Add prebuild source files
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src/Properties/AssemblyInfo.cs
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src/Properties/AssemblyInfo.cs
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#region BSD License
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/*
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Copyright (c) 2004 - 2008
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Matthew Holmes (matthew@wildfiregames.com),
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Dan Moorehead (dan05a@gmail.com),
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Dave Hudson (jendave@yahoo.com),
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Rob Loach (http://www.robloach.net),
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C.J. Adams-Collier (cjac@colliertech.org),
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* The name of the author may not be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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*/
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#endregion
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using System;
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using System.Reflection;
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using System.Resources;
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using System.Runtime.InteropServices;
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// FxCop recommended attributes
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[assembly: ComVisible(false)]
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[assembly: CLSCompliant(true)]
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//
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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//
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[assembly: AssemblyTitle(".NET Prebuild")]
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[assembly: AssemblyDescription("A .NET project file build tool")]
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[assembly: AssemblyConfiguration(".NET CLR")]
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[assembly: AssemblyCompany("The Prebuild Project")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Copyright 2004-2015 " +
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"Tara Piccari (Aria's Creations)" +
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"Matthew Holmes, " +
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"Dan Moorehead, " +
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"C.J. Adams-Collier, " +
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"Rob Loach, " +
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"David Hudson," +
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"John Hurliman" +
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"WhiteCore Development" +
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"OpenSimulator developers")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: NeutralResourcesLanguageAttribute("en-US")]
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[assembly: AssemblyVersion("2.2.0.0")]
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//
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Revision and Build Numbers
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// by using the '*' as shown below:
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//
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// In order to sign your assembly you must specify a key to use. Refer to the
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// Microsoft .NET Framework documentation for more information on assembly signing.
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//
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// Use the attributes below to control which key is used for signing.
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//
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// Notes:
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// (*) If no key is specified, the assembly is not signed.
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// (*) KeyName refers to a key that has been installed in the Crypto Service
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// Provider (CSP) on your machine. KeyFile refers to a file which contains
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// a key.
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// (*) If the KeyFile and the KeyName values are both specified, the
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// following processing occurs:
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// (1) If the KeyName can be found in the CSP, that key is used.
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// (2) If the KeyName does not exist and the KeyFile does exist, the key
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// in the KeyFile is installed into the CSP and used.
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// (*) In order to create a KeyFile, you can use the sn.exe (Strong Name) utility.
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// When specifying the KeyFile, the location of the KeyFile should be
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// relative to the project output directory which is
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// %Project Directory%\obj\<configuration>. For example, if your KeyFile is
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// located in the project directory, you would specify the AssemblyKeyFile
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// attribute as [assembly: AssemblyKeyFile("..\\..\\mykey.snk")]
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// (*) Delay Signing is an advanced option - see the Microsoft .NET Framework
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// documentation for more information on this.
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//
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[assembly: AssemblyDelaySign(false)]
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[assembly: AssemblyKeyName("")]
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