Adds a color helper

This commit is contained in:
zontreck 2024-08-23 07:58:20 -07:00
parent c87af3d10e
commit 8e888cba1f
2 changed files with 84 additions and 1 deletions

83
lib/structs/Color.dart Normal file
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import '../utils/Vector3.dart';
class Color {
double r;
double g;
double b;
Color(this.r, this.g, this.b);
// Parse from a hexadecimal color string (e.g., "#FF5733" or "FF5733")
static Color fromHex(String hex) {
hex = hex.replaceAll('#', '');
if (hex.length != 6) {
throw FormatException('Hex color should be 6 characters long.');
}
final r = int.parse(hex.substring(0, 2), radix: 16) / 255.0;
final g = int.parse(hex.substring(2, 4), radix: 16) / 255.0;
final b = int.parse(hex.substring(4, 6), radix: 16) / 255.0;
return Color(r, g, b);
}
// Parse from a decimal representation (e.g., 16711680 for red)
static Color fromDecimal(int decimal) {
final r = ((decimal >> 16) & 0xFF) / 255.0;
final g = ((decimal >> 8) & 0xFF) / 255.0;
final b = (decimal & 0xFF) / 255.0;
return Color(r, g, b);
}
// Parse from a vector with values ranging from 1 to 255 (e.g., [255, 0, 0] for red)
static Color fromVector255(Vector3d vector) {
final r = vector.X / 255.0;
final g = vector.Y / 255.0;
final b = vector.Z / 255.0;
return Color(r, g, b);
}
// Parse from a normalized vector with values from 0.0 to 1.0 (e.g., [1.0, 0.0, 0.0] for red)
static Color fromNormalizedVector(Vector3d vector) {
return Color(vector.X, vector.Y, vector.Z);
}
// Convert to hexadecimal color string (e.g., "#FF5733")
String toHex() {
final rHex =
(r * 255).round().toRadixString(16).padLeft(2, '0').toUpperCase();
final gHex =
(g * 255).round().toRadixString(16).padLeft(2, '0').toUpperCase();
final bHex =
(b * 255).round().toRadixString(16).padLeft(2, '0').toUpperCase();
return '#$rHex$gHex$bHex';
}
// Convert to decimal representation (e.g., 16711680 for red)
int toDecimal() {
final rInt = (r * 255).round();
final gInt = (g * 255).round();
final bInt = (b * 255).round();
return (rInt << 16) | (gInt << 8) | bInt;
}
// Convert to vector with values ranging from 1 to 255 (e.g., [255, 0, 0] for red)
Vector3d toVector255() {
return Vector3d(X: r * 255, Y: g * 255, Z: b * 255);
}
// Convert to normalized vector with values from 0.0 to 1.0 (e.g., [1.0, 0.0, 0.0] for red)
Vector3d toNormalizedVector() {
return Vector3d(X: r, Y: g, Z: b);
}
@override
String toString() {
return 'Color(r: $r, g: $g, b: $b)';
}
}

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name: libac_dart
description: "Aria's Creations code library"
version: 1.2.082224+1532
version: 1.2.082324+0758
homepage: "https://zontreck.com"