1.0, 0.0, 0.0] for red)
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Vector3d toNormalizedVector() {
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return Vector3d(X: r, Y: g, Z: b);
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}
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@override
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String toString() {
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return 'Color(r: $r, g: $g, b: $b)';
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}
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}
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@ -1,6 +1,6 @@
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name: libac_dart
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description: "Aria's Creations code library"
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version: 1.2.082224+1532
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version: 1.2.082324+0758
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homepage: "https://zontreck.com"
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